Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 9614357231522002457 614 PiratePeteNZ the Sneak (level 7, 0/42 HPs) Began as an Octopode Conjurer on Mar 20, 2026. Succumbed to Edmund's poison ... on level 4 of the Dungeon. The game lasted 00:09:01 (3434 turns). PiratePeteNZ the Sneak (Octopode Conjurer) Turns: 3434, Time: 00:09:02 Health: 0/42 AC: 1 Str: 9 XL: 7 Next: 44% Magic: 10/10 EV: 12 Int: 22 God: Gold: 300 SH: 0 Dex: 16 Spells: 6/11 levels left rFire . . . (100%) h - +5 rapier "Odushruysh" {flame, rElec Int+2 Stlth-} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) e - amulet of chemistry rElec + (33%) b - +6 ring of dexterity rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: brilliant, lethally poisoned (0 -> -21) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 300 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +0 long sword f - the +3 hand axe "Orb Guardian's Bane" {pain, Int+2} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). It cannot be enchanted further. g - a +0 battleaxe h - the +5 rapier "Odushruysh" (weapon) {flame, rElec Int+2 Stlth-} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. Missiles d - 4 boomerangs Jewellery b - a +6 ring of dexterity (worn) e - an amulet of chemistry (worn) Wands f - a wand of mindburst (9) Scrolls c - 2 scrolls of teleportation {unknown} V - 2 scrolls of vulnerability f - a scroll of fear W - a scroll of brand weapon h - a scroll of amnesia {unknown} e - a scroll of enchant armour {unknown} l - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} b - a potion of brilliance k - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 0.8 Short Blades + Level 1.0 Axes + Level 2.4 Dodging + Level 6.9 Stealth + Level 2.5 Spellcasting * Level 5.0 Conjurations * Level 3.4 Translocations * Level 2.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 c - Grave Claw Necr 8% 2d7 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 64% 3d9 3% 2 Call Imp Summ 8% N/A 21% 2 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 (+2d4 22% 4 Fulminant Prism Conj/Alch 21% 3d12 28% 4 Call Canine Familiar Summ 4% N/A 36% 3 Gloom Hex/Necr 8% N/A 36% 3 Tukima's Dance Hex 4% N/A 36% 3 Disjunction Tloc 13% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Edmund shouts! (Press . to maintain the ray.) The searing ray hits Edmund! Edmund is moderately wounded. The searing ray hits Edmund. Edmund is moderately wounded. You hit Edmund. You burn Edmund. You grab Edmund. Edmund is moderately wounded. You stop channelling your searing ray. You constrict Edmund. Edmund closely misses you. You hit Edmund. You burn Edmund. Edmund is heavily wounded. You constrict Edmund. Edmund barely misses you. You hit Edmund. You burn Edmund. Edmund is severely wounded. You constrict Edmund. Edmund hits you with a +2 flail of venom. You are poisoned. You hit Edmund but do no damage. Edmund is almost dead. You constrict Edmund. You feel very sick. Edmund hits you with a +2 flail of venom! You are lethally poisoned! You hit Edmund but do no damage. Edmund is almost dead. You constrict Edmund. You feel extremely sick. Edmund hits you with a +2 flail of venom. You are more poisoned. Edmund misses you. You hit Edmund. You burn Edmund. You kill Edmund! * * * LOW HITPOINT WARNING * * * You feel extremely sick. It was a potion of brilliance. You feel clever all of a sudden. You extract magical energy from the potion. j -> b - a potion of brilliance You die... ...........##.# .............. ..<.........# ...........# # ..........###.# ## #...[....#.#####. #####[..#......(.. #.!.......###.#... #@######†<....#