PiratePeteNZ Level 1 of the Dungeon [Shop] Nekhlocvu's Assorted Antiques 2 scrolls of noise (44 gold) a potion of magic (176 gold) a +2 pair of gloves (363 gold) a +0 leather armour (44 gold) the +0 hand axe "Ykhlaf" {freeze, rPois Int+4} (550 gold) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +3 chain mail of Thoughtfulness {rElec Stlth+} (831 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 ring mail (88 gold) the +4 mace of the Vaults {freeze, rPois Str-5 Int+5 Dex+4} (990 gold) rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (5, 15, D:1) a ball python corpse (skeletalised by now) (13, 6, D:1) a bat corpse (skeletalised by now) (22, 41, D:1) a +0 sling (26, 6, D:1) a quokka corpse (skeletalised by now) (32, -1, D:1) a jackal corpse (skeletalised by now) (32, 0, D:1) a jackal corpse (skeletalised by now) (43, 32, D:1) a +0 mace (46, 24, D:1) a +0 hand axe (51, 1, D:1) a +0 robe (51, 19, D:1) a jackal skeleton (54, -2, D:1) a +0 robe (56, 45, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of curing (2, 2, D:2) a scroll of poison (3, 4, D:2) a scroll of vulnerability (4, 5, D:2) a +0 dagger (10, 8, D:2) a +0 short sword 3 stones (14, -7, D:2) a frilled lizard corpse (skeletalised by now) (19, -17, D:2) a +0 cloak Level 3 of the Dungeon [Shop] Aklod's Distillery a potion of magic (104 gold) 2 potions of curing (78 gold) a potion of mutation (unknown) (104 gold) 2 potions of curing (78 gold) a potion of resistance (unknown) (130 gold) a potion of brilliance (52 gold) a potion of haste (unknown) (130 gold) a potion of enlightenment (65 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (28, -23, D:3) a +0 club a +3 leather armour (28, -2, D:3) a rat corpse (skeletalised by now) (37, -35, D:3) a bat corpse (skeletalised by now) (41, -34, D:3) a +0 club a goblin skeleton (45, -34, D:3) a +0 dagger a +0 sling (48, -34, D:3) a hobgoblin corpse (skeletalised by now) (50, -29, D:3) a +0 mace a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 sling a +0 club a +0 sling a +0 club a +0 morningstar a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (50, -27, D:3) a +0 dagger (50, -25, D:3) a +0 whip (50, -7, D:3) a +0 club (50, -5, D:3) a +0 falchion an orc corpse (skeletalised by now) (55, -43, D:3) a +0 dagger a goblin corpse (skeletalised by now) (57, 0, D:3) a +0 club Level 4 of the Dungeon (3, -4, D:4) an adder corpse (skeletalised by now) (14, 1, D:4) a +0 pair of gloves (23, -15, D:4) an amulet of guardian spirit (25, -4, D:4) a ball python skeleton (26, -14, D:4) a +0 broad axe (26, -11, D:4) a +0 dagger a +0 sling (27, -6, D:4) a +0 club (34, 8, D:4) a +2 falchion of electrocution a +0 leather armour an orc skeleton (38, -4, D:4) a +0 cloak (38, -1, D:4) a +0 plate armour (38, 9, D:4) a +0 club (42, -5, D:4) a +0 club a goblin corpse (skeletalised by now) (42, -3, D:4) a +0 cloak (42, 22, D:4) a quokka corpse (50, -1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (52, 6, D:4) a +0 dagger a goblin skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail of cold resistance (2, -8, D:5) a +0 chain mail (4, -2, D:5) a scroll of vulnerability (6, -2, D:5) a parchment of Flame Wave (9, -1, D:5) a +0 dagger (13, 2, D:5) a +0 pair of boots of flying