Dungeon Crawl Stone Soup version 0.30-a0-383-gf862984 (webtiles) character file. Game seed: 17703429022771325826 490 Parcival the Conjurer (level 7, -4/44 HPs) Began as an Octopode Conjurer on Dec 1, 2022. Slain by an orc ... wielding a +0 trident (6 damage) ... on level 4 of the Dungeon. The game lasted 00:17:17 (4463 turns). Parcival the Conjurer (Octopode Conjurer) Turns: 4463, Time: 00:17:17 Health: -4/44 AC: 1 Str: 9 XL: 7 Next: 14% Magic: 7/11 EV: 13 Int: 23 God: Gold: 176 SH: 0 Dex: 8 Spells: 9/12 levels left rFire . . . SeeInvis + d - +0 war axe rCold + . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . k - ring of Oenomania {rElec rN+ Str+3 Dex-2 SInv} rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 2, gelatinous body 1, (nimble swimmer 1), tentacles, cold resistance 1, wild magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 176 gold pieces. Inventory: Hand Weapons d - a +0 war axe (weapon) h - a +0 hand axe Armour g - a +1 pair of gloves of stealth Jewellery k - the ring of Oenomania (left tentacle) {rElec rN+ Str+3 Dex-2 SInv} (You acquired it in an ossuary) [ring of positive energy] Str: It affects your strength (+3). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. Scrolls b - 2 scrolls of immolation e - 2 scrolls of enchant armour i - 3 scrolls of identify p - a scroll of fear {unknown} Potions a - 3 potions of magic c - a potion of haste {unknown} f - a potion of flight j - a potion of brilliance {unknown} m - a potion of curing {unknown} n - a potion of invisibility {unknown} Skills: + Level 1.6 Fighting + Level 3.2 Axes + Level 2.8 Dodging + Level 4.2 Stealth + Level 3.3 Spellcasting + Level 5.7 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 78% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 16% 3 Frozen Ramparts Ice 8% 1d2 43% 3 Fulminant Prism Conj/Hex 11% 3d9 43% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 43% 4 Ice Form Ice/Tmut 4% N/A 82% 4 Summon Ice Beast Ice/Summ 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin blends seamlessly with your surroundings (Stealth++). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your flesh is cold resistant. (rC+) Your spells are a little harder to cast, but a little more powerful. Message History The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You feel much better. The orc hits you from afar with a +0 trident. The orc wizard casts a spell at you. The magic dart hits you. You closely miss the orc wizard. You grab the orc wizard. You constrict the orc wizard. The orc hits you from afar with a +0 trident. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc closely misses you. The orc wizard hits you with a +0 dagger. You slash the orc wizard! The orc wizard is severely wounded. You constrict the orc wizard, but do no damage. The orc hits you from afar with a +0 trident! The orc wizard points at you and mumbles some strange words. You are confused. You hit the orc wizard. You kill the orc wizard! The orc misses you. You bump into the rock wall. The quokka bites you. * * * LOW HITPOINT WARNING * * * The orc misses you. You slash the quokka! You kill the quokka! The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Items here: ! )) [. You're too confused to cast spells. Okay, then. You are too confused! You bump into the rock wall. You feel less confused. The orc hits you with a +0 trident. You die... .####........................... .......>.... .... .... ...###..#..##... .... ....##..##....# ..... .##..........## ..... .##...........## ...... [...........#..###...... ...##..###..##..#....... .####.## ##.##..@o...... ..##.## ####..#)...... .....# #..###...... .....# #...# ...... ..#### #..## ..... .## #.. ..... ## #.. .... # #. .... . You could see an orc. Vanquished Creatures 2 centaur zombies (Ossuary) 2 hounds (D:4) An orc priest (D:4) 3 human zombies (Ossuary) 2 orc wizards 2 hound zombies (Ossuary) 3 mummies (Ossuary) 5 adders An adder zombie (Ossuary) 2 worms 2 dart slugs 8 orcs 4 ball pythons (D:2) 5 endoplasms (D:3) 2 goblins 3 hobgoblins 2 jackals (D:2) 2 quokkas 3 frilled lizards 3 goblin zombies (Ossuary) 3 hobgoblin zombies (Ossuary) 5 jackal zombies (Ossuary) 4 kobolds 2 kobold zombies (Ossuary) 3 orc zombies (Ossuary) 6 quokka zombies (Ossuary) 4 rats 3 rat zombies (Ossuary) 87 creatures vanquished. Vanquished Creatures (others) 3 plants (D:4) 3 creatures vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Parcival the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 264 | D:1 | Upgraded the game from 0.30-a0-381-g6ea064c to | 0.30-a0-383-gf862984 619 | D:2 | Reached XP level 2. HP: 10/17 MP: 5/5 833 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1130 | D:2 | Learned a level 2 spell: Searing Ray 1583 | D:3 | Reached skill level 5 in Conjurations 1583 | D:3 | Reached XP level 4. HP: 7/27 MP: 2/7 2882 | D:3 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 2882 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2882 | D:3 | Gained mutation: Your skin blends seamlessly with your | surroundings (Stealth++). [potion of mutation] 2907 | D:4 | Reached XP level 5. HP: 31/31 MP: 2/8 3091 | D:4 | Reached skill level 1 in Axes 3305 | D:4 | Found a sand-covered staircase. 3312 | Ossuary | Entered an ossuary 3357 | Ossuary | Reached XP level 6. HP: 36/37 MP: 3/10 3512 | Ossuary | Reached skill level 1 in Fighting 4169 | Ossuary | Reached XP level 7. HP: 40/43 MP: 4/11 4247 | Ossuary | Identified a scroll of acquirement 4249 | Ossuary | Acquired the ring of Oenomania {rElec rN+ Str+3 Dex-2 SInv} 4462 | D:4 | HP: 1/44 [orc/+0 trident (2)] 4463 | D:4 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms, grunt_decor_mini_mirrors, ebering_dispersal_statue_hall D:2: layout_rooms, minmay_misc_feat_doors, nicolae_eternal_life, chequers_serial_rivers_small_3, corexii_hall_statues_s D:3: layout_basic, minmay_misc_feat_iff, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, hangedman_glass_teeth, nrook_mini_backslash, corexii_corridor_pit D:4: layout_layer_cave, marbit_many_paths, mainiacjoe_overflow_boulevard, enter_ossuary_1, kennysheep_windowed_goal Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 | 5.7 Stealth | 3 4 | 4.2 Axes | 1 3 | 3.2 Spellcasting | 3 | 3.3 Fighting | 1 | 1.6 Dodging | | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Hand axe | 10 | | || 10 Constrict | 1 | 14 | 1 || 16 Tentacles | 1 | 14 | || 15 War axe | | 56 | 4 || 60 Cast: Magic Dart | 33 | | || 33 Searing Ray | 4 | 41 | 1 || 46 Use: Scroll | 4 | | 3 || 7 Potion | | 4 | 1 || 5 Stab: Sleeping | 1 | | || 1 Armor: Skin | 2 | 17 | || 19 Dodge: Dodged | 15 | 67 | 11 || 93 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4497 | 4324 | 173 | 100 | 3601 | 5 | 899.4 | Dungeon | 3408 | 3235 | 173 | 0 | 2885 | 4 | 852.0 | Ossuary | 1089 | 1089 | 0 | 100 | 716 | 1 | 1089.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1366 daAuts Ossuary: 1089 daAuts D:2: 912 daAuts D:1: 611 daAuts D:4: 517 daAuts