PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 12, D:1) a +0 sling (2, 17, D:1) a +0 whip (10, 3, D:1) a +0 sling (13, -7, D:1) 3 stones a +0 dagger (29, 11, D:1) a kobold skeleton (33, 40, D:1) a +0 dagger (36, 30, D:1) a +0 short sword a stone (48, 32, D:1) a +0 whip 5 stones (51, 27, D:1) a +0 whip (54, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 8, D:2) a +0 short sword (11, -1, D:2) a +0 plate armour (12, 7, D:2) a +0 sling (14, 42, D:2) a +0 club a +0 dagger (16, -3, D:2) a +0 dagger (17, 8, D:2) a +0 scale mail (17, 9, D:2) a +0 dagger (17, 21, D:2) a +0 mace (17, 34, D:2) a +0 dagger (18, -5, D:2) a +0 sling (19, 34, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger (20, 34, D:2) a +0 dagger a +0 sling a +0 robe (21, 34, D:2) a +0 club (25, 21, D:2) a +0 club (31, 17, D:2) a +0 ring mail (42, 4, D:2) a +0 club (42, 8, D:2) a +0 dagger (48, 16, D:2) a +0 club (51, 44, D:2) a +0 club (52, 42, D:2) a +0 sling Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 spear of Pofy {reap, Will+ Str+3 Int+3 Dex+3} (6450 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the ring "Caiter" {rF+ Stlth+} (3480 gold) [ring of protection from fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. the granite talisman of Midnight {Str+4} (9600 gold) [granite talisman] Str+4: It affects your strength (+4). the fire staff "Wuggeoq" {rF+ Str+2 Fire Alch} (4180 gold) [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the +0 ring mail of Mowag {rElec rPois Str+6 Dex-2} (3060 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). the granite talisman of the Ditch-Digger {Harm rF++ rC- Dex+2} (11570 gold) [granite talisman] Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). the +0 leather armour of Zoonu {rElec} (1600 gold) rElec: It insulates you from electricity. the +5 dagger of Hepliaklqana, Hugging {venom, rF+ rC+} (4840 gold) rF+: It protects you from fire. rC+: It protects you from cold. the conjuration staff of the Dozen Spines {Fly rPois Int-3 Conj Ice} (3760 gold) [staff of conjuration] Fly: It grants you flight. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +7 dagger of Seaxko {heavy, *Rage rPois rF+ Int+3} (6100 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the alchemy staff of Articulation {rPois rN+ Str+3 Dex+3 Stlth+ Alch} (5160 gold) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the death talisman of Words of Power {rC+ Str+3} (13560 gold) [talisman of death] rC+: It protects you from cold. Str+3: It affects your strength (+3). the rimehorn talisman of Assyef {rN+ Int+2} (3890 gold) [rimehorn talisman] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the +8 whip of Fokhuj {drain, rN+ Will- Dex+5} (6200 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). the ring of Qaucahun {rC++ rCorr} (4450 gold) [ring of resist corrosion] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. the air staff "Yropaozu" {rElec rF+ Str+3 Air} (4530 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. the +0 dagger of Mayhem {freeze, rCorr} (1620 gold) rCorr: It protects you from acid and corrosion. the +7 mace "Suihoh" {heavy, Str+8 Int-2 Dex+3 Stlth-} (6490 gold) Str+8: It affects your strength (+8). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. the alchemy staff of the Revolution {^Drain +Blink rPois rF+ SInv Alch} (4460 gold) [staff of alchemy] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. the maw talisman of Quantum Leap {+Blink MP+8} (8100 gold) [maw talisman] +Blink: It lets you blink. MP+8: It affects your magic capacity (+8). (0, 0, D:3) a +0 club (14, -34, D:3) a +0 chain mail (17, -2, D:3) a +0 club (28, 2, D:3) a +0 ring mail (50, -18, D:3) a +0 flail a +0 club (50, -17, D:3) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (54, 8, D:3) a +2 short sword of freezing 3 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -34, D:4) a +0 hand axe a +0 chain mail a +0 short sword a +0 ring mail (2, -33, D:4) a +0 whip a +1 dagger of freezing a +0 robe (3, -35, D:4) a +0 dagger a +0 robe (3, -19, D:4) a +0 club (6, -35, D:4) a +0 dagger a +0 robe (25, -33, D:4) a +0 hand axe (25, -1, D:4) a +0 dire flail (27, -22, D:4) a +0 flail (33, -7, D:4) a +0 chain mail (34, -46, D:4) the +1 dagger "Dietris" {flame, rC- Str-2 Dex+9 Stlth+} rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. (35, -45, D:4) a +0 short sword (49, -18, D:4) a +0 leather armour (50, -39, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Queheun's Vocational Training a manual of Invocations (1200 gold) a manual of Evocations (1200 gold) (0, 0, D:5) a +0 dagger of draining a +0 robe a +0 flail a +0 flail a +0 scale mail (2, 0, D:5) a +0 whip a +0 leather armour (4, 1, D:5) a +0 short sword (13, 22, D:5) a +0 robe (18, 23, D:5) a +0 war axe a +0 robe (23, 11, D:5) a +0 partisan (24, 6, D:5) a +0 robe (25, 5, D:5) 2 poisoned darts (31, 19, D:5) a +0 pair of gloves (32, 7, D:5) a +0 plate armour (32, 9, D:5) a staff of necromancy (33, 8, D:5) a +0 leather armour (37, -3, D:5) a +0 leather armour (39, 6, D:5) a +0 orcbow Level 6 of the Dungeon [Shop] Migaecve's Antique Armour Shoppe a +0 ring mail (96 gold) a +0 chain mail (144 gold) a +0 robe (21 gold) a +0 robe (21 gold) a +0 buckler (108 gold) a +0 leather armour (48 gold) a +3 scale mail of fire resistance (624 gold) a +0 plate armour (432 gold) (0, 0, D:6) a +0 plate armour (11, 3, D:6) a +0 flail (42, -5, D:6) a +0 dagger (45, -7, D:6) a +0 rapier a +0 leather armour (45, 33, D:6) a +0 pair of boots (57, -7, D:6) a +0 hand axe (61, 16, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (4, 15, D:7) 7 gold pieces a +0 dagger a +0 spear a +0 leather armour (4, 18, D:7) 4 gold pieces (8, 20, D:7) 6 gold pieces (still there?) a +2 antimagic whip (still there?) a +0 leather armour (still there?) (17, 9, D:7) a parchment of Blink (19, -23, D:7) a +0 trident a +0 dagger (22, 7, D:7) a scroll of identify