Peacahk Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 10, D:1) a +0 whip (5, 25, D:1) a +0 dagger (8, 25, D:1) a cursed -3 club (10, 46, D:1) a +0 dagger 3 stones (10, 50, D:1) a +0 robe (12, 16, D:1) a +0 club (13, 5, D:1) a +0 dagger (17, -2, D:1) 14 arrows (30, 32, D:1) a +0 club (31, 40, D:1) 5 stones (31, 41, D:1) a +0 whip (31, 50, D:1) a +0 club (33, 36, D:1) a +0 whip (41, 14, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 animal skin (10, 40, D:2) 15 sling bullets (18, 4, D:2) 14 stones a +0 robe of the Archmagi (18, 13, D:2) a +0 club (19, -3, D:2) a +0 short sword (31, 32, D:2) 18 bolts (39, 23, D:2) a +1 spectral quarterstaff (42, 28, D:2) a +0 club (60, 23, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a stone (3, -21, D:3) a +0 leather armour (4, -41, D:3) a +0 ring mail (6, -20, D:3) 21 sling bullets (18, -39, D:3) 14 arrows (23, -28, D:3) 10 gold pieces (24, -29, D:3) a +0 spear (25, -30, D:3) 9 gold pieces (34, -30, D:3) a +0 whip (40, -53, D:3) 2 potions of brilliance (40, -9, D:3) a cursed +0 robe (46, -51, D:3) a +0 ring mail (48, -39, D:3) 7 stones (50, -32, D:3) a +0 hand axe (52, -44, D:3) a +0 club a +0 club a +0 club (55, -40, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 buckler "Ebimoo" {rElec rF++ rC-} (6400 gold) It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the amulet of Niahuta {Acrobat rPois rC+ rN+ Dex+3} (5870 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+3). It protects you from cold. It protects you from poison. It protects you from negative energy. the cursed +0 robe "Leolocoj" {Int+7 Dex-2 Slay+5} (3620 gold) It affects your intelligence (+7). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It has a curse placed upon it. the ring "Xickaz" {Dex+4 Stlth-} (2290 gold) [ring of attention] It affects your dexterity (+4). It makes you less stealthy. (0, 0, D:4) 23 bolts (8, -10, D:4) 19 stones (15, 3, D:4) a +0 ring mail (19, 35, D:4) 17 stones (20, 35, D:4) 12 stones (26, 2, D:4) 17 sling bullets (29, 5, D:4) a +0 club (30, 5, D:4) a +0 spear (31, -8, D:4) a cursed -3 giant spiked club (32, -8, D:4) 19 bolts (38, -8, D:4) a +0 mace (47, 20, D:4) a potion of might (49, 1, D:4) a +3 scythe a cursed +0 robe (49, 21, D:4) 15 gold pieces (50, 17, D:4) 12 gold pieces (50, 19, D:4) 6 gold pieces (50, 20, D:4) 27 stones (50, 21, D:4) 10 gold pieces (56, 3, D:4) 18 stones (58, -3, D:4) a potion of brilliance Level 5 of the Dungeon (0, 0, D:5) 19 arrows (2, -23, D:5) a +0 hand crossbow (11, -26, D:5) a +0 shortbow (22, 1, D:5) 21 bolts (24, -33, D:5) a +0 leather armour (still there?) a +0 flail (still there?) (24, -21, D:5) a +0 hand axe a +0 dagger a +0 robe (25, -34, D:5) 25 stones (25, -21, D:5) a +0 flail (29, -2, D:5) 18 stones (33, -29, D:5) 17 sling bullets (33, -14, D:5) an uncursed amulet of magic regeneration a +0 giant spiked club (39, -24, D:5) an uncursed amulet of inaccuracy an uncursed ring of magical power Level 6 of the Dungeon [Shop] Fahug's Weapon Shop a +0 hand crossbow (49 gold) a cursed -2 trident (1 gold) a +0 rapier (56 gold) a +0 flail (49 gold) 18 stones (25 gold) 17 arrows (47 gold) a +0 glaive (91 gold) a +1 vampiric rapier (266 gold) a +5 flail of draining (466 gold) the cursed +1 trident of Causality {pain, rN+ Will- Int+3} (336 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from negative energy. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. Trog disapproves of the use of such an item. 12 sling bullets (84 gold) (5, -3, D:6) a +0 dagger (5, 4, D:6) a +0 quarterstaff (6, 2, D:6) a +0 quarterstaff (6, 3, D:6) a +2 war axe of venom (13, -14, D:6) 13 stones (14, -30, D:6) a +0 falchion (15, 19, D:6) 19 bolts (17, -19, D:6) a +0 short sword a +0 ring mail (17, -13, D:6) 12 stones (18, -19, D:6) a +0 hand axe (19, -30, D:6) a +0 robe (20, 2, D:6) a +0 dagger of venom (21, 1, D:6) a +0 robe a cursed -1 dagger (21, 2, D:6) a +0 leather armour (23, -20, D:6) a +0 chain mail a +0 short sword (23, -19, D:6) a +0 flail (29, -26, D:6) a +0 robe a cursed +5 dagger (30, -26, D:6) a cursed +0 robe a +3 hand axe (32, -27, D:6) a +0 dagger (33, 1, D:6) a +0 vorpal mace (34, 10, D:6) a +0 leather armour (still there?) a +0 club (still there?) (39, -20, D:6) a +0 war axe (42, -9, D:6) a +0 dagger a +0 robe a +0 chain mail (43, -8, D:6) an arrow (44, -10, D:6) a +0 shortbow 5 arrows (44, -7, D:6) 5 arrows (45, -17, D:6) 19 stones (45, -8, D:6) 3 arrows (45, -6, D:6) an arrow (48, -9, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 10 stones (0, 3, D:7) a +0 hand axe (0, 17, D:7) 25 stones (2, -30, D:7) a +0 giant club (4, -28, D:7) a +3 war axe (5, -21, D:7) a +0 robe (8, -28, D:7) a +0 mace (11, -26, D:7) a +0 mace (14, -18, D:7) a +0 scimitar a +0 robe a +0 dagger a +0 robe (17, -16, D:7) a +0 dagger a +0 robe a +1 flail a +0 robe (17, -4, D:7) 18 stones (20, -17, D:7) an uncursed staff of fire (24, -8, D:7) a sling bullet (25, -10, D:7) a +2 vorpal quarterstaff a +0 hunting sling 30 sling bullets a +0 ring mail (26, -14, D:7) a +0 rapier (26, -10, D:7) a sling bullet (28, -10, D:7) a sling bullet (31, -9, D:7) a cursed +0 mace (32, -26, D:7) a +0 robe (32, -15, D:7) a +0 pair of boots (32, -5, D:7) the +5 shortbow of Chaos {vorpal, *Drain rElec Dex+9 Stlth-} Any arrow fired from it inflicts extra damage. It affects your dexterity (+9). It insulates you from electricity. It causes draining when unequipped. It makes you less stealthy. Level 8 of the Dungeon (13, -18, D:8) 29 bolts (21, -15, D:8) a +0 trident a +0 scale mail (22, -17, D:8) a +0 club (22, -15, D:8) a +0 club (23, -16, D:8) a +0 whip (24, 1, D:8) 14 stones (25, -21, D:8) a +0 flail (29, -2, D:8) a +0 robe a +0 dagger (31, -3, D:8) a +0 dagger a +0 robe (32, -7, D:8) a +0 club a +0 falchion a +0 leather armour (32, -6, D:8) a stone a +0 short sword (32, -5, D:8) a stone a cursed -2 short sword (32, -4, D:8) a +0 club (32, -3, D:8) a +0 short sword (still there?) 