Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12243386056166611543 36 PiratePeteNZ the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 7, 2026. Slain by Terence ... wielding a +0 short sword (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1478 turns). PiratePeteNZ the Conjurer (Deep Elf Conjurer) Turns: 1478, Time: 00:02:36 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 19% Magic: 1/9 EV: 11 Int: 24 God: Gold: 36 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} Skills: * Level 3.0 Dodging + Level 2.9 Stealth + Level 3.2 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% 2d2 16% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Borgnjor's Revivificati Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 short sword; 5 stones You see here a +0 club. You encounter Terence the Veteran. He is wielding a +0 short sword. Terence shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. You encounter a goblin. It is wielding a +0 dagger. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. Terence misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #### ##.....## #........# .#.## ##.......# ##.#.##### #...####.........####......# .......'.........'.....<...# #...####.........####....#.# ##.## ##.......## #..#.#.# #### ##.....## #.#..#.# . ##...#######.#.##.# # #'##.@...#......# .##@###.#.#.##.# ##. #.#......# #g###.###.#### #.#.......# ..#.#.##### #.#.#.# #.#.#.# ....# You could see Terence and a goblin. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 7 endoplasms 4 jackals (D:1) A quokka (D:2) 3 ball pythons (D:2) 2 bats 2 goblins 7 kobolds 7 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 350 | D:1 | Found Dueneo Pana's Armour Shoppe. 1126 | D:2 | Reached skill level 5 in Conjurations 1126 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1129 | D:2 | Learned a level 2 spell: Searing Ray 1471 | D:2 | Encountered Terence 1478 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, serial_shops, nicolae_shop_tiny_waterfront D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Stealth | | 2.9 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 72 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 5