Dungeon Crawl Stone Soup version 0.34-a0-739-g868e30f2ff (webtiles) character file. Game seed: 10085141032124404952 1 PiratePeteNZ the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Sept 6, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (61 turns). PiratePeteNZ the Conjurer (Octopode Conjurer) Turns: 61, Time: 00:00:20 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 1/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the jackal. The jackal closely misses you. x2 The jackal misses you. x2 You barely miss the jackal. Your grab misses the jackal. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal bites you. You miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. A jackal comes into view. The jackal barks! You hit the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal bites you. You miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal closely misses you. You completely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. You hit the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal bites you. You die... #PPP..PPPPP..PPP ## #PP.PPP...PPP.PP #. #PP.PP.PPP.PP.PP #. ###P.PP.PP.PP.PP.P #.##..P.P.PP.P.PP.P.P #.......P.P.PPP.P.P