Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1608678605622791093 18 PiratePeteNZ the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Aug 24, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (907 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 907, Time: 00:01:21 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 89 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of noise {unknown} f - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of fear {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of magic {unknown} d - 3 potions of lignification {unknown} Skills: + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the goblin. The goblin is severely wounded. The goblin closely misses you. Robin throws the goblin at you! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin misses you. The goblin barely misses you. The goblin closely misses you. You miscast Magic Dart. Nothing appears to happen. A hobgoblin comes into view. The goblin closely misses you. The goblin hits you with a +0 club. The goblin barely misses you. The magic dart hits the goblin. You kill the goblin! The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin hits you with a +0 club. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin misses you. The goblin hits you but does no damage. The goblin completely misses you. You fly upwards. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The goblin hits you with a +0 dagger. You die... #.#####...#######........ß## #............#.###≈≈≈≈≈##'# #######.(........#######..# ##..#####..# #.## #..# ##...# #.# #..# #.#..#######.# ##.# ##..#........# #.####..#.######## #.)@g.#.......# ####g#.##.###.# #......# #.# ######## #.# #)###### #....... ######## You could see 2 goblins. Vanquished Creatures A dart slug (D:1) 6 endoplasms (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins 3 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Found a faded altar of an unknown god. 132 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 897 | D:2 | Noticed Robin 907 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring, basic_ecumenical_altar, minmay_door_square D:2: layout_basic, serial_shops, shop, uniq_sigmund, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 45 Armour: Robe || 7 Dodge: Dodged || 12