PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a +0 broad axe (8, 43, D:1) a quokka corpse (skeletalised by now) (16, -9, D:1) a parchment of Awaken Armour (21, 22, D:1) 5 stones (26, -11, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (28, 14, D:1) 6 darts of disjunction (56, 11, D:1) a +0 club (57, 5, D:1) a +0 whip (67, 37, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -8, D:2) 2 flux baubles (9, -11, D:2) a parchment of Magic Dart (10, -7, D:2) a +0 club 2 stones a kobold skeleton (20, 17, D:2) a bat corpse (skeletalised by now) (20, 36, D:2) 3 poisoned darts (21, 36, D:2) a hobgoblin corpse (25, -2, D:2) a +0 dagger (31, -12, D:2) a +0 leather armour (37, -14, D:2) an adder corpse (skeletalised by now) (52, 19, D:2) a +0 dagger 3 stones (53, -20, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (7, -5, D:3) the +3 glaive of Twisting Extermination {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen)