Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15773526198306126550 58 PiratePeteNZ the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on Aug 30, 2025. Killed from afar by Sigmund (7 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:04:51 (1504 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 1504, Time: 00:04:52 Health: -6/31 AC: 2 Str: 6 XL: 4 Next: 20% Gold: 235 EV: 10 Int: 22 God: SH: 3 Dex: 11 rFire + + . f - +0 spear rCold x . . b - +0 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Armour a - a +0 robe (worn) b - a +0 buckler (worn) Scrolls i - a scroll of revelation j - a scroll of teleportation Potions c - a potion of enlightenment {unknown} e - a potion of heal wounds {unknown} g - a potion of attraction {unknown} h - a potion of lignification {unknown} Skills: + Level 2.3 Dodging - Level 1.5 Stealth * Level 1.1 Shields + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 5% 2 c - Fulminant Prism Conj/Alch 11% 3d8 34% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 34% 4 e - Freeze Ice 92% 1d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. You block Sigmund's attack. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you! The searing ray hits something. Something hits you but does no damage. You finish channelling your searing ray. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something but does no damage. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. A magic dart appears from out of thin air! The magic dart hits you! You die... #..........##...## ##. ###.#########.##.###.# #.# #.....#!## #.# #########....... #.# #.......#..[.... #.# #.......#......÷ ###.###............... #.....#.).....#....... #.#.#@#.......#....... #...#.#.......#....... #:.##{#.......#....... #.. ..#########....... ##@ ### ######.# #. #...##.# #.#....# #...#... #######.##.## There were no monsters in sight! Vanquished Creatures 3 adders A dart slug (D:2) An orc (D:3) 3 endoplasms 2 giant cockroaches A hobgoblin (D:3) 2 quokkas 4 ball pythons 5 bats 2 frilled lizards 5 goblins 5 kobolds 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 209 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 697 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 697 | D:2 | Learned a level 1 spell: Freeze 993 | D:2 | Reached skill level 1 in Shields 1296 | D:3 | Reached XP level 4. HP: 24/31 MP: 0/0 1406 | D:3 | Found a faded altar of an unknown god. 1490 | D:3 | Noticed Sigmund 1503 | D:3 | HP: 1/31 [something (3)] 1504 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic D:2: layout_rooms, chequers_serial_rivers_small_b, amcnicky_mini_rare_corridor_liquid D:3: layout_loops_cross, hellmonk_ecumenical_altar_run_dry, nicolae_shop_antique_consumables, minmay_increasing_density, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 3 || 69 Searing Ray | | 3 || 3 Use: Scroll | 3 | || 3 Armour: Robe | 3 | 7 || 10 Dodge: Dodged | 1 | || 1 Block: Buckler | | 1 || 1