PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (5, -6, D:1) a rat corpse (skeletalised by now) (5, 13, D:1) a frilled lizard corpse (skeletalised by now) (9, -13, D:1) a rat corpse (skeletalised by now) (12, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 14, D:1) a rat corpse (skeletalised by now) (21, -12, D:1) a frilled lizard corpse (skeletalised by now) (25, -17, D:1) a +0 ring mail (26, -15, D:1) a bat corpse (skeletalised by now) (35, 2, D:1) a +0 whip (43, 3, D:1) a +0 long sword (46, -17, D:1) a bat corpse (skeletalised by now) (46, -15, D:1) a hobgoblin corpse (skeletalised by now) (47, -12, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (2, 8, D:2) a staff of cold (3, -28, D:2) a quokka skeleton (4, -1, D:2) a hobgoblin corpse (skeletalised by now) (6, -25, D:2) a scroll of vulnerability (7, -28, D:2) a +0 ring mail (9, 0, D:2) a rat corpse (skeletalised by now) (19, -20, D:2) a rat corpse (skeletalised by now) (23, -20, D:2) a +0 morningstar (32, 13, D:2) a +0 leather armour (35, -22, D:2) the +1 robe "Raommaez" {rN++ Int-3} rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (41, -32, D:2) a serpent talisman Level 3 of the Dungeon [Shop] Qeegio's Antique Weapon Emporium a +0 long sword (108 gold) a +5 heavy spear (1004 gold) a +0 short sword of holy wrath (229 gold) a +0 short sword (93 gold) a +0 rapier (170 gold) a +0 dagger (62 gold) a +2 rapier of speed (883 gold) a +0 whip of electrocution (254 gold) the +7 whip of Redwoabb {concuss, Str+2 Stlth+} (1596 gold) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a +1 robe of willpower (2, -8, D:3) an adder skeleton (2, 1, D:3) a +0 mace (5, -32, D:3) the spider talisman of Card Tricks {rPois rF+ Int-2 Dex+3} [spider talisman] rPois: It protects you from poison. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (8, -24, D:3) a +0 helmet (9, -21, D:3) a +0 war axe (11, -20, D:3) a +0 whip (17, -36, D:3) a +0 helmet (18, -6, D:3) a +0 dagger an adder corpse (skeletalised by now) (19, -27, D:3) a scroll of noise (22, -2, D:3) a +0 chain mail (26, -36, D:3) a +0 flail a +0 leather armour (35, -35, D:3) a +0 rapier (38, -26, D:3) a +0 longbow (39, -25, D:3) a +0 dagger 5 stones a kobold skeleton (43, -17, D:3) a +0 war axe (45, 1, D:3) a +0 club a goblin skeleton (49, -8, D:3) a +0 whip 5 stones a kobold skeleton (51, -39, D:3) a +0 club (54, -27, D:3) the inkwell talisman of the Carbunclo {rF+ Str+4 Dex+3} [inkwell talisman] rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Level 4 of the Dungeon (0, 0, D:4) an adder corpse (14, -14, D:4) a datura-tipped dart (15, -14, D:4) a datura-tipped dart (16, -16, D:4) a +4 ring of slaying (16, -14, D:4) a datura-tipped dart (18, -15, D:4) a datura-tipped dart