PiratePeteNZ Level 1 of the Dungeon (0, 9, D:1) a +0 robe (4, 2, D:1) a quokka skeleton (13, 12, D:1) a +0 dagger (14, 32, D:1) a +0 dagger a goblin skeleton (30, 34, D:1) a +0 club (33, 11, D:1) a rat skeleton (33, 27, D:1) a +0 dagger a goblin skeleton (36, 5, D:1) a bat skeleton (39, 21, D:1) a quokka skeleton (41, 21, D:1) a +0 short sword a kobold skeleton (42, 46, D:1) a +0 dagger (43, 18, D:1) 3 poisoned darts (44, 41, D:1) a +0 ring mail (48, 29, D:1) a ball python corpse (skeletalised by now) (54, 9, D:1) a ball python corpse (skeletalised by now) (54, 24, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (2, 4, D:2) a staff of necromancy (5, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (5, 3, D:2) a +0 dagger a stone a +0 leather armour a +0 club a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (5, 4, D:2) an adder corpse (skeletalised by now) (16, -7, D:2) a +0 dagger (18, -29, D:2) a +0 hand axe (23, -7, D:2) a +0 dagger (47, -2, D:2) a +0 scythe a +0 robe (58, -47, D:2) a parchment of Awaken Armour (67, -4, D:2) a +0 whip Level 3 of the Dungeon (3, 8, D:3) a +0 dagger (12, -3, D:3) a +0 mace an orc corpse (skeletalised by now) (12, -2, D:3) a +0 mace a +0 scale mail a +0 dagger a +0 robe (13, -2, D:3) a +0 club a +0 chain mail (15, -2, D:3) a +0 hand axe a +0 scale mail an orc skeleton (16, 14, D:3) a bat skeleton (17, 16, D:3) a +0 short sword 3 stones (18, 32, D:3) a ball python corpse (skeletalised by now) (20, 17, D:3) a +0 glaive (40, -2, D:3) a +0 club a goblin skeleton (42, 15, D:3) a +0 whip an orc corpse (skeletalised by now) (42, 32, D:3) a +0 dagger (44, 40, D:3) a +0 robe Level 4 of the Dungeon [Shop] Naec's Weapon Boutique the +7 hand cannon "Mule" {flame, backblast, rF+} (1464 gold) rF+: It protects you from fire. It cannot be enchanted further. 4 silver javelins (540 gold) a +0 mace (45 gold) the +9 short sword of the Eternal Void {freeze, Str-5 Dex+4} (829 gold) Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 club (7 gold) a +0 quarterstaff (75 gold) a +0 short sword (45 gold) a +0 rapier (82 gold) (3, -14, D:4) a scroll of noise (5, 12, D:4) a +0 dagger a goblin corpse (skeletalised by now) (8, 28, D:4) a ball python corpse (skeletalised by now) (9, -7, D:4) a +0 hand axe (14, -17, D:4) a +0 whip (14, 3, D:4) a +0 dagger (15, 23, D:4) a +0 mace (17, -10, D:4) a +0 halberd a gnoll skeleton (18, 9, D:4) a +0 hand axe a kobold skeleton (19, -10, D:4) a +0 club a gnoll skeleton (21, -17, D:4) a +0 ring mail (21, -10, D:4) a +0 robe (36, -1, D:4) a +0 dagger an orc skeleton (36, 0, D:4) a +0 hand axe a +3 leather armour a +0 dagger a +0 flail a +0 leather armour a +0 whip an orc skeleton an orc skeleton an adder skeleton an orc skeleton an orc skeleton (46, -19, D:4) a +0 dagger (50, 32, D:4) a potion of attraction (53, 1, D:4) a +0 giant club a hobgoblin skeleton (57, -18, D:4) a +0 leather armour (61, -10, D:4) a +0 club Level 5 of the Dungeon (1, -26, D:5) a scarf of harm (10, -31, D:5) a +0 scale mail (10, -8, D:5) an adder corpse (skeletalised by now) (22, -18, D:5) a +0 dagger of venom (35, -53, D:5) a +0 war axe (53, -38, D:5) a +0 leather armour Level 6 of the Dungeon (10, -1, D:6) a hound corpse (skeletalised by now) (21, 21, D:6) 18 gold pieces (30, 14, D:6) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (31, 13, D:6) a +0 spear a gnoll corpse (skeletalised by now) (33, 10, D:6) a +0 spear (33, 11, D:6) a +0 club (37, 9, D:6) a +0 club a bullfrog corpse (skeletalised by now) the Necropolis (0, 0, Necropolis) a sanguine talisman (0, 1, Necropolis) the +3 sling of Purpose {chaos, Fly rN+ Stlth+} Fly: It grants you flight. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (1, -5, Necropolis) 9 gold pieces (1, 0, Necropolis) a potion of mutation (1, 1, Necropolis) a parchment of Iskenderun's Battlesphere (2, 19, Necropolis) a potion of berserk rage (5, 20, Necropolis) 14 gold pieces (5, 21, Necropolis) the orb "Rouqo" {Mayhem, Rampage rC+ Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (6, 0, Necropolis) 12 gold pieces (6, 20, Necropolis) a parchment of Frozen Ramparts (6, 21, Necropolis) a +1 hat of intelligence (unseen) (7, -11, Necropolis) 16 gold pieces (7, 20, Necropolis) a scroll of identify (10, 19, Necropolis) a potion of berserk rage (12, -12, Necropolis) a potion of berserk rage (12, -11, Necropolis) the +3 sling of the Grinning King {chaos, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (12, -6, Necropolis) 11 gold pieces (13, -12, Necropolis) the +8 sling of the Inviting Saviour {chaos, ^Contam Will+ Str+3 Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. The Shining One disapproves of the use of such an item. (unseen) (13, -11, Necropolis) 8 gold pieces (33, -3, Necropolis) a potion of resistance (34, -4, Necropolis) 17 gold pieces (34, -3, Necropolis) 3 scrolls of teleportation (34, -2, Necropolis) 18 gold pieces (35, -3, Necropolis) 14 gold pieces