PiratePeteNZ Level 1 of the Dungeon (4, 5, D:1) a +0 leather armour (10, -7, D:1) a +0 mace (19, -10, D:1) a hobgoblin corpse (skeletalised by now) (21, 5, D:1) 3 poisoned darts (21, 22, D:1) 3 poisoned darts (22, -6, D:1) a +0 whip (23, -5, D:1) a +0 whip (26, -4, D:1) an inkwell talisman (27, 3, D:1) a frilled lizard skeleton (29, 11, D:1) a +0 flail (30, 15, D:1) a +0 whip a stone (31, -12, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (31, 5, D:1) a +0 club (36, -3, D:1) a +0 dagger 4 stones a kobold skeleton (37, -9, D:1) a +1 hand axe of flaming a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 5 poisoned darts (0, 1, D:2) the +0 pair of boots of the Tundras {^Contam Harm Int+5} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Int+5: It affects your intelligence (+5). (1, 3, D:2) 6 poisoned darts (4, 3, D:2) a hobgoblin corpse (12, 1, D:2) a +0 club a goblin corpse