Dungeon Crawl Stone Soup version 0.34-a0-1598-gd7418c7e04 (webtiles) character file. Game seed: 8074848908603889949 158 PiratePeteNZ the Conjurer (level 5, -13/32 HPs) Began as an Octopode Conjurer on Dec 4, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (27 damage) ... on level 4 of the Dungeon. The game lasted 00:05:09 (3136 turns). PiratePeteNZ the Conjurer (Octopode Conjurer) Turns: 3136, Time: 00:05:10 Health: -13/32 AC: 1 Str: 6 XL: 5 Next: 40% Magic: 4/9 EV: 12 Int: 23 God: Gold: 141 SH: 0 Dex: 10 Spells: 5/10 levels left rFire + . . (50%) a - +1 falchion (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +1 falchion of protection (weapon) c - a +0 rapier Jewellery b - a ring of protection from fire (worn) Wands a - a wand of flame (22) Scrolls c - a scroll of immolation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of noise {unknown} h - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - 2 potions of attraction {unknown} k - 2 potions of invisibility {unknown} l - 2 potions of curing {unknown} n - a potion of cancellation {unknown} o - a potion of enlightenment {unknown} p - a potion of haste {unknown} Skills: + Level 0.4 Fighting + Level 0.2 Long Blades + Level 2.1 Dodging + Level 4.0 Stealth + Level 0.7 Unarmed Combat + Level 3.0 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Mercury Arrow Conj/Alch 30% 2d7 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 30% 3-5/arc 6% 2 Sandblast Erth 6% 2d5 12% 1 Soul Splinter Necr 12% N/A 12% 1 Lesser Beckoning Tloc 6% N/A 17% 2 Gloom Hex/Necr 6% N/A 34% 3 Launch Clockwork Bee Frge 3% N/A 34% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 34% 3 Teleport Other Tloc 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Eringya's Surprising Cr Summ 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. You encounter a ribbon worm. The magic dart hits the ribbon worm! The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm! You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold. It is wielding a +0 whip of electrocution and quivering stones. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour, a scale mail and a scarab talisman. Found a ring mail. Things that are here: a +0 whip of electrocution; 2 stones You now have 141 gold pieces (gained 10). You encounter an ogre. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray misses the ogre. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ##[#.#.#.## ### #.#..##.#.## ###.## #.#.[##.#.## .....## ##)#[.##.#.## .<#.#.## ##..#.##.#.## ####.#.## ##%.#.##.#.## ##.#.## ##..#.##.#.# ##.#.## #.#.##.#.## ##.#.## #.#@##.#.## ##.#.##.#O##.#.## ##.#.##.##.#.## ##.#.###.#.## ##.#.#.#.## ##.#.#.## ##.#.## ## ## You could see an ogre. Vanquished Creatures An orc priest (D:3) 2 orc wizards (D:3) 2 adders (D:3) 3 dart slugs 2 ribbon worms 8 endoplasms 4 hobgoblins 5 orcs (D:3) 5 ball pythons 12 bats 5 frilled lizards A goblin (D:1) 7 kobolds 6 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 217 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 936 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 939 | D:2 | Learned a level 2 spell: Mercury Arrow 989 | D:2 | Learned a level 2 spell: Searing Ray 2161 | D:3 | Found a faded altar of an unknown god. 2233 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/7 2464 | D:3 | Reached skill level 5 in Conjurations 2510 | D:3 | Found a broken altar of Ashenzari. 2617 | D:3 | Reached XP level 5. HP: 27/31 MP: 6/9 3132 | D:4 | Encountered an ogre 3136 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_door_cone_small, layout_rooms, minmay_misc_feat_secret_circle D:2: layout_loops_cross D:3: layout_basic, mainiacjoe_overflow_paths, hellmonk_ecumenical_altar_crossroads D:4: minmay_inner_zag, layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Conjurations | 5 | 5.2 Spellcasting | 3 | 3.0 Fighting | | 0.4 Long Blades | | 0.2 Dodging | | 2.1 Unarmed Combat | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 20 | 13 || 33 Melee: Unarmed | 8 | || 8 Constrict | 5 | 5 || 10 Tentacles | 2 | 3 || 5 Dagger | 4 | || 4 Rapier | 8 | || 8 Falchion | | 13 || 13 Cast: Magic Dart | 82 | 14 || 96 Searing Ray | | 1 || 1 Stab: Sleeping | 2 | 3 || 5 Armour: None | 10 | 11 || 21 Dodge: Dodged | 9 | 4 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3142 | 3048 | 94 | 0 | 2724 | 4 | 785.5 | Dungeon | 3142 | 3048 | 94 | 0 | 2724 | 4 | 785.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1402 daAuts D:1: 914 daAuts D:2: 731 daAuts D:4: 93 daAuts