Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 10050363381743126834 567 PiratePeteNZ the Conjurer (level 7, 0/37 HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Was an Initiate of Vehumet. Slain by an orc wizard ... wielding a +1 devious dagger (1 damage) ... on level 5 of the Dungeon. The game lasted 00:09:00 (4220 turns). PiratePeteNZ the Conjurer (Deep Elf Conjurer) Turns: 4220, Time: 00:09:01 Health: 0/37 AC: 6 Str: 7 XL: 7 Next: 11% Magic: 4/17 EV: 11 Int: 25 God: Vehumet [......] Gold: 181 SH: 0 Dex: 13 Spells: 1/17 levels left rFire . . . (100%) h - +3 long sword rCold . . . (100%) (no offhand) rNeg + . . (50%) j - +0 leather armour "Wucibi" {Rampage +Inv rN+ Str+3} rPois . (100%) e - +0 helmet rElec . (100%) d - +0 cloak rCorr . (100%) a - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of wizardry HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: rampage, wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion (0%), Evoke Invisibility (28%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 181 gold pieces. Inventory: Hand Weapons b - a +0 dagger h - a +3 long sword (weapon) Armour a - a +0 pair of gloves (worn) d - a +0 cloak (worn) e - a +0 helmet (worn) g - a +3 ring mail j - the +0 leather armour "Wucibi" (worn) {Rampage +Inv rN+ Str+3} (You found it on level 4 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. Jewellery f - a ring of wizardry (worn) Talismans c - a medusa talisman i - a scarab talisman Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of amnesia {unknown} e - a scroll of brand weapon {unknown} h - a scroll of revelation {unknown} k - a scroll of torment {unknown} m - 6 scrolls of identify {unknown} o - 5 scrolls of teleportation {unknown} q - a scroll of enchant weapon {unknown} u - 2 scrolls of vulnerability {unknown} v - a scroll of immolation {unknown} B - a scroll of fog {unknown} Potions g - 2 potions of magic f - a potion of haste {unknown} j - a potion of invisibility {unknown} l - 2 potions of curing {unknown} n - 2 potions of brilliance {unknown} p - a potion of lignification {unknown} s - a potion of might {unknown} t - a potion of enlightenment {unknown} x - 2 potions of resistance {unknown} y - a potion of cancellation {unknown} z - a potion of attraction {unknown} D - a potion of heal wounds {unknown} F - a potion of mutation {unknown} Skills: + Level 0.9 Fighting * Level 1.8 Armour + Level 2.9 Dodging - Level 4.0 Stealth + Level 5.8 Spellcasting * Level 7.0 Conjurations + Level 0.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 10% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Brom's Barrelling Bo Conj/Erth 25% 2d6 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 4% 1 Scorch Fire 14% 2d5 7% 2 Flame Wave Conj/Fire 25% 2d8 11% 4 Confusing Touch Hex 7% N/A 13% 3 Cigotuvi's Putrefaction Necr/Air 7% N/A 38% 4 Fire Storm Conj/Fire 12% 8d3 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Ossuary (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The searing ray hits something. The searing ray hits the orc priest. The orc priest is almost dead. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The orc priest looks encouraged for a moment. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. You kill the orc priest! Vehumet accepts your kill. You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. Something hits you. You die... # + ... ... ... #)# #.# #+# #)# #.# #.# #.# #@# #####.## #.# .......#########.# .##..............# ..#....########### ....#.## ..###.# ..###.# ....#.# There were no monsters in sight! Vanquished Creatures 2 scorpions (D:4) A wight (Ossuary) 3 orc priests A drude (D:4) Terence (D:2) 2 ogre zombies (Ossuary) 3 centaur zombies (Ossuary) 2 bullfrog zombies (Ossuary) 4 adders A ribbon worm (D:2) 3 adder zombies (Ossuary) 5 dart slugs 4 gnoll zombies (Ossuary) 5 endoplasms 3 hobgoblins 10 orcs 7 quokkas 8 ball pythons 5 bats 2 frilled lizards 6 goblins 3 goblin zombies (Ossuary) A hobgoblin zombie (Ossuary) 8 kobolds An orc zombie (Ossuary) 3 rats (D:1) 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 319 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 376 | D:1 | Reached skill level 5 in Conjurations 929 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 932 | D:2 | Learned a level 2 spell: Searing Ray 1204 | D:2 | Encountered Terence 1210 | D:2 | Killed Terence 1211 | D:2 | Reached XP level 4. HP: 14/24 MP: 3/12 1711 | D:3 | Found a glowing golden altar of the Shining One. 2080 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/14 2150 | D:3 | Learned a level 4 spell: Fulminant Prism 2155 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2375 | D:4 | Reached skill level 6 in Conjurations 2555 | D:4 | Found a sand-covered staircase. 2561 | Ossuary | Entered an ossuary 2627 | Ossuary | Reached skill level 5 in Spellcasting 2863 | Ossuary | Reached XP level 6. HP: 17/33 MP: 0/15 2869 | Ossuary | Reached skill level 1 in Armour 3075 | Ossuary | Encountered a silent spectre 3218 | D:4 | Identified the +0 leather armour "Wucibi" {Rampage +Inv rN+ | Str+3} 3503 | D:4 | Reached skill level 7 in Conjurations 3503 | D:4 | Reached XP level 7. HP: 20/37 MP: 9/17 3784 | D:5 | Entered Level 5 of the Dungeon 3965 | D:5 | Found a statue of an orb of winter. 3966 | D:5 | Found a staircase to the Ecumenical Temple. 3967 | D:5 | Found a statue of an orb of winter. 3982 | Temple | Entered the Ecumenical Temple 4136 | Temple | Became a worshipper of Vehumet 4136 | Temple | Offered knowledge of Foxfire by Vehumet. 4177 | D:5 | Learned a level 1 spell: Foxfire 4182 | D:5 | Learned a level 4 spell: Brom's Barrelling Boulder 4219 | D:5 | HP: 1/37 [something (5)] 4220 | D:5 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, darby_backdoor_grove D:2: layout_loops_ring, uniq_terence D:3: layout_basic, mainiacjoe_overflow_tiny_flanked D:4: layout_loops_ring, nicolae_ossuary_entry_monument, minmay_misc_feat_columns D:5: layout_loops_corners, minmay_temple_entry_large_hall, uniq_duvessa Temple: mainiacjoe_temple_cubbyholes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.0 Spellcasting | 4 5 | 5.8 Stealth | 3 4 | 4.0 Armour | 1 | 1.8 Fighting | | 0.9 Dodging | | 2.9 Translocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 56 | 171 | 10 || 237 Searing Ray | 2 | 8 | 1 || 11 Iskenderun's Myst | | 3 | || 3 Drink: Magic | | 1 | || 1 Armour: Robe | 4 | 52 | || 56 Leather armour | | 6 | 6 || 12 Dodge: Dodged | 2 | 49 | || 51