Dungeon Crawl Stone Soup version 0.31-a0-737-g754b9d5 (webtiles) character file. Game seed: 10708478397749706745 128 PiratePeteNZ the Conjurer (level 4, -4/34 HPs) Began as a Draconian Conjurer on Sept 12, 2023. Slain by an ogre ... wielding a +0 giant club (12 damage) ... on level 4 of the Dungeon. The game lasted 00:04:13 (2301 turns). PiratePeteNZ the Conjurer (Draconian Conjurer) Turns: 2301, Time: 00:04:14 Health: -4/34 AC: 7 Str: 9 XL: 4 Next: 87% Magic: 12/17 EV: 12 Int: 21 God: Gold: 130 SH: 5 Dex: 9 Spells: 4/8 levels left rFire . . . q - +5 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . u - +0 cloak rCorr . i - +0 pair of gloves SInv . (no boots) Will +.... d - amulet of reflection Stlth ++ r - ring of willpower HPRegen 0.25/turn e - ring of magical power MPRegen 0.15/turn %: reflection @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons c - a +0 falchion q - a +5 dagger of venom (weapon) Armour i - a +0 pair of gloves (worn) t - a +0 buckler u - a +0 cloak (worn) Jewellery b - a ring of positive energy d - an amulet of reflection (around neck) e - a ring of magical power (right hand) g - a +6 ring of dexterity n - an amulet of guardian spirit r - a ring of willpower (left hand) Wands s - a wand of charming (9) Scrolls f - 2 scrolls of enchant armour {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of teleportation {unknown} o - 2 scrolls of identify {unknown} Potions j - a potion of curing {unknown} l - a potion of brilliance {unknown} m - a potion of might {unknown} p - a potion of haste {unknown} v - a potion of degeneration {unknown} Skills: + Level 0.3 Fighting + Level 1.0 Long Blades + Level 2.4 Dodging + Level 1.9 Stealth * Level 2.7 Spellcasting * Level 5.1 Conjurations * Level 0.7 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Shock Conj/Air 60% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Swiftness Air 6% N/A 30% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Airstrike Air 3% 2d(1-17) 69% 4 Summon Forest Summ/Tloc 1% N/A 98% 5 Eringya's Noxious Bog Tmut/Pois 1% 4d6 100% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the jelly! The jelly is heavily wounded. (Press . to maintain the ray.) The hound closely misses you. The searing ray hits the hound! You kill the hound! The searing ray hits the adder! You kill the adder! The searing ray hits the jelly. The jelly is severely wounded. Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. The searing ray hits the jelly. The jelly is almost dead. The searing ray hits the jelly! You kill the jelly! You finish channelling your searing ray. Your Long Blades skill increases to level 1! Magic courses through your body. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre barely misses you. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant club! You die... ...... .... .... ... ..# #.# # #.# ##. #@# ...# #O# #..# ##.# 8 #..# #..## ... #..####...# #..##..#.....## #....#.O........ #...<.......>.# >....8..........## You could see an ogre. Vanquished Creatures A jelly (D:4) A hound (D:4) An adder (D:4) A worm (D:2) 4 dart slugs An orc (D:3) An endoplasm (D:1) 3 goblins 6 hobgoblins 6 jackals 4 kobolds 3 quokkas 2 ball pythons 3 bats 3 frilled lizards 6 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 105 | D:1 | Reached XP level 2. HP: 8/20 MP: 1/5 1111 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1502 | D:3 | Learned a level 2 spell: Searing Ray 1504 | D:3 | Learned a level 1 spell: Shock 2273 | D:4 | Found a staircase to the Ecumenical Temple. 2281 | D:4 | Noticed an ogre 2294 | D:4 | Reached skill level 5 in Conjurations 2294 | D:4 | Reached XP level 4. HP: 31/33 MP: 4/7 2296 | D:4 | Reached skill level 1 in Long Blades 2301 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, minivault_26 D:2: layout_rooms D:3: layout_loops_ring D:4: layout_layer_cave, lemuel_mausoleum_altar_yredelemnul, grunt_qazlal_clouds, minmay_temple_entry_waves, cheibrodos_sewer_entry_drain, guppyfry_early_lair_pool Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.4 Conjurations | 5 | 5.1 Long Blades | 1 | 1.0 Fighting | | 0.3 Stealth | | 1.9 Spellcasting | | 2.7 Air Magic | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 25 | || 25 Tailslap | 1 | || 1 Cast: Magic Dart | 87 | || 87 Searing Ray | 1 | 1 || 2 Use: Potion | | 1 || 1 Armour: Skin | 36 | 2 || 38 Dodge: Dodged | 29 | 1 || 30 Block: Other | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2305 | 2255 | 50 | 0 | 1994 | 4 | 576.2 | Dungeon | 2305 | 2255 | 50 | 0 | 1994 | 4 | 576.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 948 daAuts D:1: 853 daAuts D:2: 475 daAuts D:4: 27 daAuts