Dungeon Crawl Stone Soup version 0.31-a0-441-g867994e (webtiles) character file. Game seed: 16335550333794275695 7 PiratePeteNZ the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Aug 2, 2023. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (96 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 96, Time: 00:00:30 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 10% Gold: 32 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - 3 scrolls of enchant weapon {unknown} e - a scroll of brand weapon {unknown} Potions b - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes Level 0.0 Charms + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Transmutations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The bat hits you. You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat, p - quokka Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you. You die... #......<......#..†...... #.#.###.###.#.#.....†... ...#.#............... #.#.#.#.#.###......... #.........#........... . ###.#.#.###....#.....# ... #.....# ############ .....#.###.## ......†r@.#.# ......###...## ..... ##...# $..r #...## .#. ###..##### .. #......# . #......# ##.....# #.....# You could see a quokka. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 95 | D:1 | HP: 1/21 [quokka (3)] 96 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, hex_tiny Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 14 Armour: Robe || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 70 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 70 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 96 daAuts