Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 14660116353948575624 47 PiratePeteNZ the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Mar 3, 2026. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (1865 turns). PiratePeteNZ the Conjurer (Octopode Conjurer) Turns: 1865, Time: 00:02:53 Health: 0/21 AC: 2 Str: 6 XL: 3 Next: 70% Magic: 3/6 EV: 12 Int: 22 God: Gold: 143 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +1 hat (worn) Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of lignification {unknown} f - a potion of curing {unknown} j - a potion of brilliance {unknown} k - a potion of heal wounds {unknown} n - a potion of moonshine {unknown} o - a potion of attraction {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Short Blades + Level 2.0 Dodging + Level 3.9 Stealth * Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are out of magic! You are out of magic! You disentangle yourself. You barely miss the ribbon worm. Your grab misses the ribbon worm. You squeeze the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm but do no damage. Your grab misses the ribbon worm. You squeeze the ribbon worm. You kill the ribbon worm! Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of chaos. You open the door. There is an open translucent door here. The helpless Crazy Yiuf fails to defend himself. You puncture Crazy Yiuf! Your grab misses Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf says, "Snurf! Announcement down chicken." Crazy Yiuf closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! You convulse! You die... ####......# #... ###....###### ..... #...#### ####.# #.### #... #.# #... ##.# ..#. #..##♣♣ ##### .# # #..#..♣♣ ♣♣#..)# #......♣♣♣♣.'.@j# ##......♣..♣#...# ###...♣.♣♣♣##### ##♣♣♣♣♣ You could see Crazy Yiuf. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 2 jackals (D:2) 3 ball pythons 7 endoplasms 2 frilled lizards (D:1) 5 goblins 2 kobolds 2 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 566 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 697 | D:1 | Found a transporter. 699 | D:1 | Found Siweomoh's Antique Armour Boutique. 701 | D:1 | Found a transporter. 1288 | D:2 | Reached XP level 3. HP: 18/21 MP: 4/6 1291 | D:2 | Learned a level 2 spell: Searing Ray 1856 | D:2 | Encountered Crazy Yiuf 1865 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_corners, serial_shops, nicolae_shop_drivethru D:2: layout_rooms, kennysheep_nub, minmay_misc_feat_alley, chequers_serial_rivers_micro_b, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.9 Fighting | | 0.1 Short Blades | | 0.2 Dodging | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Dagger || 20 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 48 Searing Ray || 1 Stab: Sleeping || 6 Armour: None || 17 Dodge: Dodged || 15