Seeded DCSS version 0.33-a0-1130-g46e4344c46 (webtiles) character file.

Game seed: 6719106641471501583 (custom seed)

72 POUMON the Magician (level 4, -2/36 HPs)
             Began as a Revenant Hedge Wizard on Mar 25, 2025.
             Slain by a gnoll
             ... wielding a +0 great sword
              (13 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:24:05 (2971 turns).

POUMON the Magician (Revenant Hedge Wizard)         Turns: 2971, Time: 00:24:06

Health: -2/36      AC:  7    Str: 15    XL:     4   Next: 7%
Magic:  7/7        EV: 10    Int: 16    God:    
Gold:   89         SH:  0    Dex: 14    Spells: 7/9 levels left

rFire   . . .        u - +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3}
rCold   + . .        (no offhand)
rNeg    + + +        k - +0 ring mail
rPois   ∞            i - +0 helmet
rElec   +            r - +0 cloak
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   +            f - +6 ring of dexterity
HPRegen 0.26/turn    (no ring)
MPRegen 0.10/turn

%: no passive effects
@: on blink cooldown
A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment
resistance 2, mnemnophage, spellclaws
a: Enkindle, Evoke Blink


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 89 gold pieces.

Inventory:

Hand Weapons
 a - a +0 dagger
 l - a +0 sling
 n - a +1 vampiric short sword
 q - a +0 mace
 t - a +0 spear
 u - the +7 hand axe of Eternal Night (weapon) {flame, ^Drain +Blink rElec Int+3}
   (You found it on level 2 of the Dungeon)   
   
   ^Drain:     It drains your maximum health when unequipped.
   +Blink:     It lets you blink.
   rElec:      It insulates you from electricity.
   Int+3:      It affects your intelligence (+3).
Missiles
 d - 28 stones (quivered)
Armour
 b - a +0 robe
 c - a +0 hat
 i - a +0 helmet (worn)
 k - a +0 ring mail (worn)
 r - a +0 cloak (worn)
Jewellery
 e - an amulet of guardian spirit
 f - a +6 ring of dexterity (worn)
Scrolls
 h - 2 scrolls of amnesia {unknown}
 p - a scroll of blinking {unknown}
 s - a scroll of fog {unknown}
Potions
 g - 2 potions of haste {unknown}
 j - a potion of mutation {unknown}
 m - a potion of cancellation {unknown}
 o - 3 potions of heal wounds {unknown}


   Skills:
 * Level 2.0 Fighting
 * Level 1.6 Axes
 + Level 1.1 Armour
 + Level 2.2 Dodging
 + Level 2.6 Stealth
 - Level 3.0 Spellcasting
 - Level 1.7 Conjurations
 - Level 0.8 Summonings
 - Level 1.0 Necromancy
 - Level 0.8 Translocations


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           32%        1d4       19%         1
b - Shock                 Conj/Air       20%        1d4       26%         1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Blink                    Tloc           10%        N/A       36%         2
 Call Imp                 Summ           10%        N/A       36%         2
 Grave Claw               Necr           10%        2d7       36%         2
 Ensorcelled Hibernation  Hex/Ice        4%         N/A       50%         2
 Mephitic Cloud           Conj/Alch/Air  4%         N/A       65%         3
 Passwall                 Erth           2%         N/A       73%         3
 Swiftness                Air            2%         N/A       73%         3
 Awaken Armour            Erth/Frge      4%         N/A       98%         4
 Lee's Rapid Deconstruct  Erth           1%         3d4*      100%        5
 Magnavolt                Erth/Air       1%         4d9       100%        7


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:
Makhleb


Innate Abilities, Weirdness & Mutations

You are immune to poison.
You have sharp fingernails.
You are cold resistant. (rC+)
Your magical capacity is very low. (-20% MP)
You are immune to negative energy. (rN+++)
You are immune to unholy pain and torment.
You can enhance your damage-dealing spells by burning harvested memories.
You perform a melee attack whenever you cast damage-dealing spells.

