Pelerin Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (-54, 1, D:1) a +0 club (-35, 5, D:1) a +0 scale mail (-33, 17, D:1) a +0 robe (-19, 19, D:1) 2 stones (-18, 20, D:1) a cursed -1 club (-16, 23, D:1) a +0 ring mail (-5, 33, D:1) a +0 club (-30, 34, D:1) a +0 whip (-3, 36, D:1) a +0 club (-30, 37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of lignification (-16, 3, D:2) a +0 buckler (8, 3, D:2) a +0 dagger (8, 6, D:2) a +0 robe (-30, 8, D:2) a +0 mace (-29, 11, D:2) a +3 quarterstaff of chaos (-13, 12, D:2) a +0 ring mail (7, 12, D:2) a +0 dagger (2, 13, D:2) 20 stones (10, 19, D:2) 20 stones (4, 20, D:2) a +0 dagger (-18, 21, D:2) a +0 club a +0 club (11, 28, D:2) a +0 trident (-21, 29, D:2) 11 stones (-3, 30, D:2) a +0 hunting sling (5, 32, D:2) a +0 spear Level 3 of the Dungeon (12, 1, D:3) a +0 cloak (40, 10, D:3) 23 stones (13, 11, D:3) a +0 short sword (15, 11, D:3) a +0 dagger (24, 11, D:3) a +0 club (29, 11, D:3) a +0 chain mail (18, 15, D:3) 17 bolts (7, 16, D:3) a +0 dagger (18, 16, D:3) 20 bolts (41, 16, D:3) a +0 falchion a +0 chain mail a +0 club (53, 18, D:3) 15 arrows of flame (-5, 19, D:3) a +0 spear (-7, 22, D:3) 11 arrows (18, 42, D:3) 21 arrows (58, 42, D:3) a +0 quarterstaff (33, 45, D:3) a +0 mace a +0 ring mail a +0 club (-1, 47, D:3) 4 tomahawks (-1, 55, D:3) 15 sling bullets (44, 57, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a scroll of random uselessness (16, 0, D:4) a +0 dagger of speed (-5, 12, D:4) 22 stones (10, 13, D:4) a +0 giant spiked club (32, 13, D:4) a +0 spear (33, 13, D:4) a +0 whip a +0 halberd (-10, 23, D:4) a +0 spear (-11, 24, D:4) a +0 whip a +0 animal skin (-10, 24, D:4) a +0 spear (-11, 25, D:4) a +0 robe of magic resistance a +1 whip of freezing (33, 26, D:4) a cursed +0 mace a +0 chain mail a +0 giant club (-18, 58, D:4) a wand of frost (22) Level 5 of the Dungeon [Shop] Hujoec's Antique Weapon Boutique a +0 short sword (57 gold) the +8 shortbow of Equivalence {velocity, rPois Dex+6} (152 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (+6). It protects you from poison. the +4 quarterstaff "Buluem" {freeze, Dex+3} (171 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). a +1 broad axe of chopping (76 gold) a +2 vampiric scythe (57 gold) a +0 war axe (66 gold) a +0 blowgun (47 gold) the +8 falchion "Qejiab" {flame, Str+2 Int+2 SInv} (152 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+2). It lets you see invisible. a +0 dagger (38 gold) (0, 0, D:5) an arrow (31, 1, D:5) a +0 helmet (0, 2, D:5) a wand of magic darts (17) (2, 2, D:5) an arrow (3, 3, D:5) 2 arrows (4, 4, D:5) an arrow (11, 4, D:5) 19 stones (5, 5, D:5) an arrow (34, 5, D:5) a +0 whip a +0 scale mail a +0 club a +0 scythe of slicing a +0 robe (35, 5, D:5) a +0 dagger a +0 leather armour a +0 ring mail (7, 7, D:5) 21 arrows a +0 shortbow (51, 10, D:5) a large rock (46, 11, D:5) a +0 flail a +0 dagger a +0 robe a +0 club a +0 mace a +0 war axe a +0 flail a +0 ring mail a +0 long sword 19 stones a +0 dagger a +0 club a +0 short sword a +0 chain mail (46, 12, D:5) a +0 chain mail 3 tomahawks (1, 23, D:5) a +0 spear (23, 36, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) 16 stones (-14, 6, D:6) 16 bolts (-15, 7, D:6) a cursed -2 shortbow 5 arrows a centaur skeleton (-15, 8, D:6) 2 arrows the Ecumenical Temple