Partyfoot Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 0, D:1) a +0 robe (23, -26, D:1) a +0 robe (24, -7, D:1) a +0 short sword (24, -3, D:1) a +0 dagger (38, 3, D:1) a +0 pair of boots (58, -44, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 8, D:2) a +0 rapier (8, 8, D:2) a +0 dagger (16, -6, D:2) a +0 dagger (16, 17, D:2) the +1 dagger of Uncertain Death {protect, MP+9 Dex-3 SInv Stlth+} Dex-3: It affects your dexterity (-3). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (25, 0, D:2) a +0 leather armour (31, -27, D:2) a +0 short sword (33, -3, D:2) a +0 club (46, -10, D:2) a +0 club (50, 0, D:2) a +0 trident Level 3 of the Dungeon (1, 14, D:3) a +0 whip (1, 15, D:3) a +0 short sword a +1 mace of protection a +0 ring mail (10, 5, D:3) a +0 club (13, 24, D:3) a +0 hammer (16, 25, D:3) a +4 quarterstaff of chaos (36, -1, D:3) a +0 dagger (49, -13, D:3) a +0 whip a +0 flail a +0 club (49, 21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (5, 16, D:4) a +0 ring mail (22, 20, D:4) a +0 spear (48, 9, D:4) a +0 whip (49, 21, D:4) a +0 short sword (52, 6, D:4) a ring of magical power Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (6, -6, D:5) a +0 scale mail (7, -1, D:5) a +0 helmet (14, 24, D:5) a +0 scale mail (16, -10, D:5) a +0 spear (16, 22, D:5) a +0 trident (17, -10, D:5) a +0 whip a +0 robe a +0 flail a +0 club a +0 spear (17, 23, D:5) a +0 dagger (28, 7, D:5) a +0 robe (32, 8, D:5) a +0 ring mail a +0 short sword of protection (40, -9, D:5) a +0 robe a +1 mace of protection (43, 14, D:5) a flux talisman (45, -13, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dire flail a +0 chain mail (0, 21, D:6) a +0 rapier (3, 1, D:6) a +0 whip a +0 whip (5, -5, D:6) a +0 short sword (5, -2, D:6) a +0 scythe a +0 leather armour a +0 whip a +0 chain mail 2 boomerangs a +3 spear (15, 14, D:6) a +2 hand axe of freezing (17, 1, D:6) a +0 giant spiked club (18, 46, D:6) a +0 short sword a +0 dagger a +0 robe (19, 47, D:6) a +0 glaive a +0 chain mail (20, 47, D:6) a +0 whip a +0 chain mail (28, 47, D:6) a +0 robe (30, 22, D:6) a beast talisman (38, 28, D:6) a +0 hand axe of electrocution (40, 24, D:6) a +3 heavy spear a +0 plate armour (40, 25, D:6) a +0 club a +0 club a +0 halberd (44, 0, D:6) a +0 helmet (45, 29, D:6) a +0 short sword (48, 3, D:6) a +0 whip Level 7 of the Dungeon [Shop] Bitod's Assorted Antiques a potion of curing (87 gold) a +0 leather armour (58 gold) a potion of ambrosia (232 gold) a +0 leather armour (58 gold) a potion of degeneration (29 gold) a +0 battleaxe (188 gold) a potion of mutation (232 gold) a +4 ring of protection (1044 gold) [Shop] Peewn's Book Shop a book of Spatial Translocations (252 gold) a book of Chaos (700 gold) a book of Air (308 gold) a book of Cantrips (168 gold) a book of Iron (448 gold) a book of Geomancy (392 gold) a book of Minor Magic (252 gold) a book of Burglary (280 gold) a book of Ice (700 gold) (0, 0, D:7) a +0 flail a +0 whip a +0 whip a +0 robe a +0 club a +0 scale mail a +0 hand axe a +0 ring mail a +0 club (1, 1, D:7) a +0 halberd (3, -6, D:7) a +0 short sword (4, -5, D:7) a +0 whip 2 boomerangs a +0 dagger a +0 robe (5, -5, D:7) a +0 flail (6, 1, D:7) a +0 flail (17, 25, D:7) a +0 robe (42, -8, D:7) 9 gold pieces (58, -22, D:7) a +0 pair of boots (59, -22, D:7) a +0 pair of gloves (62, -22, D:7) a +0 short sword 2 boomerangs a +0 flail (63, -22, D:7) a +0 club (65, -22, D:7) a +3 hand axe a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 16 gold pieces (5, 13, D:8) 13 gold pieces (11, 41, D:8) a scroll of noise (15, 20, D:8) a +0 dagger a +0 robe (15, 21, D:8) a +0 dagger (16, 