Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11626246739560385549 387644 PiratePeteNZ the Eclecticist (level 22, -7/170 HPs) Began as a Purple Draconian Earth Elementalist on July 6, 2026. Was the Champion of Qazlal. Mangled by a guardian sphinx (9 damage) ... on level 5 of the Vaults. The game lasted 03:23:52 (43349 turns). PiratePeteNZ the Eclecticist (DrEE) Turns: 43349, Time: 03:23:52 Health: -7/170 AC: 20 Str: 16 XL: 22 Next: 3% Magic: 45/45 EV: 16 Int: 29 God: Qazlal [******] Gold: 989 SH: 0 Dex: 13 Spells: 2/59 levels left rFire + . . (50%) Y - +11 demon trident "Zyanearphaph" {flame, Fly Will+} rCold . . . (100%) M - +5 kite shield {Reflect} rNeg . . . (100%) g - +2 hat {Will+} rPois + (33%) v - +2 cloak {Will+} rElec . (100%) R - +2 pair of gloves {Str+3} rCorr . (100%) o - +2 pair of boots {Earth} SInv . u - amulet of Vitality {Regen++ RegenMP++} Will +++++ y - ring of Pagotil {rPois AC+4 Int+3} Stlth + P - ring "Utanwut" {^Contam Int+3 Slay+4} HPRegen 2.08/turn MPRegen 1.09/turn %: repel missiles, reflection @: confused, brilliant, ambrosia-drunk, protected from fire, corroded (-6), flying, studying Dodging, invisible A: nullifying breath, AC +11, unfitting armour, strong-willed 1, cold-blooded, armoured tail 1, inviolate magic, horns 1, persistent drain }: 2/15 runes: serpentine, barnacled a: Nullifying Breath (1%), Renounce Religion (0%), Upheaval (0%), Elemental Force (1%), Disaster Area (13%) You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 9 branches of the dungeon, and saw 39 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 2 times. You also visited: Ossuary. You collected 4600 gold pieces. You spent 3611 gold pieces at shops. Inventory: Hand Weapons e - a +1 dagger of protection l - the +9 staff of Olgreb {rPois∞} (You found it on level 5 of the Dungeon) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. s - the +4 rapier of Qaox {flame, rPois Str+2 Int+8} (You found it on level 9 of the Dungeon) rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+8: It affects your intelligence (+8). It cannot be enchanted further. C - the +8 hand axe of Ugef {flame, *Corrode Will+++ Int-4 SInv} (You found it on level 3 of the Lair of Beasts) *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. U - the +8 broad axe of the Pharaoh's Fist {freeze, rPois rC+++ Int-4} (You found it on level 13 of the Dungeon) rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). It cannot be enchanted further. W - the +13 scythe of Curses {drain, curses, ^Drain} (You found it on level 14 of the Dungeon) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. Y - the +11 demon trident "Zyanearphaph" (weapon) {flame, Fly Will+} (You took it off a hell knight on level 1 of the Depths) Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. Missiles a - 5 datura-tipped darts m - 36 boomerangs p - 34 curare-tipped darts q - 51 poisoned darts E - 7 throwing nets I - 4 atropa-tipped darts Armour f - a +1 pair of gloves g - a +2 hat of willpower (worn) h - the +1 pair of boots of Xivot {Str-5 Int+4 SInv Stlth+} (You acquired it in the Necropolis) Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. o - a +2 pair of boots of earth (worn) v - a +2 cloak of willpower (worn) B - an orb of glass F - a +2 hat of intelligence M - a +5 kite shield of reflection (worn) R - a +2 pair of gloves of strength (worn) S - a +1 pair of boots of flying Magical Staves d - a staff of cold r - a staff of air D - a staff of fire O - a staff of earth Jewellery b - an amulet of the acrobat i - a +6 ring of intelligence j - a ring of flight k - a +6 ring of dexterity n - a ring of resist corrosion u - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 11 of the Dungeon) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. w - an amulet of wildshape x - a ring of wizardry y - the ring of Pagotil (worn) {rPois AC+4 Int+3} (You found it on level 2 of the Lair of Beasts) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). A - a +6 ring of strength G - an amulet of dissipation H - an amulet of faith J - a ring of positive energy K - the amulet of Emofim {Spirit rElec rCorr Str+3} (You found it on level 2 of the Elven Halls) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). L - a ring of willpower N - a ring of willpower P - the ring "Utanwut" (worn) {^Contam Int+3 Slay+4} (You bought it in a shop on level 2 of the Snake Pit) [ring of slaying] ^Contam: It causes magical contamination when unequipped. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Q - an amulet of reflection T - a +5 ring of evasion V - a ring of protection from fire X - an amulet of magic regeneration Z - a ring of protection from fire Talismans c - a storm talisman t - the quill talisman "Upi Miy" {Fly rElec} (You found it on level 10 of the Dungeon) [quill talisman] Fly: It grants you flight. rElec: It insulates you from electricity. z - a dragon-coil talisman Wands d - a wand of digging (18) p - a wand of polymorph (12) c - a wand of roots (36) e - a wand of charming (9) a - a wand of flame (75) b - a wand of quicksilver (12) f - a wand of mindburst (16) Scrolls i - 13 scrolls of identify t - 2 scrolls of teleportation x - 5 scrolls of amnesia W - a scroll of brand weapon p - 11 scrolls of poison w - 11 scrolls of enchant weapon I - 6 scrolls of immolation s - 4 scrolls of butterflies g - 6 scrolls of fog r - 7 scrolls of revelation V - 7 scrolls of vulnerability b - a scroll of blinking S - a scroll of silence T - a scroll of torment a - a scroll of enchant armour Potions g - 3 potions of magic m - 6 potions of might e - 8 potions of enlightenment c - 16 potions of curing a - a potion of ambrosia A - 4 potions of attraction L - 7 potions of lignification b - 3 potions of brilliance h - 5 potions of haste r - 8 potions of resistance i - 2 potions of invisibility C - a potion of cancellation B - 2 potions of berserk rage Miscellaneous h - a +0 phantom mirror g - a +1 Gell's gravitambourine (2/2) Skills: + Level 8.8 Fighting * Level 7.7(9.3) Polearms + Level 8.1(9.5) Staves + Level 0.1 Throwing * Level 14.0 Dodging + Level 6.9 Stealth + Level 11.4 Shields - Level 0.2 Unarmed Combat + Level 19.0 Spellcasting + Level 15.3 Conjurations + Level 7.0 Summonings + Level 4.7 Translocations + Level 12.4 Fire Magic + Level 7.8 Ice Magic * Level 10.2 Air Magic + Level 13.4 Earth Magic + Level 8.2 Alchemy + Level 7.9 Invocations + Level 7.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Mercury Arrow Conj/Alch 100% 2d11 1% 2 d - Brom's Barrelling Bo Conj/Erth 100% 2d14 1% 4 e - Passwall Erth 100% N/A 1% 3 f - Freezing Cloud Conj/Ice/Air 47% 6-21 1% 5 g - Iskenderun's Mystic Conj/Tloc 91% 2d18 (+2d11% 4 h - Fulminant Prism Conj/Alch 48% 3d21 1% 4 i - Hailstorm Conj/Ice 97% 3d15 1% 3 j - Iskenderun's Battles Conj/Frge 83% 2d16 1% 4 k - Fireball Conj/Fire 52% 3d20 1% 5 l - Frozen Ramparts Ice 100% 1d16 1% 3 m - Petrify Alch/Erth 58% N/A 1% 4 n - Conjure Ball Lightni Conj/Air 50% 3x3d17 2% 6 o - Starburst Conj/Fire 52% 6d14 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Blink Tloc 100% N/A 1% 2 Call Imp Summ 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Kinetic Grapnel Frge 100% 1d8 3% 1 Slow Hex 100% N/A 3% 1 Soul Splinter Necr 100% N/A 3% 1 Construct Spike Launche Frge 82% 2d6 4% 2 Grave Claw Necr 82% 2d12 4% 2 Jinxbite Hex 82% 2d3 4% 2 Call Canine Familiar Summ 80% N/A 1% 3 Inner Flame Hex/Fire 77% N/A 1% 3 Maxwell's Portable Pile Tloc 70% (3-9)d7 1% 3 Swiftness Air 92% N/A 1% 3 Eringya's