4 stones (still there?) (33, 5, D:8) a +0 chain mail a +0 trident (40, 4, D:8) 13 stones (52, -15, D:8) a +0 scale mail (58, -29, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a book of Debilitation (0, 7, D:9) a +0 quick blade (8, 27, D:9) a +0 robe (12, 25, D:9) a +0 dagger a +0 robe (12, 37, D:9) 21 stones (15, 17, D:9) a cursed -2 dagger a +0 robe (16, 17, D:9) a +0 dagger a +0 robe (18, -4, D:9) a +0 chain mail (18, 31, D:9) 21 stones (18, 32, D:9) a +0 dagger a +0 robe (20, 8, D:9) 12 stones (20, 21, D:9) a +0 dagger a +0 robe (20, 34, D:9) a +0 dagger a +0 robe (21, -9, D:9) 12 stones (22, -14, D:9) a +0 whip (29, 40, D:9) a +0 shortbow 27 arrows (34, -7, D:9) an uncursed staff of conjuration (42, 3, D:9) a +0 giant club (43, 28, D:9) a +0 shortbow (44, -8, D:9) a potion of brilliance (48, 26, D:9) 17 arrows (55, 23, D:9) a +0 whip a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club (1, 12, D:10) a +0 arbalest (11, 42, D:10) 20 arrows (11, 43, D:10) a +0 falchion (13, 31, D:10) a +0 hand axe (13, 39, D:10) a +0 giant club a +0 giant club (14, 44, D:10) a +0 battleaxe (15, 5, D:10) a poisoned dart (16, 6, D:10) a poisoned dart (17, 6, D:10) a +0 giant club (still there?) a +0 giant club (still there?) (18, 6, D:10) a +0 rapier (31, 29, D:10) a +0 dagger a cursed +0 robe (31, 30, D:10) a +2 dagger of holy wrath a +0 mace (32, 30, D:10) a +0 war axe a +0 plate armour a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 chain mail (32, 38, D:10) a potion of brilliance (35, 28, D:10) a +0 leather armour (35, 29, D:10) a +0 mace (38, 18, D:10) a +0 shortbow 9 arrows (45, 31, D:10) a +0 ring mail (53, 21, D:10) a +0 club a +0 scale mail (54, 21, D:10) a +0 short sword a +0 ring mail (55, 21, D:10) a +0 glaive a +0 chain mail Level 1 of the Lair of Beasts (5, -17, Lair:1) a +0 shortbow (10, 26, Lair:1) a +0 dagger (16, 15, Lair:1) a +0 quarterstaff (17, -4, Lair:1) a +0 club (20, 7, Lair:1) a +0 rapier (34, 4, Lair:1) a stone (34, 5, Lair:1) 10 gold pieces (34, 7, Lair:1) a stone (35, 7, Lair:1) 7 large rocks (36, 5, Lair:1) a stone (37, 15, Lair:1) a +0 war axe (38, 6, Lair:1) 23 stones (39, 4, Lair:1) a stone (39, 8, Lair:1) a stone (53, -6, Lair:1) a +0 rapier (53, 25, Lair:1) 14 bolts (57, -4, Lair:1) a +0 plate armour of fire resistance a +1 plate armour of fire resistance a +0 scale mail a +4 long sword a +1 glaive of flaming a +1 short sword of flaming Level 2 of the Lair of Beasts (0, 0, Lair:2) 14 gold pieces (19, -25, Lair:2) 16 stones (20, -25, Lair:2) 18 stones (20, -23, Lair:2) a scroll of noise (21, -28, Lair:2) 13 stones (25, -7, Lair:2) a scroll of identify (27, -7, Lair:2) 3 gold pieces (29, -12, Lair:2) 23 stones (33, -37, Lair:2) a +0 leather armour (41, -16, Lair:2) 18 gold pieces (44, -9, Lair:2) the cursed +2 morningstar of the Leaping Asp {vorpal, rF+ rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. an ice cave (0, 0, IceCv) a scroll of vulnerability (9, -4, IceCv) 4 potions of degeneration