22, D:8) a +0 club Level 9 of the Dungeon [Shop] Yseseo Zasu's Antique Armour Shoppe an orb of light (384 gold) a +0 scale mail (96 gold) a +3 scale mail of fire resistance (624 gold) a +0 ring mail (96 gold) a +0 ring mail of cold resistance (264 gold) the +4 Cigotuvi's embrace {Corpsefed rMiasma Drain rN+} (662 gold) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. Drain: It drains your maximum health when unequipped. a +0 plate armour (552 gold) a +2 pair of boots (396 gold) (0, 0, D:9) a +0 glaive a +2 halberd of flaming (0, 14, D:9) a +0 pair of boots (3, 18, D:9) a +0 troll leather armour (6, 19, D:9) a +0 giant club a +0 robe (14, 1, D:9) Great Wizards, Vol. VII (17, -22, D:9) a +1 helmet (17, 9, D:9) a +0 dagger (18, -7, D:9) 13 gold pieces (19, -1, D:9) a +6 ring of intelligence (20, -2, D:9) 2 scrolls of fog (20, -1, D:9) a scroll of enchant armour (20, 0, D:9) 26 gold pieces (27, 14, D:9) a +0 short sword a curare-tipped dart a +0 leather armour (29, -19, D:9) a +0 club a +0 hand axe a +0 dagger a +0 dagger a +0 robe a +0 hand axe a +0 scale mail of cold resistance (39, -7, D:9) a +0 war axe a +3 scale mail of cold resistance (40, -6, D:9) a +0 club a +0 short sword a +0 whip a +0 club a +0 short sword a +0 short sword a +1 dagger of draining a +0 dagger 16 poisoned darts a +0 short sword (50, 22, D:9) a +0 short sword 7 poisoned darts (51, 22, D:9) a +0 club a +0 dagger a +0 dagger 6 poisoned darts (52, 22, D:9) a +0 club (58, 1, D:9) a +0 leather armour (58, 26, D:9) a +0 scale mail (60, 2, D:9) a +0 hand axe a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (2, -14, D:10) a +0 short sword (7, 4, D:10) a +0 short sword (11, -9, D:10) 6 stones (15, -19, D:10) a wand of mindburst (10) (15, 4, D:10) a +0 hand axe (16, -26, D:10) a scroll of identify (16, -24, D:10) 18 gold pieces (17, 6, D:10) 2 poisoned darts (19, -25, D:10) a scroll of fog (20, -8, D:10) a +0 flail (22, -14, D:10) a +0 whip Level 11 of the Dungeon (2, 11, D:11) a +0 great sword (4, 34, D:11) a +0 leather armour (6, 9, D:11) a +1 scimitar of flaming a +0 robe a +0 giant club a +0 giant club (12, 30, D:11) a +0 short sword a +0 whip (13, 30, D:11) a +0 club a +0 dagger a +0 robe a +0 hand axe (20, -13, D:11) a +0 flail a +0 leather armour (20, -12, D:11) a +0 club (21, -14, D:11) a +0 trident a +0 chain mail (22, 37, D:11) 3 large rocks (27, 4, D:11) a +0 quarterstaff (31, 42, D:11) the +0 robe "Zohiat" {rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (35, 37, D:11) a +0 robe (36, 11, D:11) a +0 ring mail (39, 5, D:11) a scroll of noise (40, 40, D:11) a +0 chain mail (43, -1, D:11) a +0 dagger (55, 18, D:11) a +0 orcbow Level 12 of the Dungeon (0, 0, D:12) a +0 short sword a +0 leather armour a +0 falchion a +1 mace of draining a +0 leather armour a +2 dagger of electrocution a +0 robe (1, 0, D:12) a +0 falchion a +0 trident a +0 ring mail (1, 1, D:12) a +0 short sword a +0 hand axe (1, 16, D:12) a +0 war axe a +0 leather armour (2, 17, D:12) a +1 rapier of venom (3, 4, D:12) a +0 flail a +0 dagger a +0 leather armour (4, 5, D:12) a +0 spear (7, 32, D:12) a manticore corpse (skeletalised by now) (9, 2, D:12) 3 poisoned darts (10, 8, D:12) a +0 robe a +0 dagger (10, 9, D:12) a +0 robe a +0 dagger (11, 14, D:12) a +0 dagger a +0 robe (14, 15, D:12) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (16, 5, D:12) 12 gold pieces (16, 19, D:12) a +0 dagger (20, -15, D:12) a yak corpse (21, -15, D:12) a +0 dagger a +0 robe a kobold corpse (21, -11, D:12) a yak corpse (30, -5, D:12) a vampire mosquito corpse a vampire mosquito corpse (32, -5, D:12) a +0 ring mail the Ecumenical Temple