PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 10, D:1) a ball python corpse (skeletalised by now) (10, 29, D:1) a +0 plate armour (13, 4, D:1) a +0 ring mail (20, 23, D:1) a +0 mace (21, -10, D:1) a +0 dagger (22, 26, D:1) a rat skeleton (25, -4, D:1) a +0 sling (34, 35, D:1) a +1 dagger of venom (39, -10, D:1) a frilled lizard corpse (skeletalised by now) (44, 29, D:1) a hobgoblin corpse (skeletalised by now) (46, 29, D:1) a hobgoblin corpse (skeletalised by now) (47, 28, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (51, 7, D:1) a +0 whip 5 stones a kobold skeleton (51, 8, D:1) a +0 whip (55, -4, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a quill talisman (6, 22, D:2) the +3 sling "Ultimatum" {elec, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (13, 20, D:2) a +0 club (34, 8, D:2) a +0 short sword (35, 14, D:2) a frilled lizard corpse a frilled lizard corpse (35, 15, D:2) a +0 dagger a goblin corpse (40, 11, D:2) an adder corpse (41, 12, D:2) a +0 short sword a scroll of enchant weapon a kobold corpse (42, 6, D:2) a scroll of teleportation (47, 19, D:2) a rat corpse