Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7277105701297659166 43 PiratePeteNZ the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Aug 24, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1266 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 1266, Time: 00:02:13 Health: -3/25 AC: 4 Str: 8 XL: 3 Next: 82% Gold: 86 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +1 dagger (venom) rCold x . . (no offhand) rNeg . . . f - +0 leather armour rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... h - ring of willpower Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe e - a +0 helmet (worn) f - a +0 leather armour (worn) Jewellery h - a ring of willpower (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} k - a scroll of noise {unknown} Potions g - 3 potions of brilliance i - a potion of might {unknown} l - 2 potions of cancellation {unknown} Skills: + Level 0.3 Armour + Level 2.3 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 5% 2 c - Fulminant Prism Conj/Alch 9% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 34% 4 e - Summon Small Mammal Summ 76% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll but does no damage. The gnoll is lightly wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ###### #................ .......###................ .......................... .......###...............P ........##..............PP ......................P.♣P .......).........#......P. .....♣.♣j.......>......##. ♣P..♣@.......#####.... ♣♣.P♣#.....PP.P....... ##♣P.P♣#.#..P.PPPP....## ##.♣♣.P♣#.....P♣.♣P♣P...# #..♣.♣♣♣###..P♣♣♣PP...... ###.##♣♣♣.#..PP♣♣ ♣♣♣♣P.... #.....##....#.P♣♣ ♣♣.PP..# #.....##.....P..♣♣ ♣PP..... #.....##...#....P♣♣♣PPP...> You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 giant cockroaches (D:2) 2 hobgoblins (D:1) A jackal (D:2) 2 ball pythons 4 bats 4 endoplasms A frilled lizard (D:1) 2 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Found Rilly's Antique Armour Shoppe. 448 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 1005 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 1005 | D:2 | Learned a level 1 spell: Summon Small Mammal 1088 | D:2 | Found Syfoe's Antique Weapon Emporium. 1266 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, serial_shops, shop_statue, minmay_bisected D:2: layout_rooms, serial_shops, shop, serial_forest, infiniplex_forest_clump_large, infiniplex_forest_clump_long, infiniplex_forest_end_1, infiniplex_forest_lined_room_2, kennysheep_generic_room_14 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Armour | | 0.3 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 1 Use: Potion || 1 Armour: Leather armour || 8 Dodge: Dodged || 5