PiratePeteNZ Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (15, -26, D:1) a +0 leather armour (15, -22, D:1) a quokka corpse (skeletalised by now) (17, -39, D:1) a +0 club a goblin corpse (skeletalised by now) (18, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -38, D:1) a +0 whip (19, -25, D:1) a bat corpse (skeletalised by now) (19, -3, D:1) a +0 leather armour (20, -24, D:1) a hobgoblin corpse (skeletalised by now) (38, -28, D:1) a ball python skeleton (43, -22, D:1) a +0 chain mail (44, -12, D:1) a +0 dagger (46, 2, D:1) a rat skeleton (48, 1, D:1) a hobgoblin corpse (skeletalised by now) (50, -32, D:1) a +0 club a goblin skeleton (51, -31, D:1) a +0 club a goblin skeleton (59, -34, D:1) a +0 hand axe Level 2 of the Dungeon (2, 7, D:2) a +0 pair of boots (10, 18, D:2) a ball python corpse (skeletalised by now) (13, -16, D:2) a +0 whip (13, -12, D:2) a quokka corpse (skeletalised by now) (19, -11, D:2) a +0 ring mail (23, -12, D:2) a bat corpse (skeletalised by now) (47, 0, D:2) a frilled lizard skeleton (62, 17, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (2, -10, D:3) a +0 dagger a kobold corpse (skeletalised by now) (3, -4, D:3) the +2 pair of gloves "Hyishrum" {Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (6, 20, D:3) 2 potions of attraction (23, 25, D:3) a +0 plate armour (28, 1, D:3) a quokka corpse (skeletalised by now) (29, 27, D:3) a quokka skeleton (40, 6, D:3) a +0 whip a +0 ring mail of willpower an orc skeleton (40, 7, D:3) a +0 short sword a +0 robe (41, 9, D:3) a +0 spear (42, 6, D:3) a +0 short sword a +0 leather armour an orc skeleton (48, 4, D:3) a +0 short sword (48, 8, D:3) a +0 dagger (49, -4, D:3) a +0 short sword (52, 14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 cloak of poison resistance (4, -2, D:4) an adder corpse (4, 2, D:4) a +0 dagger a goblin skeleton (10, -1, D:4) a poisoned dart (10, 1, D:4) 3 poisoned darts (11, 11, D:4) a +0 sling (11, 12, D:4) a +0 club (12, 17, D:4) a jackal corpse (skeletalised by now) (12, 18, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, -16, D:4) a +0 halberd (14, 16, D:4) a +0 leather armour (16, -16, D:4) a +0 falchion (16, -6, D:4) a killer bee corpse (16, 19, D:4) a jackal corpse (skeletalised by now) (17, 1, D:4) a poisoned dart (17, 21, D:4) a +0 great sword (27, -5, D:4) a hound skeleton (31, 4, D:4) a +0 flail (36, 5, D:4) a scarf of invisibility (46, -20, D:4) the +0 long sword "Acarineslayer" {freeze, rPois rN+ rCorr} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further.