Seeded DCSS version 0.30-a0-916-g9813417 (webtiles) character file. Game seed: 6546189548720569497 (custom seed) Pez the Charlatan (Draconian Wanderer) Turns: 100, Time: 00:01:26 Health: 11/14 AC: 4 Str: 13 XL: 1 Next: 16% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Wands c - a wand of polymorph (6) (quivered) Scrolls d - a scroll labelled BAXKUH KESE Potions b - a potion of might Skills: + Level 2.1 Spellcasting + Level 2.6 Hexes + Level 2.0 Transmutations + Level 3.0 Evocations You have 4 spell levels left. You don't know any spells. Your spell library contains the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 9% 1 Beastly Appendage Tmut 12% N/A 11% 1 Confusing Touch Hex 8% N/A 26% 3 Tukima's Dance Hex 8% N/A 26% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Pez the Draconian Wanderer. Game seed: 6546189548720569497 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of might, a wand of polymorph (6); and the following spells available to memorise: Slow, Beastly Appendage, Confusing Touch, Tukima's Dance, Ignite Poison. You open the gate. There is an open gate here. There is a dry fountain here. There is a dry fountain here. You open the door. There is an open door here. Found a human skeleton and an elf skeleton. You see here a human skeleton. You see here an elf skeleton. You open the door. Found a scroll labelled BAXKUH KESE and a rapier. There is an open door here. d - a scroll labelled BAXKUH KESE Found a purple potion. A ball python comes into view. Found a green potion. You see here a +0 rapier. Found a glowing amethyst potion. The ball python hisses angrily. You see here a +0 rapier. You see here a +0 rapier. The ball python attacks as you move away! The ball python closely misses you. x2 You barely miss the ball python. The ball python bites you. The ball python barely misses you. x2; The ball python closely misses you. You hit the ball python. Your tail-slap misses the ball python. The ball python is heavily wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! Things that are here: a +0 rapier; a ball python corpse #................... #................... ## #+################## ##. ♣♣♣ ♣♣ ♣♣♣♣♣ # .... ##### ########### !.... ##.#.###.÷.÷...#.' .....#+#.....##'#####...# ...........#........##### ...S...#@....######## ..........#.## .......####.# ....... !.# .!...## #### #...# #### There are no monsters in sight! Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pez the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Pez set off with the following items: a +0 club, a potion | of might, a wand of polymorph (6); and the following spells | available to memorise: Slow, Beastly Appendage, Confusing | Touch, Tukima's Dance, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Melee: Club || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 18 | 82 | 0 | 0 | 1 | 100.0 | Dungeon | 100 | 18 | 82 | 0 | 0 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts