Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 3816369927300517613 45 PiratePeteNZ the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Feb 12, 2026. Slain by Robin ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (1141 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 1141, Time: 00:02:10 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 90% Gold: 50 EV: 10 Int: 21 God: SH: 3 Dex: 11 rFire + + . (33%) b - +0 flail rCold x . . (150%) c - +0 buckler rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +0 flail (weapon) Armour a - a +0 robe (worn) c - a +0 buckler (worn) Scrolls c - a scroll of acquirement {unknown} e - 2 scrolls of fog {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of curing {unknown} f - a potion of attraction {unknown} Skills: + Level 2.3 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 4% 1 b - Searing Ray Conj 42% 2d6 6% 2 c - Fulminant Prism Conj/Alch 10% 3d8 36% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 36% 4 e - Foxfire Conj/Fire 84% 2x1d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. The goblin hits you with a +0 club. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 100% to hit) The magic dart hits the goblin! You kill the goblin! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (84% to hit) You focus your ray upon Robin. The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin. Robin is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits Robin! Robin is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits Robin. Robin is severely wounded. * * * LOW HITPOINT WARNING * * * Robin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits Robin. Robin is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Robin misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Robin hits you with a +0 spear. You die... Robin says, "And that's why I'm the boss." #.# ... #.# ... #.# +# .. #.# ... .. #.#### .... .. #.##.## ..... .#########.#...####...... ................@g))..... .##.######.#..)####...).. .....# #.##.## ..... .##..# #.#### .... .##..# #.. ... ###..# ### +# .....# .....# ###### You could see Robin. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 7 endoplasms 2 hobgoblins 2 jackals (D:1) 2 quokkas 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 13 goblins (D:2) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 468 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 468 | D:1 | Learned a level 1 spell: Foxfire 1129 | D:2 | Encountered Robin 1141 | D:2 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic D:2: layout_loops_corners, nicolae_figureground_pulse, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | 2 | 2.0 Dodging | | 2.3 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 1