Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 7102346710368436706 1437 PiratePeteNZ the Conjurer (level 8, -4/43 HPs) Began as a Deep Elf Conjurer on Apr 14, 2026. Slain by an ice beast (14 damage) ... on level 6 of the Dungeon. The game lasted 00:08:29 (4053 turns). PiratePeteNZ the Conjurer (Deep Elf Conjurer) Turns: 4053, Time: 00:08:30 Health: -4/43 AC: 4 Str: 10 XL: 8 Next: 45% Magic: 13/32 EV: 12 Int: 26 God: Gold: 233 SH: 0 Dex: 13 Spells: 10/21 levels left rFire + . . (50%) c - +1 dagger rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak {rCorr} rCorr + (50%) j - +0 pair of gloves {Stlth+} SInv . (no boots) Will ..... (no amulet) Stlth +++ h - ring of wizardry HPRegen 0.27/turn i - ring "Meuvu" {rF+ rN+ MP+11 Str+6} MPRegen 0.46/turn %: wizardry (x1) @: blinded A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 275 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons c - a +1 dagger (weapon) Missiles f - 9 boomerangs Armour a - a +0 robe (worn) e - a +0 cloak of corrosion resistance (worn) j - a +0 pair of gloves of stealth (worn) Jewellery b - a ring of wizardry d - a +6 ring of intelligence g - a ring of see invisible h - a ring of wizardry (worn) i - the ring "Meuvu" (worn) {rF+ rN+ MP+11 Str+6} (You acquired it on level 5 of the Dungeon) [ring of strength] rF+: It protects you from fire. rN+: It protects you from negative energy. MP+11: It affects your magic capacity (+11). Str+6: It affects your strength (+6). Wands f - a wand of mindburst (6) Scrolls e - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} t - a scroll of teleportation k - a scroll of vulnerability {unknown} l - a scroll of amnesia {unknown} w - 2 scrolls of enchant weapon o - a scroll of poison {unknown} s - a scroll of summoning c - 3 scrolls of fog {unknown} Potions s - a potion of berserk rage {unknown} d - a potion of enlightenment {unknown} c - 3 potions of curing j - a potion of resistance {unknown} f - 2 potions of attraction {unknown} n - a potion of brilliance {unknown} p - a potion of moonshine {unknown} Skills: + Level 1.1 Fighting + Level 3.3 Dodging - Level 4.0 Stealth + Level 7.3 Spellcasting + Level 7.6 Conjurations * Level 4.7 Translocations * Level 4.3 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 2% 4 d - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 30% N/A 1% 3 Construct Spike Launche Frge 18% 2d3 3% 2 Passage of Golubria Tloc 34% N/A 3% 4 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Shops: D:3 ! Annotations: D:6 Maggie Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The phantom is almost destroyed. The phantom is knocked back by the mystic blast. The phantom slams into the rock wall. You destroy the phantom! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +3 halberd of flaming, wearing +0 swamp dragon scales and carrying a wand of light (lightly wounded, 85% to hit) You focus your ray upon Maggie. The searing ray hits Maggie! Maggie is moderately wounded. (Press . to maintain the ray.) Maggie zaps a wand. The bolt of light hits you! You are blinded! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 58% to hit at this distance) You focus your ray upon the ice beast. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast barely misses you. Maggie zaps a wand. The bolt of light hits you! You are blinded for an even longer time. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 58% to hit at this distance) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Maggie attempts to bespell you! You resist with almost no effort. You stop channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ...# ########.#.....# ...# #.......# #### ###.....# #.@...# #.....# #.....# #.....# #.Y...# #:@...# #...!.# ####### You could see Maggie and an ice beast. Vanquished Creatures A two-headed ogre (D:5) 3 phantoms 4 scorpions 2 hounds (D:5) A gnoll bouda (D:5) 2 clockroaches 2 iguanas (D:4) An orc wizard (D:4) 7 gnolls 7 adders 2 dart slugs A ribbon worm (D:3) 4 orcs 8 endoplasms 3 hobgoblins 9 jackals 3 quokkas 3 ball pythons 5 bats 3 frilled lizards 11 goblins 5 kobolds 8 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | Reached XP level 2. HP: 2/15 MP: 0/8 237 | D:1 | Reached skill level 5 in Conjurations 720 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 980 | D:2 | Encountered a phantom 988 | D:2 | Killed a phantom 989 | D:2 | Reached XP level 4. HP: 18/24 MP: 2/11 992 | D:2 | Learned a level 2 spell: Searing Ray 997 | D:2 | Learned a level 4 spell: Fulminant Prism 1471 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/12 1577 | D:3 | Found Ficingi's Distillery. 1581 | D:3 | Bought a potion of curing for 42 gold pieces 2254 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2331 | D:4 | You fall into a shaft and drop 3 floors! 2353 | D:5 | Entered Level 5 of the Dungeon 2380 | D:5 | Found a staircase to the Ecumenical Temple. 2380 | D:5 | Found a statue of an orb of winter. 2380 | D:5 | Encountered a two-headed ogre 2395 | D:5 | Reached skill level 1 in Translocations 2395 | D:5 | Reached skill level 1 in Alchemy 2395 | D:5 | Reached XP level 6. HP: 4/32 MP: 0/15 2398 | D:5 | Killed a two-headed ogre 2399 | D:5 | Reached XP level 7. HP: 8/37 MP: 9/18 2546 | D:5 | Found a statue of an orb of winter. 2838 | D:5 | Reached XP level 8. HP: 42/42 MP: 9/19 3097 | D:5 | Identified a scroll of acquirement 3097 | D:5 | Acquired the ring "Meuvu" {rF+ rN+ MP+11 Str+6} 3143 | D:4 | Reached skill level 1 in Fighting 4047 | D:6 | Encountered Maggie 4053 | D:6 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic D:2: layout_basic D:3: layout_basic, serial_shops, shop_fountains D:4: layout_loops_ring D:5: layout_loops_cross, minmay_temple_entry_junction D:6: layout_basic, grunt_temple_overflow_growth_and_decay, uniq_maggie D:7: layout_gridville, mainiacjoe_overflow_cross_hatched, grunt_ministairs_12 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 | 7.6 Stealth | 3 4 | 4.0 Spellcasting | 4 6 7 | 7.3 Translocations | 1 3 4 | 4.7 Alchemy | 1 3 4 | 4.3 Dodging | 3 | 3.3 Fighting | 1 | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 3 | | 1 || 4 Melee: Unarmed | 3 | | || 3 Dagger | | | 1 || 1 Cast: Magic Dart | 69 | 64 | 83 || 216 Fulminant Prism | | 2 | 3 || 5 Iskenderun's Myst | | 2 | 6 || 8 Searing Ray | | 1 | 6 || 7 Drink: Curing | | 1 | || 1 Magic | | 1 | || 1 Read: Teleportation | | | 1 || 1 Summoning | | | 1 || 1 Enchant weapon | | | 1 || 1 Acquirement | | | 1 || 1 Armour: Robe | 10 | 12 | 18 || 40 Dodge: Dodged | 5 | 11 | 12 || 28