PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (7, -5, D:1) a quokka skeleton a ball python skeleton a rat skeleton (10, 13, D:1) a rat corpse (skeletalised by now) (11, 1, D:1) a hobgoblin corpse (skeletalised by now) (12, -3, D:1) a +0 club (19, 13, D:1) a ball python corpse (skeletalised by now) (24, 14, D:1) 8 poisoned darts (26, 4, D:1) 6 poisoned darts (26, 8, D:1) a ball python corpse (skeletalised by now) (28, -4, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (29, -5, D:1) a +0 hand axe (29, 19, D:1) the felid skeleton of PiratePeteNZ (31, -11, D:1) a +0 short sword (35, -2, D:1) a +0 leather armour (48, -6, D:1) a rat skeleton (48, 17, D:1) a ball python corpse (skeletalised by now) (50, 8, D:1) a +0 club a kobold corpse (skeletalised by now) (50, 10, D:1) a hobgoblin skeleton (51, 8, D:1) a +2 leather armour of fire resistance (54, -15, D:1) a ball python corpse (skeletalised by now) (57, 19, D:1) a +0 dagger (66, -7, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (12, -11, D:2) a +0 spear (15, -33, D:2) a rat skeleton (15, -16, D:2) a +0 short sword a kobold skeleton (16, -15, D:2) a jackal skeleton (17, -23, D:2) a +0 dagger a goblin skeleton (24, -35, D:2) a +3 spear (24, -16, D:2) the +4 spear of Fate {freeze, *Rage rElec SInv Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 buckler (28, -3, D:2) a +0 dagger (30, -16, D:2) a +0 dagger (32, -15, D:2) a hobgoblin corpse (skeletalised by now) (48, -16, D:2) a +0 whip (49, -11, D:2) a ball python corpse Level 3 of the Dungeon (3, 4, D:3) a +0 vampiric whip (3, 16, D:3) a +0 dagger a goblin corpse