PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 1, D:1) a +0 spear (3, -8, D:1) a +0 sling (8, -4, D:1) a +0 dagger (20, 22, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (27, -21, D:1) a +0 pair of boots (27, 5, D:1) a +0 club a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, -12, D:1) a +0 scale mail (29, -14, D:1) a quokka corpse (skeletalised by now) (29, -13, D:1) a rat corpse (skeletalised by now) (31, 11, D:1) a quokka corpse (skeletalised by now) (31, 18, D:1) a bat corpse (skeletalised by now) (32, 9, D:1) a hobgoblin corpse (skeletalised by now) (39, -25, D:1) a +0 robe (41, 5, D:1) a +2 mace of draining (47, -1, D:1) a +0 short sword 5 stones (48, -17, D:1) a ball python corpse (skeletalised by now) (48, -1, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 23, D:2) a rat corpse (skeletalised by now) (6, 19, D:2) a bat corpse (skeletalised by now) (7, 0, D:2) a jackal skeleton (8, -1, D:2) a jackal skeleton (30, 7, D:2) a +0 morningstar (31, 4, D:2) a hobgoblin skeleton (33, -8, D:2) the necromancy staff "Evistroac" {rN+ Dex+4 Necro Air} [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (39, 14, D:2) a bat corpse (skeletalised by now) (40, 15, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (2, 10, D:3) a +0 scale mail (11, 4, D:3) a +0 dagger a goblin corpse (skeletalised by now) (17, 15, D:3) a +0 short sword (24, 40, D:3) a rat corpse (26, 0, D:3) a +0 hand axe (27, 19, D:3) a ball python corpse (skeletalised by now) (29, 32, D:3) a +5 club a +0 leather armour (32, 4, D:3) a bat skeleton (32, 8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 leather armour an orc corpse (7, 1, D:4) a +0 dagger a kobold corpse