PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -3, D:1) 2 stones (4, -8, D:1) 6 stones (8, -19, D:1) a +0 dagger (10, -37, D:1) 6 stones (18, -29, D:1) a +0 club (18, -26, D:1) 7 stones (25, -4, D:1) a +0 whip (27, -28, D:1) a +0 club (29, -23, D:1) a +0 short sword (35, 0, D:1) a +0 sling Level 2 of the Dungeon [Shop] Wajoerol's General Store a scroll of revelation (75 gold) a scroll of summoning (95 gold) a +0 whip (25 gold) a +0 pair of gloves of stealth (115 gold) a book of Geomancy (280 gold) a ring of protection from fire (250 gold) a +0 robe of fire resistance (77 gold) [Shop] Jopefee's Jewellery Boutique a ring of protection from cold (300 gold) an amulet of magic regeneration (360 gold) a +6 ring of intelligence (432 gold) a ring of fire (300 gold) a ring of see invisible (180 gold) a ring of positive energy (240 gold) a ring of see invisible (180 gold) a ring of protection from cold (300 gold) a ring of poison resistance (240 gold) a ring of resist corrosion (240 gold) a +6 ring of strength (432 gold) [Shop] Zahayts's Jewellery Boutique a +6 ring of dexterity (396 gold) the ring "Jacuolle" {Int+6 Dex+3} (542 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). an amulet of magic regeneration (330 gold) an amulet of regeneration (330 gold) a serpent talisman (440 gold) a ring of ice (275 gold) a ring of ice (275 gold) (0, 0, D:2) a +0 scale mail (6, 41, D:2) a +0 ring mail (8, 30, D:2) a +0 short sword a stone (20, 45, D:2) a +0 flail (34, 43, D:2) a +0 spear (38, 17, D:2) 2 stones (42, 10, D:2) 7 stones (43, 17, D:2) a +0 club (44, 55, D:2) a +0 dagger (44, 56, D:2) a +0 club (50, 27, D:2) a +0 whip 4 stones (52, 27, D:2) a +0 short sword (53, 28, D:2) 4 javelins (57, 50, D:2) a scroll of noise Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 7, D:3) 2 scrolls of noise (7, -17, D:3) a +0 club (9, -21, D:3) a +0 hand axe (11, 22, D:3) 2 stones (26, 8, D:3) a +0 quarterstaff (37, -25, D:3) a +0 hand axe (40, -3, D:3) a +0 short sword 4 stones (42, -20, D:3) a +0 whip (43, 18, D:3) a +0 whip (44, -15, D:3) a +0 hand axe a +0 robe a +0 dagger (45, -15, D:3) a +0 chain mail a +0 flail (45, -13, D:3) the +0 leather armour of Inference {rElec rPois Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. rPois: It protects you from poison (49, 10, D:3) a +0 ring mail (49, 13, D:3) a +0 spear (50, 10, D:3) a +0 whip (56, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (6, 8, D:4) a +0 short sword (7, 12, D:4) a +0 dagger (20, 2, D:4) a +0 dagger a goblin corpse (skeletalised by now) (24, 1, D:4) a hobgoblin corpse (skeletalised by now) (26, 26, D:4) a +0 flail (28, 28, D:4) a +0 falchion (29, 27, D:4) a +0 whip 3 boomerangs (30, 20, D:4) a +0 pair of gloves (33, 2, D:4) a +0 dagger a +0 animal skin the +1 helmet of the Mauling Gods {Harm Int+2} Int+2: It affects your intelligence (+2). Harm: It increases damage dealt and taken. a hobgoblin corpse (skeletalised by now) (34, 36, D:4) a +0 dagger (38, 2, D:4) a +0 dagger a goblin corpse (skeletalised by now) (38, 3, D:4) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (38, 4, D:4) a +0 club a goblin corpse (skeletalised by now)