Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4664315022383794701 2 PossibleHamster the Apothecary (level 1, 13/13 HPs) Began as a Merfolk Alchemist on Apr 28, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (62 turns). PossibleHamster the Apothecary (Merfolk Alchemist) Turns: 62, Time: 00:00:54 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 3/3 EV: 11 Int: 14 God: Gold: 26 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons b - a +2 mace of protection Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 36% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a bat. Found 15 gold pieces. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (asleep) Poisonous fumes billow around the endoplasm! The endoplasm is poisoned. The endoplasm quivers. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (moderately wounded, poisoned) Poisonous fumes billow around the endoplasm! The endoplasm looks even sicker. The endoplasm jiggles. The endoplasm attacks as it pursues you! The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! Found 25 gold pieces and a runed mace. The bat barely misses you. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: a bat Poisonous fumes billow around the bat! The bat is poisoned. The bat completely misses you. You kill the bat! You see here a bat corpse. Magic restored. You now have 15 gold pieces. You now have 26 gold pieces (gained 11). You see here a +2 mace of protection. b - a +2 mace of protection Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##......###.....###### ###........#...........# ß..........†............ ..##.................... .##.........#........... '#...................... '#...................... ⌠##........#............ <⌠+.........#...@....... ⌠##..............#...... +# ..:........#..##. ............## .........### .........# $#.......# #.......# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PossibleHamster the Merfolk Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 62 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, hellmonk_ecumenical_altar_heavens_door Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Poisonous Vapours || 3 Dodge: Dodged || 3