Dungeon Crawl Stone Soup version 0.34-a0-1016-g102135d2eb (webtiles) character file. Game seed: 5511258460956836964 56 PiratePeteNZ the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Oct 26, 2025. Slain by a gnoll ... wielding a +0 flail (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1203 turns). PiratePeteNZ the Conjurer (Octopode Conjurer) Turns: 1203, Time: 00:02:39 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 97% Magic: 1/7 EV: 12 Int: 22 God: Gold: 70 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) b - +1 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +1 quarterstaff (weapon) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} Potions g - 3 potions of magic f - a potion of haste {unknown} Skills: * Level 0.4 Staves + Level 2.0 Dodging + Level 2.7 Stealth * Level 2.7 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the gnoll! You see here a hobgoblin corpse. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The gnoll splashes around in the water. You sock the gnoll! You kill the gnoll! You hear a splash. You closely miss the gnoll. Your grab misses the gnoll. You barely miss the gnoll. You grab the gnoll. You constrict the gnoll. The gnoll splashes around in the water. The gnoll closely misses you. The gnoll splashes around in the water. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ### ...# ###.. ♣~.♣♣ #.†.# ~~~♣ #.### ♣♣~P #.# ♣~~♣♣ #.# ♣♣♣♣♣♣~.♣ ♣♣♣##.# #..#♣PP♣♣~~~♣♣♣P♣...# #..~@j).~~.~.~....# .....P~P♣P~~~~♣♣♣♣...# ..#..♣♣♣♣♣♣~♣♣♣♣♣♣...# #. ♣~.♣....<..# # P~♣♣♣......# ♣~~♣ ♣####### ♣♣.P ..# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins 4 jackals (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 288 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 823 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 826 | D:1 | Learned a level 2 spell: Searing Ray 1152 | D:2 | HP: 1/21 [gnoll/+0 halberd (6)] 1203 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_rooms, serial_bayou, serial_bayou_lake_a, serial_bayou_lagoon_b, serial_bayou_pond_c, serial_bayou_crossing, hangedman_glass_teeth Action || total ---------------------------++------- Attack: Normal || 16 Melee: Tentacles || 3 Unarmed || 1 Short sword || 8 Quarterstaff || 7 Constrict || 4 Cast: Magic Dart || 47 Searing Ray || 1 Read: Enchant weapon || 1 Armour: None || 7 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1204 | 1176 | 28 | 0 | 1007 | 2 | 602.0 | Dungeon | 1204 | 1176 | 28 | 0 | 1007 | 2 | 602.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1079 daAuts D:2: 124 daAuts