PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (2, -13, D:1) a frilled lizard skeleton (2, 2, D:1) a +0 robe (6, 1, D:1) a rat corpse (skeletalised by now) (8, 24, D:1) a rat skeleton (10, -13, D:1) 2 poisoned darts (11, 0, D:1) a rat corpse (skeletalised by now) (23, -1, D:1) a hobgoblin skeleton (26, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (26, 35, D:1) a +0 dagger (27, -15, D:1) a ball python corpse (skeletalised by now) (28, -3, D:1) a rat corpse (skeletalised by now) (35, 0, D:1) 5 poisoned darts (39, 23, D:1) a +0 dagger (40, -17, D:1) a +0 short sword (40, 24, D:1) a +0 hand axe (41, 28, D:1) a hobgoblin corpse (skeletalised by now) (42, 19, D:1) a bat corpse (skeletalised by now) (44, 11, D:1) a rat corpse (skeletalised by now) (48, 20, D:1) a frilled lizard corpse (skeletalised by now) (48, 22, D:1) a rat corpse (skeletalised by now) (56, 15, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (7, -12, D:2) a +0 whip 5 stones (11, -1, D:2) a frilled lizard skeleton (12, -46, D:2) a +0 dagger a kobold corpse (skeletalised by now) (14, -45, D:2) a quokka corpse (skeletalised by now) (21, -9, D:2) a rat skeleton (24, -5, D:2) a +0 club (31, -12, D:2) a +0 short sword (35, -48, D:2) a +0 dagger (38, -36, D:2) a +0 club (41, -8, D:2) a +0 short sword Level 3 of the Dungeon (1, 4, D:3) a +0 robe (11, 7, D:3) a +0 club a +3 chain mail a goblin skeleton (11, 11, D:3) an adder skeleton (11, 24, D:3) a +3 dagger of venom (14, 29, D:3) an adder skeleton (25, 38, D:3) a +0 chain mail a +2 heavy morningstar (27, 0, D:3) a +0 short sword 4 stones a kobold skeleton (32, 26, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (32, 44, D:3) a +0 ring mail (36, 6, D:3) a +0 dagger a kobold skeleton (37, 45, D:3) a scroll of identify (38, 47, D:3) a potion of might (39, 45, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (40, 39, D:3) 2 poisoned darts a +0 dagger (40, 47, D:3) a potion of cancellation (41, 19, D:3) a +0 club a goblin skeleton (41, 45, D:3) a scroll of identify (44, -8, D:3) a +0 war axe (45, -3, D:3) a hobgoblin corpse (skeletalised by now) (45, 0, D:3) a +0 mace a +0 ring mail a +0 mace (45, 1, D:3) a +0 flail (45, 37, D:3) a bat skeleton (51, 22, D:3) a +0 trident (53, 19, D:3) a +0 dagger (58, 38, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a parchment of Sublimation of Blood (0, 1, D:4) a +0 hand axe a +0 ring mail an orc corpse (5, 10, D:4) an adder corpse (6, 8, D:4) a hobgoblin corpse (skeletalised by now) (8, 9, D:4) a +0 hand axe an orc corpse (skeletalised by now) (8, 13, D:4) a jackal corpse (skeletalised by now) (8, 14, D:4) a jackal corpse (skeletalised by now) (9, 11, D:4) a +0 dagger (10, 11, D:4) a +0 hand axe a +0 ring mail (11, 11, D:4) a +0 short sword an orc corpse (17, 30, D:4) a +0 whip (18, 24, D:4) 3 stones a +0 dagger (22, 14, D:4) a +0 dagger a +0 robe a +0 whip a +0 ring mail an orc corpse an orc corpse (23, 13, D:4) a +0 dagger a +0 scale mail an orc corpse