Surprising Cr Summ 80% N/A 1% 4 Leda's Liquefaction Alch/Erth 58% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Arcjolt Conj/Air 50% 1d60 1% 5 Detonation Catalyst Fire/Alch 92% 2d11 1% 5 Cigotuvi's Putrefaction Necr/Air 72% N/A 3% 4 Forge Lightning Spire Air/Frge 72% 3d10 3% 4 Orb of Destruction Conj 54% 9d14 4% 7 Borgnjor's Vile Clutch Necr/Erth 50% N/A 5% 5 Permafrost Eruption Ice/Erth 58% 2x4d12 5% 6 Martyr's Knell Necr/Summ 64% N/A 7% 4 Confusing Touch Hex 41% N/A 9% 3 Gloom Hex/Necr 82% N/A 9% 3 Launch Clockwork Bee Frge 41% N/A 9% 3 Sigil of Binding Hex 41% N/A 9% 3 Tukima's Dance Hex 41% N/A 9% 3 Dimensional Bullseye Hex/Tloc 29% N/A 11% 4 Hoarfrost Cannonade Ice/Frge 33% 3d8/3d16 16% 5 Metabolic Englaciation Hex/Ice 33% N/A 16% 5 Magnavolt Erth/Air 60% 4d21 19% 7 Animate Dead Necr 41% N/A 28% 4 Dispel Undead Necr 41% 3d16 28% 4 Lehudib's Crystal Spear Conj/Erth 64% 10d15 45% 8 Dispersal Tloc 35% N/A 54% 6 Gell's Gavotte Tloc 35% 2d(27-40) 54% 6 Nazja's Percussive Temp Frge 20% 4d7 63% 5 Ozocubu's Refrigeration Ice 41% 4d16 69% 7 Fulsome Fusillade Conj/Alch 48% (3-5)d17 83% 8 Sphinx Sisters Hex/Summ 32% N/A 99% 7 Splinterfrost Shell Ice/Frge 33% 6d12 99% 7 Infestation Necr 20% N/A 100% 8 Summon Horrible Things Summ 40% N/A 100% 8 Polar Vortex Ice 41% 12d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (1/4) D:15 Ossuary (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 * D:6 * D:7 * D:8 (** D:11 [ D:12 * D:13 ** Orc:2 :(:[[= Elf:2 [: Snake:2 :=: Snake:4 (: Vaults:1 ([!(*: Vaults:4 : Portals: Hell: Depths:1 Pandemonium: Depths:1 Trove: Snake:2 (give 2 scrolls of acquirement) Annotations: Elf:2 grandjackal's ghost, adept MfGl Vaults:5 Sojobo Innate Abilities, Weirdness & Mutations You can breathe blasts of antimagic. Your rich purple scales are hard. (AC +11) You cannot fit into any form of body armour or wear helmets. You are strong-willed. (Will+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your magical power and effects resist disruption. You have a pair of small horns on your head. Your health recovers twice as slowly from being drained. Message History * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. There is a metal staircase leading up, spattered with blood here. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The vault sentinel blows a loud note on a signal horn! The stone giant is engulfed in blazing flames. The stone giant throws a large rock. The large rock misses you. You hear a shout! You hear a deafening roar! You hear a shout! x4 Press: ? - help, Dir - look around, f - activate You fade further into invisibility. The vault guard's inner flame fades away. The guardian sphinx is engulfed in blazing flames. The guardian sphinx mutters an ancient curse at you. Something smites you! * * * LOW HITPOINT WARNING * * * Sojobo barks, "Your form is terrible!" The vault warden is engulfed in blazing flames. You are confused. You feel invigorated. You hear a shout! The guardian sphinx is engulfed in blazing flames. You hear a shout! The war gargoyle is engulfed in blazing flames. The fire giant casts a spell at you. The fireball explodes! The fireball engulfs you!! Your resistance to physical damage fades away. You feel protected from fire. * * * LOW HITPOINT WARNING * * * You hear a shout! You hear a shout! x2; You hear two shouts! Sojobo mumbles some strange words. You bump into the heavily etched metal wall. The vault guard's inner flame fades away. The air elemental is engulfed in blazing flames. The guardian sphinx bites you! * * * LOW HITPOINT WARNING * * * The guardian sphinx misses you. The guardian sphinx claws you! You die... . #....#..... #'#....#...!. ###p#....#.... ............ ###.)..)...########### ...))C.)p.Cp.H@○...^.. ....).<