Message History

a jackal skeleton; a frilled lizard skeleton; a jackal skeleton
You barely miss the gnoll. The gnoll hits you but does no damage.
The gnoll barely misses you.
You slash the gnoll! You burn the gnoll.
The gnoll is severely wounded.
The gnoll closely misses you.
You barely miss the gnoll.
The gnoll is severely wounded.
The gnoll hits you with a +0 spear.
You slash the gnoll! You burn the gnoll.
You kill the gnoll!
Your Fighting skill increases to level 2!
You have reached level 4!
You closely miss the gnoll.
The gnoll hits you with a +0 great sword!
You barely miss the gnoll. The gnoll barely misses you.
Press: ? - help, v - describe, . - travel, g - get item
Here: a gnoll, wielding a +0 great sword
Item here: a +0 spear.
The floor.
Unknown command.
You fail to use your ability.
The gnoll hits you with a +0 great sword!
* * * LOW HITPOINT WARNING * * *
You blink.
Okay, then.
Your flames flare with remembrance!
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Shock (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 great sword (77% to hit)
The zap hits the gnoll.
The gnoll is moderately wounded.
You hit the gnoll but do no damage.
The gnoll is moderately wounded.
You rip the existence from the gnoll to re-knit yourself!
Your flames quiet as the last of your memories are burnt away.
The gnoll hits you with a +0 great sword!
You die...

  #.##        ##...####...####.#
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####...........###.#        ##...
......#.#.###### #.#    #####..##
#######...########.######......#.
...÷.............................
#######..##########.##...$.......
      #..#####.g@).....#.........
     ##.....<÷)####.####.........
     #....######  #..###.........
     ##.###       ##...#.........
      #...#        ###..........)
      ###.#          #.###.....#.
        #.#          #.# ########
        ###          ###


You could see a gnoll.

Vanquished Creatures
  2 gnolls (D:2)
  An adder (D:2)
  A dart slug (D:1)
  2 endoplasms (D:2)
  A giant cockroach (D:2)
  6 goblins
  A hobgoblin (D:2)
  2 jackals (D:2)
  3 quokkas
  2 ball pythons
  4 bats
  5 frilled lizards
  10 kobolds
  3 rats
43 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | POUMON the Revenant Hedge Wizard began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 4/4
   277 | D:1      | Reached XP level 2. HP: 22/22 MP: 2/5
   790 | D:1      | Reached skill level 1 in Fighting
  1483 | D:2      | Reached skill level 1 in Axes
  1577 | D:2      | Found a burning altar of Makhleb.
  1946 | D:2      | Learned a level 1 spell: Shock
  1946 | D:2      | Gained mutation: You can enhance your damage-dealing spells
                  | by burning harvested memories. [Revenant growth]
  1946 | D:2      | Reached XP level 3. HP: 28/28 MP: 1/7
  2816 | D:2      | Identified the +7 hand axe of Eternal Night {flame, ^Drain
                  | +Blink rElec Int+3}
  2901 | D:2      | Reached skill level 1 in Armour
  2967 | D:2      | Reached XP level 4. HP: 31/36 MP: 7/7
  2971 | D:2      | Slain by a gnoll

Illustrated notes

Levels and vault maps discovered:
D:1:      minmay_arrival_arboretum_large, layout_basic, minmay_ruptured
D:2:      layout_rooms, basic_altar, chequers_serial_rivers_small_3

Skill      XL: |  1  2  3 |
---------------+----------+-----
Fighting       |     1  2 |  2.0
Dodging        |     2    |  2.2
Axes           |     1    |  1.6
Armour         |        1 |  1.1
Stealth        |          |  2.6
Spellcasting   |          |  3.0
Conjurations   |          |  1.7
Summonings     |          |  0.8
Necromancy     |          |  1.0
Translocations |          |  0.8

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Dagger            |    25 |       ||    25
         Short sword       |    13 |       ||    13
         Mace              |    39 |       ||    39
         Hand axe          |     4 |     3 ||     7
   Fire: Sling             |     8 |       ||     8
  Throw: Stone             |     7 |       ||     7
   Cast: Magic Dart        |    97 |       ||    97
         Shock             |       |     1 ||     1
Ability: Enkindle          |       |     1 ||     1
         Evoke Blink       |       |     1 ||     1
    Use: Potion            |     1 |       ||     1
 Armour: Robe              |     8 |       ||     8
         Ring mail         |    58 |     3 ||    61
  Dodge: Dodged            |    82 |     1 ||    83

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   2994 |   2787 |    207 |   1098 |   1113 |   2 | 1497.0 |
       Dungeon |   2994 |   2787 |    207 |   1098 |   1113 |   2 | 1497.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 1759 daAuts
     D:2: 1234 daAuts