PiratePeteNZ Level 1 of the Dungeon (9, -32, D:1) a bat corpse (skeletalised by now) (10, -36, D:1) a bat corpse (skeletalised by now) (12, -35, D:1) a parchment of Awaken Armour (25, -38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, -37, D:1) a +0 whip (34, -22, D:1) a +0 club (34, -20, D:1) a frilled lizard corpse (skeletalised by now) (47, -29, D:1) a +0 leather armour (58, -26, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jiffial's Weapon Shop 5 poisoned darts (30 gold) 6 javelins (180 gold) a +0 sling (15 gold) a +0 falchion (30 gold) a +0 sling (15 gold) a +0 shortbow (30 gold) 2 poisoned darts (12 gold) the +11 giant club of Terra Cotta {protect, rN+ Int+3 Dex+4} (834 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, D:2) a +0 club (3, 0, D:2) a parchment of Conjure Ball Lightning (11, -2, D:2) a quokka corpse (15, 30, D:2) a +0 mace (16, 36, D:2) a bat corpse (skeletalised by now) (19, 35, D:2) a bat corpse (20, 37, D:2) a rat corpse (26, 3, D:2) a +0 club (29, 6, D:2) a human corpse (30, 12, D:2) a +0 robe