PiratePeteNZ Level 1 of the Dungeon (15, -18, D:1) a +0 plate armour (15, 10, D:1) a +0 dagger (18, -7, D:1) a +0 club a goblin skeleton (19, -9, D:1) a +0 whip of draining a kobold skeleton (20, -9, D:1) a rat skeleton (20, -8, D:1) a rat skeleton (20, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 13, D:1) a +0 dagger (28, -10, D:1) a +0 short sword (31, -14, D:1) a +0 robe (35, 14, D:1) a +0 short sword (35, 15, D:1) a rat skeleton (41, 3, D:1) a +0 short sword (42, 3, D:1) a +0 club (42, 4, D:1) a +0 club (44, 0, D:1) a bat skeleton (46, -14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +1 ring mail "Yxyeri" {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (1, -13, D:2) a +0 whip (11, 26, D:2) a quill talisman (20, 19, D:2) a hobgoblin skeleton (32, 33, D:2) a +0 falchion (39, 34, D:2) a +0 dagger a +0 sling a goblin skeleton (41, -3, D:2) a +0 scale mail (43, 4, D:2) a +0 ring mail (45, 13, D:2) a ball python skeleton (46, -8, D:2) a rat corpse (skeletalised by now) (51, 22, D:2) an adder skeleton (52, 32, D:2) a +0 leather armour (54, 21, D:2) a jackal skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip a kobold corpse (24, -8, D:3) 2 javelins (25, -8, D:3) the +2 hammer of Conversion {elec, rF+ Str+7} rF+: It protects you from fire. Str+7: It affects your strength (+7). (unseen)