Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4453931033284239228 52 Panangbesa the Conjurer (level 3, 16/16 HPs) Began as a Felid Conjurer on May 30, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:43 (845 turns). Panangbesa the Conjurer (Felid Conjurer) Turns: 845, Time: 00:03:44 Health: 16/16 AC: 1 Str: 3 XL: 3 Next: 60% Magic: 7/7 EV: 18 Int: 23 God: Gold: 48 SH: 0 Dex: 20 Spells: 4/7 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ c - +6 ring of dexterity HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Jewellery c - a +6 ring of dexterity (left paw) Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic Skills: + Level 3.5 Dodging + Level 3.7 Stealth + Level 2.5 Spellcasting + Level 3.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 spear. You are too injured to fight recklessly! Unknown command. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll misses you. x2 Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll barely misses you. x2 Unknown command. You scratch the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You scratch the gnoll. You kill the gnoll! The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You stop ascending the stairs. You die... You rejoin the land of the living... Found four items. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..:...!..# ..?......# ######........# .............!. ............. ........... #......... #.@....!.. ####.####. # There were no monsters in sight! Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 6 ball pythons (D:1) 3 bats A frilled lizard (D:1) 5 kobolds (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Panangbesa the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 123 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 498 | D:1 | Reached XP level 3. HP: 16/16 MP: 5/7 585 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:2 | Found an opulent altar of Gozag. 844 | D:2 | Mangled by a gnoll 844 | D:2 | Lost a life (0 lives remaining) 845 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, minmay_pentomino_w4 D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple, basic_altar, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.7 Dodging | 3 | 3.5 Spellcasting | | 2.5 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 50 Bite || 4 Punch || 1 Cast: Magic Dart || 36 Searing Ray || 4 Stab: Sleeping || 1 Armour: Skin || 31 Dodge: Dodged || 78