PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (5, -7, D:1) a +0 club (5, -4, D:1) a hobgoblin skeleton (13, 11, D:1) a +0 club a goblin skeleton (20, 20, D:1) a hobgoblin corpse (skeletalised by now) (31, -27, D:1) a +0 robe (31, -24, D:1) a +0 dagger (31, -23, D:1) a +0 short sword (34, -3, D:1) a rat skeleton a goblin skeleton (35, -2, D:1) a hobgoblin skeleton (35, -1, D:1) a rat skeleton (42, 13, D:1) a jackal corpse (skeletalised by now) (45, -14, D:1) a +0 robe (50, -18, D:1) a +0 ring mail (55, -21, D:1) a +0 club a goblin skeleton (61, -12, D:1) a +0 great mace (62, -32, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) 4 datura-tipped darts (2, -5, D:2) a frilled lizard corpse (skeletalised by now) (4, -5, D:2) a rat corpse (skeletalised by now) (6, 19, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (8, 23, D:2) a rat skeleton (9, 22, D:2) a ball python skeleton (17, 5, D:2) a hobgoblin skeleton (21, 22, D:2) a +0 club a goblin skeleton (24, 1, D:2) an adder skeleton (31, 15, D:2) a rat skeleton (37, 21, D:2) a sanguine talisman (38, 3, D:2) a +0 sling (39, 20, D:2) a +0 club (40, 8, D:2) an adder skeleton (40, 10, D:2) 2 stones a +0 short sword (43, 19, D:2) a parchment of Shock (44, -3, D:2) a +0 leather armour of willpower (46, -10, D:2) a rat skeleton (49, 20, D:2) a +0 dagger (52, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 tower shield (30, 39, D:3) a +0 spear (43, 5, D:3) a frilled lizard skeleton (46, 0, D:3) a frilled lizard corpse (skeletalised by now) (49, 26, D:3) a +0 whip (51, 26, D:3) a +0 club a gnoll skeleton (51, 33, D:3) a +0 spear a +0 spear (51, 35, D:3) a +0 spear (52, 28, D:3) a +0 kite shield (52, 47, D:3) a +0 dagger a +0 war axe (55, 47, D:3) a +0 mace a +0 leather armour (58, 47, D:3) a +0 whip Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve a +0 heavy mace (740 gold) the +1 pair of gloves of the Everdark {Rampage rPois Int-3} (1440 gold) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the fortress talisman of Limited Liability {rN+ Will- Str+4 Dex+3} (6150 gold) [fortress talisman] rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). the riddle talisman of Wrong Decisions {rF+ MP+7} (13390 gold) [riddle talisman] rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). the +1 ring mail of the Shoals {rElec Str+4 Slay+5} (5240 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the necromancy staff "Dragon's Tongue" {rN+++ Str+2 Dex-2 Necro} (4250 gold) [staff of necromancy] rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. the ring of Pifauqat {rF++ Str+6} (6050 gold) [ring of strength] rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). the +7 mace of the Unliving {holy, rF+ Will+} (6000 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +2 mace of Vicuem {venom, Will+} (2620 gold) Will+: It increases your willpower. It cannot be enchanted further. the +1 robe of the Bull {rPois rCorr Dex+2} (2690 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 mace of the Present {heavy, Fly Dex+3} (4580 gold) Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Free Will {rPois rF- rC++ rCorr Str+3 Dex-4} (4100 gold) [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). a +3 halberd of venom (2180 gold) the dragon-coil talisman of Fozar {rC+ Int+8} (13890 gold) [dragon-coil talisman] rC+: It protects you from cold. Int+8: It affects your intelligence (+8). the +3 ring mail of Gumaass {Will- Dex+6} (3440 gold) Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +0 robe of the Lair of Beasts {rPois Int-2 Dex+5 Stlth-} (1700 gold) rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring of Paranoia {rC+ MP-5 Str+6 Int+2 SInv} (4250 gold) [ring of protection from cold] rC+: It protects you from cold. MP-5: It affects your magic capacity (-5). Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the amulet "Arenlai" {Regen+ Str+5} (4750 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). the ring of Quucy {Fly rPois MP+6} (4130 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). the +0 ring mail "Focoedd" {Harm} (1100 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. (1, -12, D:4) a jackal skeleton (20, -7, D:4) a +0 club (22, -23, D:4) a +0 ring mail (25, -30, D:4) the +2 ring mail of Maanets {Harm rC+ rCorr Stlth+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (31, -37, D:4) a +0 mace (45, -12, D:4) a +0 club (46, -14, D:4) a +0 spear (46, -13, D:4) a +0 club (46, -12, D:4) a +0 flail (48, -17, D:4) a +0 pair of boots (48, -8, D:4) a +0 dagger (48, -7, D:4) a jackal skeleton (48, 8, D:4) a +0 club (54, 9, D:4) a +0 club (55, -28, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (24, -8, D:5) a +0 flail a +0 whip (25, -7, D:5) a +0 spear (26, -8, D:5) a +0 halberd (26, 14, D:5) a +0 leather armour a +0 whip (27, -3, D:5) a +2 antimagic mace (27, 14, D:5) a +0 chain mail a +0 mace (27, 15, D:5) a +0 short sword (27, 25, D:5) a +0 falchion (28, -8, D:5) a +0 ring mail a +0 spear (30, 3, D:5) a +0 ring mail (31, 13, D:5) a +0 falchion (46, 12, D:5) a staff of conjuration (55, -3, D:5) a +0 helmet (57, 7, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 trident (8, 6, D:6) a +0 flail (10, 7, D:6) a +0 helmet (10, 8, D:6) a +0 flail a +0 trident a +0 leather armour (10, 9, D:6) a +0 dagger (11, 8, D:6) a +0 hand axe a boomerang (11, 9, D:6) a +0 hand axe a +0 flail (12, 10, D:6) a +0 short sword a +0 chain mail a +0 flail a +0 leather armour (19, 27, D:6) a +0 giant spiked club (20, 31, D:6) a +0 quarterstaff (23, 27, D:6) a scarab talisman (37, -2, D:6) a +0 whip (37, 29, D:6) a +0 robe Level 7 of the Dungeon [Shop] Deull's Self-Improvement Boutique a manual of Short Blades (1280 gold) a manual of Polearms (1280 gold) a manual of Maces & Flails (1280 gold) a manual of Ranged Weapons (1280 gold) (20, 2, D:7) a parchment of Soul Splinter (20, 29, D:7) a +0 battleaxe a +0 robe (34, 3, D:7) a scroll of identify (45, -6, D:7) a +0 spear a +0 robe (47, 2, D:7) a +0 club (50, -9, D:7) a +0 falchion a +0 robe (51, -9, D:7) a +3 war axe a +0 robe (52, -9, D:7) a +3 hand axe a +0 robe (52, -8, D:7) a +0 long sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) 22 gold pieces a +0 scimitar +0 swamp dragon scales (2, -1, D:8) 5 gold pieces a +0 dagger of freezing (3, -2, D:8) 12 gold pieces a +0 short sword a +0 leather armour a +0 dagger a +0 leather armour (3, -1, D:8) 5 gold pieces a +0 glaive a +0 chain mail (25, 17, D:8) a +0 robe (41, -21, D:8) 5 gold pieces (42, -21, D:8) 25 gold pieces