Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 15417168717012211967 84 PiratePeteNZ the Conjurer (level 4, -8/27 HPs) Began as an Octopode Conjurer on Oct 27, 2023. Mangled by a worm (10 damage) ... on level 1 of the Dungeon. The game lasted 00:03:05 (2068 turns). PiratePeteNZ the Conjurer (Octopode Conjurer) Turns: 2068, Time: 00:03:05 Health: -8/27 AC: 1 Str: 6 XL: 4 Next: 46% Magic: 2/8 EV: 13 Int: 22 God: Gold: 70 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Scrolls b - 2 scrolls of blinking {unknown} c - a scroll of torment {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of poison {unknown} f - 2 scrolls of fear {unknown} g - a scroll of amnesia {unknown} i - a scroll of noise {unknown} l - a scroll of enchant armour {unknown} m - a scroll of teleportation {unknown} Potions a - 2 potions of magic h - a potion of degeneration {unknown} k - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 3.2 Stealth + Level 2.8 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 12% 1d4 13% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Call Imp Summ 6% N/A 19% 2 Mephitic Cloud Conj/Pois/Air 10% N/A 19% 3 Vampiric Draining Necr 3% 2d6 36% 3 Vhi's Electric Charge Tloc/Air 6% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Arcjolt Conj/Air 7% 1d17 77% 5 Agony Necr 3% N/A 98% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Sigmund barely misses you. The worm bites you. Sigmund hits you from afar with a +0 scythe. The worm bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (93% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is heavily wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the worm. Your magical contamination has completely faded away. The searing ray hits the worm. The worm is heavily wounded. You finish channelling your searing ray. The worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of might. You feel very mighty all of a sudden. The worm bites you! You die... ##.#..........##.# #.# #.##...... ....#.##########.# #.###.#..##### ######...# #.# #.......###... ....#.##.# #.###.§§§..####.## ########.# #.#~~§§§≈≈~~~..... .....# #.#######.#~8§§≈≈~~8~.#### ####.###....).....~~8~~~~8~~)#... .# #.....###.....#≈~~#''#~~≈..... .# ##....# #....@#≈≈~#..#§≈≈##.## .###.###.###...w##≈≈~#.<#§§≈##.## .##.## ##.###.#.##§~~####~~§##.## ....# #.# #.#...~~8~~~~8~~##.## ##### ##.# #.#..#~8~~§≈~~8~##.## # ###.## #.#..#~~~≈§§≈~~~...## # #...####....###########.### # #........###### #...# # ###...##....#.# #...# You could see a worm. Vanquished Creatures 5 adders (D:2) 3 dart slugs (D:1) 5 ball pythons An endoplasm (D:1) 3 giant cockroaches A goblin (D:1) 2 hobgoblins 4 jackals (D:2) A quokka (D:1) 3 bats (D:2) A frilled lizard (D:1) 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 205 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1419 | D:2 | Reached XP level 3. HP: 17/21 MP: 0/6 1422 | D:2 | Learned a level 2 spell: Searing Ray 1793 | D:2 | Reached XP level 4. HP: 26/27 MP: 1/7 1890 | D:2 | Reached skill level 5 in Conjurations 1917 | D:2 | Noticed Sigmund 2067 | D:1 | HP: 1/27 [worm (4)] 2068 | D:1 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, serial_co_window_serial, co_window_cross_1, co_window_corner_a, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_broadway_b, co_window_corner_cb, co_window_paths_c, co_window_2corner, co_window_broadway_a, co_window_unsneaky_path_c, co_window_paths_d, co_window_paths_e, glass_columns_a, glass_columns_a D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.2 Conjurations | 5 | 5.1 Dodging | | 2.1 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Tentacles | 3 | || 3 Constrict | 1 | || 1 Cast: Magic Dart | 62 | 8 || 70 Searing Ray | 1 | 2 || 3 Use: Potion | | 1 || 1 Dodge: Dodged | 16 | 3 || 19