Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 11326658333318278631 7 Phreax the Caller (level 2, 0/20 HPs) Began as a Merfolk Summoner on Nov 16, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (199 turns). Phreax the Caller (Merfolk Summoner) Turns: 199, Time: 00:00:50 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} f - a scroll of torment {unknown} Potions b - a potion of magic Skills: + Level 0.5 Fighting + Level 2.9 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.1 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 69% 4 Summon Lightning Spire Summ/Air 7% 3d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You have reached level 2! The jackal bites you. Your quokka barely misses the jackal. You are too injured to fight recklessly! You completely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Your quokka barely misses the jackal. The jackal closely misses you. x2 Unknown command. You barely miss the jackal. The jackal misses you. Your quokka closely misses the jackal. The jackal closely misses you. Your quokka bites the jackal. The jackal barely misses you. x2 Unknown command. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal bites you but does no damage. Your quokka bites the jackal but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. Your bat misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Your quokka misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your quokka barely misses the jackal. You hit the jackal. The jackal is almost dead. Your bat hits the jackal but does no damage. The jackal bites you but does no damage. The jackal misses you. Your quokka barely misses the jackal. The jackal closely misses you. x2 Unknown command. You hit the jackal. You kill the jackal! Your bat barely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your quokka closely misses the jackal. The jackal bites you. You die... ##.....# #.# ## #...#......###.# #. ...............# #. #..######..##### # ###.##..# #..# ##.#.......######..# ...^...............# ####....##.#####.#.## ......#b@.....>.....# #..rh##.#####...## #.#†###.# ##.## # #. #.# #.# .. #.# #.# ... ... #.# #... ... #.# #... ... #.# #... ..... #.# You could see a jackal (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures A bat (D:1) 2 jackals (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A jackal (D:1) A kobold (D:1) 3 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Phreax the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 193 | D:1 | Reached XP level 2. HP: 8/20 MP: 1/5 199 | D:1 | HP: 1/20 [jackal (1)] 199 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring Action || total ---------------------------++------- Melee: Club || 20 Cast: Summon Small Mamm || 5 Armour: Robe || 28 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 204 | 204 | 0 | 0 | 139 | 1 | 204.0 | Dungeon | 204 | 204 | 0 | 0 | 139 | 1 | 204.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 204 daAuts