ASSERT(fp) in 'command.cc' at line 1149 failed. (Failed to open 'crawl_manual.txt'!) Version: Dungeon Crawl Stone Soup 0.28-a0-1112-g5c4f51b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10273592461280717988, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name PublicAnimeNo1 -rc /var/dcss/gamedata/dcss-trunk/rc-files/PublicAnimeNo1.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/PublicAnimeNo1.macro -morgue /var/dcss/gamedata/dcss/morgue/PublicAnimeNo1/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/PublicAnimeNo1:2021-12-10.22:44:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7563f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x75d637]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x756860]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f3b34f0b4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f3b352b1269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x75cdf9] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12AssertFailedPKcS0_iS0_z+0x188) [0x75cf88]: AssertFailed(char const*, char const*, int, char const*, ...) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x751ef0] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x1ec) [0x752cdc]: show_help(int, std::__cxx11::basic_string, std::allocator >) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x973) [0xd4d803]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xd4c26a] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xd4c9b5] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x17e) [0x6b777e]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f3b34ef6840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6b81f9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". 0x00007f3b352b0f2a in ?? () #0 0x00007f3b352b0f2a in ?? () No symbol table info available. #1 0x0000000000756275 in ?? () No symbol table info available. #2 0x00007f3b36b486b8 in ?? () No symbol table info available. #3 0xe9dc6b81b7a53900 in ?? () No symbol table info available. #4 0x00007ffe990844a0 in ?? () No symbol table info available. #5 0x00007ffe990844b0 in ?? () No symbol table info available. #6 0x00007f3b3529b540 in ?? () No symbol table info available. #7 0x000000000075cd40 in ?? () No symbol table info available. #8 0x00007ffe990844b0 in ?? () No symbol table info available. #9 0xe9dc6b81b7a53900 in ?? () No symbol table info available. #10 0x00006c616d726f6e in ?? () No symbol table info available. #11 0x0000000001ac55d0 in ?? () No symbol table info available. #12 0x3220686361747461 in ?? () No symbol table info available. #13 0x0000000039343735 in ?? () No symbol table info available. #14 0x0000000000000000 in ?? () No symbol table info available. [Inferior 1 (process 25749) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 2 Level id: Lair:2 Level build method = , level layout type = rooms, absdepth0 = 11 Level vaults: layout_gridlike palyth_hydra_swamp_entry nicolae_spider_entry_non_spiders gammafunk_ghost_cemetery grunt_megastairs_4 serial_bayou_shore_a uniq_urug Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (lightly damaged, 92% to hit) The searing ray hits the gargoyle but does no damage. The gargoyle is lightly damaged. (Press . to maintain the ray.) The gargoyle hits you with a +0 mace! The searing ray hits the gargoyle. The gargoyle is moderately damaged. The gargoyle closely misses you. The searing ray hits the gargoyle. The gargoyle is moderately damaged. The gargoyle closely misses you. The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. You finish channelling your searing ray. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The gargoyle hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 mace (moderately damaged, 92% to hit) The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. (Press . to maintain the ray.) The gargoyle closely misses you. The searing ray hits the gargoyle. The gargoyle is heavily damaged. The gargoyle closely misses you. The searing ray hits the gargoyle but does no damage. The gargoyle is heavily damaged. The gargoyle barely misses you. The searing ray hits the gargoyle. The gargoyle is severely damaged. You finish channelling your searing ray. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You slash the gargoyle! You destroy the gargoyle! Vehumet accepts your kill. You feel your power returning. You hit the orc. You kill the orc! Vehumet accepts your kill. You see here a +0 whip. You start resting. You start resting. HP restored. Magic restored. A centaur warrior zombie is nearby! A centaur warrior zombie is nearby! A centaur warrior zombie is nearby! You slash the centaur warrior zombie! The centaur warrior zombie is moderately damaged. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you but does no damage. You completely miss the centaur warrior zombie. The centaur warrior zombie is moderately damaged. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie closely misses you. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you. You hit the centaur warrior zombie. You tail-slap the centaur warrior zombie. The centaur warrior zombie is moderately damaged. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie closely misses you. The centaur warrior zombie hits you. The centaur warrior zombie misses you. You slash the centaur warrior zombie! The centaur warrior zombie is heavily damaged. The centaur warrior zombie misses you. The centaur warrior zombie kicks you. You slash the centaur warrior zombie! You tail-slap the centaur warrior zombie. The centaur warrior zombie is severely damaged. The centaur warrior zombie barely misses you. The centaur warrior zombie kicks you but does no damage. The centaur warrior zombie barely misses you. The centaur warrior zombie kicks you but does no damage. You hit the centaur warrior zombie but do no damage. The centaur warrior zombie is severely damaged. The centaur warrior zombie completely misses you. The centaur warrior zombie barely misses you. The centaur warrior zombie misses you. The centaur warrior zombie kicks you but does no damage. You hit the centaur warrior zombie but do no damage. You tail-slap the centaur warrior zombie, but do no damage. The centaur warrior zombie is severely damaged. The centaur warrior zombie hits you. The centaur warrior zombie kicks you but does no damage. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you but does no damage. You slash the centaur warrior zombie! The centaur warrior zombie is almost destroyed. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you but does no damage. You slash the centaur warrior zombie! You destroy the centaur warrior zombie! Vehumet accepts your kill. No target in view! Found a staircase to the Orcish Mines. An orc is nearby! An orc is nearby! An orc is nearby! The orc misses you. You slash the orc! You kill the orc! Vehumet accepts your kill. Vehumet offers you knowledge of Eringya's Noxious Bog. Things that are here: a +0 hand axe; a +0 ring mail; an orc corpse An orc comes into view. It is wielding a +0 hand axe. The orc shouts! An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! The orc hits you but does no damage. You slash the orc! You kill the orc! Vehumet accepts your kill. No target in view! No target in view! Found an escape hatch in the floor. There is an open door here. Things that are here: a +0 flail; an orc corpse There is an open door here. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! An orc is nearby! An orc is nearby! The orc shouts! Found a stone staircase leading down. The orc closely misses you. You hit the orc. The orc is moderately wounded. The orc closely misses you. You barely miss the orc. You tail-slap the orc, but do no damage. The orc is moderately wounded. The orc barely misses you. You barely miss the orc. The orc is moderately wounded. The orc barely misses you. x2 You slash the orc! You kill the orc! Vehumet accepts your kill. No target in view! Things that are here: a +0 club; a +0 chain mail; an orc corpse Found a stone staircase leading down. w - a ring of magical power You now have 622 gold pieces (gained 21). There is a large open door here. There is a large open door here. Found a robe. There is an open door here. You pick up a book of Iron and begin reading... You add the spells Blade Hands and Iron Shot to your library. A wyvern comes into view. Found 13 gold pieces. The wyvern hisses angrily. The wyvern bites you! You closely miss the wyvern. The wyvern bites you but does no damage. x2 You slash the wyvern! The wyvern is moderately wounded. The wyvern bites you! You closely miss the wyvern. Your tail-slap misses the wyvern. The wyvern is moderately wounded. The wyvern closely misses you. The wyvern bites you! The wyvern bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (moderately wounded, 83% to hit) The searing ray hits the wyvern! The wyvern is severely wounded. (Press . to maintain the ray.) The wyvern bites you but does no damage. The searing ray hits the wyvern. The wyvern is severely wounded. The wyvern hisses menacingly. The wyvern bites you. The wyvern bites you but does no damage. The searing ray misses the wyvern. The wyvern bites you but does no damage. The searing ray hits the wyvern. The wyvern is almost dead. You finish channelling your searing ray. The wyvern completely misses you. The wyvern barely misses you. The wyvern closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (almost dead, 83% to hit) The searing ray hits the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You start resting. Magic restored. You start resting. HP restored. This spell is dangerous to cast! Memorise Iron Shot, consuming 6 spell levels and leaving 1? You start memorising the spell. You continue memorising. x6 You finish memorising. Spell assigned to 'h'. An acid dragon is nearby! An acid dragon is nearby! The magic dart hits the acid dragon. The acid dragon is lightly wounded. The acid dragon roars! The magic dart hits the acid dragon but does no damage. The acid dragon is lightly wounded. The acid dragon spits acid at you. The splash of acid misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (lightly wounded, catching its breath, 83% to hit) The searing ray hits the acid dragon! The acid dragon is heavily wounded. (Press . to maintain the ray.) The searing ray hits the acid dragon! The acid dragon is almost dead. The acid dragon spits acid at you. The splash of acid hits you! You resist. The searing ray hits the acid dragon. You kill the acid dragon! Vehumet accepts your kill. You start resting. HP restored. You start resting. Magic restored. You now have 635 gold pieces (gained 13). Found a scale mail. Found an escape hatch in the ceiling. You now have 654 gold pieces (gained 19). Found a hand axe. You now have 676 gold pieces (gained 22). There is an open door here. You now have 689 gold pieces (gained 13). There is an open door here. There is an open door here. You now have 704 gold pieces (gained 15). There is an open door here. There is an open door here. There is a large open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 hand axe. Things that are here: a +0 scimitar of flaming; a +0 robe There is a stone staircase leading up here. There is an open door here. There is an open door here. You see here a +0 whip. