Dungeon Crawl Stone Soup version 0.31-a0-440-gffbd993 (webtiles) character file. Game seed: 2256680447105636076 39 PiratePeteNZ the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Aug 2, 2023. Slain by a goblin ... wielding a +0 dagger ... led by Robin (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:10 (796 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 796, Time: 00:03:11 Health: -1/25 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 9 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. You spent 52 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls b - a scroll of enchant armour {unknown} d - a scroll of vulnerability e - a scroll of silence {unknown} h - a scroll of enchant weapon {unknown} Potions f - 3 potions of degeneration {unknown} g - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes Level 0.0 Charms + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Transmutations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Fulminant Prism Conj/Hex 10% 3d8 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Sting Tmut/Pois 84% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ??([[ D:2 ? Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You closely miss the goblin. The goblin hits you but does no damage. A hobgoblin comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The goblin no longer looks unusually strong. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the goblin. The goblin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Robin roars a battlecry! The goblin goes into a battle-frenzy! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The goblin attacks as you move away! The goblin hits you with a +0 dagger. You die... ##g## #g.# #.## ##)# #g)# ###'########## ###............# ##......g.......# ..........@......# .##..............# #..............# ##..............# ................# ...#............# ###............# #............# ############## You could see Robin and a goblin (strong). Vanquished Creatures A dart slug (D:1) 4 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 5 goblins (D:3) 6 hobgoblins 2 jackals (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Found Veub's Magic Scroll Shoppe. 135 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 147 | D:1 | Found Zacruxzo's Antique Weapon Emporium. 244 | D:1 | Bought a scroll of identify for 24 gold pieces 487 | D:1 | Found Ihiaq's Antique Armour Shoppe. 517 | D:1 | Found Zeucilex's Armour Emporium. 588 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 588 | D:1 | Learned a level 1 spell: Sting 679 | D:1 | Found Rynablot's Magic Scroll Shop. 688 | D:1 | Bought a scroll of identify for 28 gold pieces 744 | D:2 | Found Dissyrr's Magic Scroll Shoppe. 747 | D:2 | You are sucked into a shaft and drop 1 floor! 775 | D:3 | Noticed Robin 796 | D:3 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, serial_shops, shop, nicolae_diamond_shop, nicolae_shop_behind_doors, shop, shop, hangedman_decor_riveting D:2: layout_rooms, serial_shops, shop, uniq_terence, uniq_natasha, uniq_jessica D:3: layout_basic, basic_ecumenical_altar, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Transmutations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Poison Magic | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 50 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 795 | 703 | 92 | 0 | 582 | 3 | 265.0 | Dungeon | 795 | 703 | 92 | 0 | 582 | 3 | 265.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 726 daAuts D:3: 48 daAuts D:2: 20 daAuts