Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 7348827037149047982 44 PiratePeteNZ the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Dec 12, 2025. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1148 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 1148, Time: 00:02:15 Health: 0/25 AC: 3 Str: 8 XL: 3 Next: 87% Gold: 62 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 spear rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - a scroll of torment {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll. You kill the gnoll! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. The magic dart hits the gnoll. The gnoll is heavily wounded. You encounter a gnoll. It is wielding a +0 whip. The gnoll hits you from afar with a +0 halberd. Found a ring mail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ###.### #.# [# #....<. . ###. #.#.### ##.#... ... .. ...... .## ##. #.#.. .j. #. #.#.# ###.##. .. #.#.##..).... ... #@.j#.j...... ... #.##j........ #.##...>..... #.##.†..:.... ..###........ ..# ##...#... ...# #### ## ...# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 2 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:1) 5 ball pythons 2 bats (D:1) 2 goblins (D:1) 6 kobolds 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 677 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 677 | D:1 | Learned a level 1 spell: Apportation 1148 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Spear || 4 Cast: Magic Dart || 65 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1148 | 1079 | 69 | 69 | 873 | 2 | 574.0 | Dungeon | 1148 | 1079 | 69 | 69 | 873 | 2 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1078 daAuts D:2: 70 daAuts