Dungeon Crawl Stone Soup version 0.26.1-2-gb8aa6d0 (webtiles) character file. Game seed: 13379398388835321210 0 Peacahk the Grave Robber (level 1, 16/16 HPs) Began as a Ghoul Wanderer on May 1, 2021. Safely got out of the dungeon. The game lasted 00:00:45 (1 turns). Peacahk the Grave Robber (Ghoul Wanderer) Turns: 1, Time: 00:00:46 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 club rCold + . . Faith . (no shield) rNeg + + + Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation Skills: + Level 1.1 Fighting + Level 1.0 Throwing + Level 1.1 Stealth + Level 1.0 Shields + Level 1.1 Unarmed Combat + Level 1.7 Spellcasting + Level 2.0 Necromancy + Level 1.0 Air Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Animate Skeleton Necr 6% 16% 1 Pain Necr 12% 16% 1 Vampiric Draining Necr 1% 43% 3 Animate Dead Necr 1% 85% 4 Agony Necr 3% 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Peacahk the Ghoul Wanderer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a robe and a viscous green potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 2 scrolls of teleportation, a +0 robe; and the following spells available to memorise: Animate Skeleton, Pain, Vampiric Draining, Animate Dead, Agony. You don't know any spells. Unknown command. Unknown command. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . #... #. #..# . .. #..## .. !##...##... ........ ..... #..# #@.# ..............# ....[.......... ##...##...##... ##.. #..## .. #. #..# . . #... .. #... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Peacahk the Ghoul Wanderer began the quest for the Orb. 0 | D:1 | Peacahk set off with the following items: a +0 club, 2 | scrolls of teleportation, a +0 robe; and the following | spells available to memorise: Animate Skeleton, Pain, | Vampiric Draining, Animate Dead, Agony 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, xom_teletrap_fun