Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14251435167812447263 33 PiratePeteNZ the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Aug 24, 2025. Slain by a cerulean imp ... wielding a +1 spear ... summoned by Natasha (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (974 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 974, Time: 00:01:15 Health: -5/25 AC: 2 Str: 8 XL: 3 Next: 47% Gold: 30 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 quarterstaff rCold x . . [offhand occupied] rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {unknown} f - a scroll of enchant armour {unknown} g - 3 scrolls of acquirement {unknown} i - a scroll of revelation {unknown} Potions d - a potion of enlightenment {unknown} e - a potion of moonshine {unknown} h - a potion of brilliance {unknown} Skills: + Level 2.3 Dodging - Level 1.6 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Natasha growls. Natasha stares at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You fly downwards. Level annotation: Natasha There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (72% to hit) You focus your ray upon Natasha. The searing ray hits Natasha. Natasha is moderately wounded. (Press . to maintain the ray.) Natasha claws you. The searing ray hits Natasha. Natasha is heavily wounded. Natasha mumbles some strange words. The searing ray misses Natasha. Natasha stares at you and mumbles some strange words. The magic dart hits you! The searing ray hits Natasha. Natasha is severely wounded. The searing ray misses the cerulean imp. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Natasha stares at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The cerulean imp hits you from afar with a +1 spear. You die... .. #. .. ####. .... #.. #.##.#... #@h5..... #†##.#### #.# #.# ... ..# ..# .#.# You could see Natasha and a cerulean imp (summoned). Vanquished Creatures Natasha (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 ball pythons (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 198 | D:1 | Identified the maw talisman of Fanaticism {rF++} 476 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 870 | D:2 | Noticed Natasha 875 | D:2 | Killed Natasha 876 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 876 | D:2 | Learned a level 1 spell: Slow 884 | D:2 | Noticed Natasha 974 | D:2 | HP: 1/25 [Natasha/magic dart (6)] 974 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_a D:2: layout_basic, minmay_tetromino_s2, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 1 Armour: Robe || 7