Ozzieoiler Level 1 of the Dungeon (0, 0, D:1) a quill talisman (6, -6, D:1) a quokka corpse (skeletalised by now) (8, -6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (37, -27, D:1) a rat corpse (skeletalised by now) (42, -29, D:1) a +0 spear (45, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (2, 2, D:2) a +0 robe (15, 24, D:2) a hobgoblin corpse (skeletalised by now) (24, 31, D:2) a +0 short sword a kobold corpse (skeletalised by now) (24, 33, D:2) a hobgoblin corpse (skeletalised by now) (29, -10, D:2) a +2 whip of venom a hobgoblin skeleton (29, 12, D:2) a +0 hammer (36, 15, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (39, -22, D:2) an adder corpse (skeletalised by now) (39, 23, D:2) a bat skeleton (45, 5, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (47, 4, D:2) a ball python skeleton (50, 10, D:2) an adder skeleton (50, 24, D:2) a +0 short sword a stone (61, -6, D:2) a +0 dagger a +0 whip (61, -3, D:2) a +0 robe Level 3 of the Dungeon [Shop] Tyeb's Weapon Shop a +2 falchion of holy wrath (208 gold) a +0 heavy partisan (175 gold) a +0 spear (36 gold) a +0 bardiche of freezing (348 gold) 4 boomerangs (96 gold) a +0 arbalest (90 gold) the +4 mace of Dissolution {holy, rElec Stlth+} (506 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 hand axe of flaming (88 gold) 5 poisoned darts (36 gold) a +2 battleaxe of freezing (360 gold) the +0 rapier "Woutig" {devious, *Rage rElec rN+} (259 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (0, 0, D:3) a +0 rapier (2, 5, D:3) a +0 whip a +2 whip of flaming a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (5, -22, D:3) a +0 club a goblin corpse (skeletalised by now) (14, -15, D:3) a rat skeleton (15, -1, D:3) a +0 dagger a goblin skeleton (15, 6, D:3) an inkwell talisman (18, 10, D:3) the quill talisman of Nazayj Suem {Fly rElec rF+ Slay+3} [quill talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (21, 6, D:3) a +0 whip (32, 8, D:3) a +0 club a goblin skeleton (33, -10, D:3) a +0 scale mail (36, -1, D:3) a +0 club (37, -16, D:3) a +0 dagger (37, -1, D:3) a +0 spear a gnoll skeleton (37, 5, D:3) a +1 dagger of venom (38, -1, D:3) a +0 flail a gnoll skeleton (38, 4, D:3) a +0 dagger a +0 dagger a +0 club a goblin skeleton (38, 5, D:3) a +0 club (38, 7, D:3) a +0 ring mail (40, -1, D:3) a bat skeleton (47, -4, D:3) the inkwell talisman "Arghewko" {Harm rElec rC+ rCorr} [inkwell talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Level 4 of the Dungeon (4, -23, D:4) a +0 club a goblin corpse (skeletalised by now) (8, 10, D:4) a +0 short sword 5 stones (9, 10, D:4) an adder corpse (skeletalised by now) an iguana corpse (skeletalised by now) (13, 18, D:4) a quokka skeleton (22, -25, D:4) a +0 robe (28, 10, D:4) 3 datura-tipped darts (29, -9, D:4) an adder skeleton (29, 7, D:4) a +2 leather armour of willpower (30, 0, D:4) a +0 hand axe (32, -21, D:4) a ball python skeleton (36, -10, D:4) a hobgoblin skeleton (36, -3, D:4) a staff of cold (38, 2, D:4) a +0 sling (42, -24, D:4) a +0 robe Level 5 of the Dungeon (6, 0, D:5) 13 gold pieces (7, 9, D:5) a parchment of Cigotuvi's Putrefaction (11, 8, D:5) a +0 long sword