Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 5898770339098719198 40 PiratePeteNZ the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on June 19, 2026. Slain by a sleepcap (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (1224 turns). PiratePeteNZ the Magician (Djinni Conjurer) Turns: 1224, Time: 00:02:09 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 23 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of enchant armour {unknown} j - a scroll of vulnerability {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of enlightenment {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy * Level 0.9 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Sandblast Erth 34% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sleepcap is heavily damaged. The sleepcap closely misses you. The magic dart hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You miscast Searing Ray. Nothing appears to happen. The sleepcap closely misses you. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. You die... ...... .... . .... .. ... ... #.. .... #.# ..... #######f#.!.... ..†....@....... ############### You could see a sleepcap. Vanquished Creatures 3 dart slugs (D:1) 7 hobgoblins (D:1) 3 quokkas 6 ball pythons (D:1) A bat (D:1) 4 endoplasms (D:1) 2 frilled lizards (D:1) 5 goblins (D:1) 5 kobolds (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PiratePeteNZ the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | PiratePeteNZ set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 222 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 571 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 571 | D:1 | Learned a level 1 spell: Sandblast 1224 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, serial_bayou, serial_bayou_lagoon_a, serial_bayou_lake_a, serial_bayou_pond_c, serial_bayou_pond_d, serial_bayou_shore_b, serial_bayou_shore_a, minmay_unequal D:2: cheibrodos_greedy_goblins, layout_basic, serial_shops, nicolae_shop_gaudy_bauble Action || total ---------------------------++------- Attack: Normal || 8 Melee: Short sword || 8 Cast: Magic Dart || 84 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 4