PiratePeteNZ Level 1 of the Dungeon [Shop] Semamyc's General Store a parchment of Grave Claw (63 gold) a scroll of identify (22 gold) a +0 leather armour (22 gold) a +0 chain mail (66 gold) a phantom mirror (440 gold) a condenser vane (440 gold) a scroll of identify (22 gold) a parchment of Gloom (96 gold) [Shop] Qahes's Jewellery Boutique a ring of willpower (unknown) (250 gold) an amulet of chemistry (unknown) (300 gold) a ring of positive energy (200 gold) a +4 ring of slaying (unknown) (360 gold) a +4 ring of slaying (unknown) (360 gold) a granite talisman (300 gold) a ring of positive energy (200 gold) a +6 ring of intelligence (unknown) (360 gold) [Shop] Heuthros's Antique Armour Shoppe the +0 leather armour of Gehenna {Rampage rF+++ Int-2 Dex-2} (818 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+++: It renders you almost immune to fire. Int-2: It affects your intelligence (-2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 chain mail (138 gold) a +0 pair of boots (103 gold) the +4 robe of Nun Ceva {Rampage Int+3} (786 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +7 fire dragon scales of Exclusion {rElec rF++ rC- Str+5} (2451 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 leather armour "Yhoddear" {+Blink rPois Str+8 Int-3} (821 gold) +Blink: It lets you blink. rPois: It protects you from poison. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 robe (20 gold) (0, 0, D:1) a +0 dagger (7, -40, D:1) a +0 hand axe (9, -42, D:1) a +0 dagger a kobold skeleton (9, -28, D:1) a rat skeleton (11, -34, D:1) a potion of attraction (13, -24, D:1) a medusa talisman (21, -22, D:1) a +0 dagger (28, 6, D:1) a hobgoblin corpse (skeletalised by now) (35, -30, D:1) a ball python corpse (skeletalised by now) (37, -33, D:1) a +0 ring mail (37, -3, D:1) a quokka corpse (skeletalised by now) (39, -18, D:1) a bat skeleton (42, -2, D:1) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (44, -31, D:1) a frilled lizard corpse (skeletalised by now) (44, -19, D:1) a quokka skeleton Level 2 of the Dungeon (2, 0, D:2) 3 stones a +0 dagger (8, 25, D:2) a +0 spear (11, 29, D:2) a +0 spear (17, 24, D:2) a +0 club 4 stones (22, 29, D:2) a +0 war axe (22, 35, D:2) a +0 short sword (31, 41, D:2) a +0 short sword (33, 9, D:2) a quill talisman (33, 38, D:2) a +0 short sword (34, 38, D:2) a +0 cloak (34, 44, D:2) 3 large rocks (46, 8, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Zeajip's Jewellery Shop the amulet "Fuzxuzel" {Spirit Harm} (407 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. a ring of protection from cold (unknown) (275 gold) a ring of wizardry (unknown) (330 gold) a +4 ring of protection (unknown) (396 gold) the ring of Laibroec {rC+ Wiz SInv} (530 gold) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. the ring of Ukoefiuk {*Slow rElec rCorr AC+4 SInv} (596 gold) [ring of protection] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). SInv: It lets you see invisible. an inkwell talisman (110 gold) [Shop] Keajieho's Armour Shoppe a +0 ring mail (48 gold) an orb of mesmerism (312 gold) a +0 pair of boots (54 gold) the +2 leather armour "Tuuqupug" {Rampage Slay+2} (328 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +0 chain mail (72 gold) a +0 ring mail (48 gold) a +0 robe (10 gold) a +0 scale mail (48 gold) [Shop] Vinluena's Antique Armour Emporium a +2 barding (875 gold) a +0 pair of gloves (112 gold) a +1 robe of willpower (322 gold) a +0 plate armour (450 gold) a +0 robe (22 gold) a +0 pair of boots (112 gold) a +0 chain mail (150 gold) a +0 robe (22 gold) a +0 ring mail (100 gold) a +0 chain mail of willpower (325 gold) a +0 leather armour (50 gold) [Shop] Inocergh's Weapon Boutique 3 poisoned darts (23 gold) the +2 whip of Contradiction {concuss, rElec rF++ Str+2 Int-5} (490 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +3 falchion of holy wrath (291 gold) a +1 spear of flaming (161 gold) 2 silver javelins (234 gold) a +0 dagger (26 gold) a +0 club (6 gold) a +0 sling (19 gold) [Shop] Hyfoac's Magic Scroll Shoppe a scroll of blinking (104 gold) a scroll of enchant armour (unknown) (82 gold) a scroll of teleportation (33 gold) a scroll of blinking (104 gold) a scroll of noise (11 gold) (0, 0, D:3) a +0 hand axe (4, -5, D:3) a +0 club (6, -7, D:3) a +0 short sword a +0 short sword (7, -27, D:3) a +0 whip (7, -15, D:3) a +0 scale mail (8, -13, D:3) a +0 dagger (9, -11, D:3) 4 large rocks (15, -28, D:3) a +0 leather armour (16, -11, D:3) a +0 dagger (19, -9, D:3) a +0 leather armour a +0 war axe (21, -6, D:3) a +0 mace (23, -15, D:3) a +0 chain mail (35, -27, D:3) a +0 whip 4 stones (41, -9, D:3) a +0 club 4 stones (42, -29, D:3) a scroll of noise (44, -32, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 2 poisoned darts (11, 25, D:4) a +0 short sword (12, 10, D:4) a +0 short sword (16, 18, D:4) a +0 dagger (17, 18, D:4) a +0 robe (19, 2, D:4) a +0 giant club (24, 33, D:4) a +2 scythe of freezing a +0 robe (25, 26, D:4) a +0 helmet (32, 17, D:4) a +2 dagger of electrocution (38, 18, D:4) a +0 club (39, 13, D:4) a +0 dagger (42, 11, D:4) a +0 club (43, 12, D:4) a +0 mace a +0 animal skin a +2 helmet a +0 club (45, 11, D:4) a +0 club a +0 dagger a +0 dagger (45, 24, D:4) a +0 dagger Level 5 of the Dungeon (1, 3, D:5) a +3 leather armour of cold resistance Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (1, -2, D:7) a +0 mace 2 poisoned darts (2, -2, D:7) a +0 whip 4 stones (3, -1, D:7) a +0 short sword (4, -2, D:7) a +0 dagger 3 boomerangs (5, -1, D:7) a +0 club (7, 0, D:7) a +0 dagger (25, -2, D:7) 14 gold pieces (26, -3, D:7) 6 gold pieces a +0 long sword a +0 plate armour (28, -2, D:7) 7 gold pieces a +0 hand axe a +0 chain mail (29, -4, D:7) a potion of curing (30, -8, D:7) a +0 long sword