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:10 @ (x,y), ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a scroll of amnesia. There is a stone staircase leading up here. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:12, ? - help) What level of the Lair of Beasts? (default 1, ? - help) You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A cyan ugly thing is nearby! The magic dart hits the cyan ugly thing. The cyan ugly thing is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyan ugly thing Aim: a cyan ugly thing (lightly wounded, 83% to hit) The searing ray hits the cyan ugly thing! The cyan ugly thing is lightly wounded. (Press . to maintain the ray.) The searing ray hits the cyan ugly thing. The cyan ugly thing is lightly wounded. The cyan ugly thing punches you. The cyan ugly thing shocks you. You resist. The searing ray hits the cyan ugly thing. The cyan ugly thing is lightly wounded. The cyan ugly thing closely misses you. The searing ray hits the cyan ugly thing! The cyan ugly thing is moderately wounded. You finish channelling your searing ray. The cyan ugly thing punches you! The cyan ugly thing shocks you. You resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cyan ugly thing! The cyan ugly thing is heavily wounded. The cyan ugly thing is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cyan ugly thing. The cyan ugly thing is heavily wounded. The cyan ugly thing is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyan ugly thing Aim: a cyan ugly thing (heavily wounded, 64% to hit) You hear a mighty clap of thunder! The bolt of lightning hits the cyan ugly thing! The cyan ugly thing resists. The cyan ugly thing is severely wounded. Casting: Lightning Bolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lightning Bolt (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cyan ugly thing Aim: a cyan ugly thing (severely wounded, 64% to hit) You hear a mighty clap of thunder! The bolt of lightning hits the cyan ugly thing! The cyan ugly thing resists. The cyan ugly thing is severely wounded. Casting: Lightning Bolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You start resting. HP restored. You start resting. Magic restored. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:10 @ (x,y), ? - help) You climb downwards. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:10, ? - help) You climb upwards. There is a stone staircase leading down here. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:9, ? - help) There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, slAvIk159's ghost, novice HOMo There is a stone staircase leading down here. You see here a +0 rapier. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:8, ? - help) What level of the Lair of Beasts? (default 1, ? - help) Things that are here: a +0 animal skin; a +1 glaive There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! Found a potion of curing. Found a stone staircase leading down. There is a staircase back to the Dungeon here. m - 2 potions of curing (gained 1) C - a scroll of summoning h - 2 potions of lignification (gained 1) D - a grey potion A water moccasin comes into view. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin misses you. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin bites you. You slash the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. No target in view! Magic restored. You now have 724 gold pieces (gained 20). Found a glowing leather armour. x - 4 scrolls of amnesia (gained 1) A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! Found 22 bolts. Found 16 bolts. The helpless bullfrog fails to defend itself. You slice the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. No target in view! You open the door. A yak comes into view. There is an open door here. A yak is nearby! A yak is nearby! 2 yaks come into view. 2 yaks come into view. The yak bellows! x3 The yak completely misses you. The yak gores you. The yak bellows! The yak bellows! You slash the yak! Your tail-slap misses the yak. The yak is moderately wounded. You barely miss the yak. The yak gores you but does no damage. You barely miss the yak. You tail-slap the yak. The yak is lightly wounded. You hit the yak. The yak closely misses you. The yak gores you but does no damage. The yak closely misses you. You slash the yak! The yak is heavily wounded. You slash the yak! The yak completely misses you. The yak gores you but does no damage. You hit the yak. You tail-slap the yak. The yak is almost dead. You hit the yak. x2; The yak barely misses you. The yak gores you but does no damage. The yak gores you! The yak gores you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. The yak is moderately wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall! The yak is heavily wounded. The mystic blast hits the yak. The yak is lightly wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall! The yak is moderately wounded. The mystic blast hits the yak!! You kill the yak! Vehumet accepts your kill. The mystic blast hits the yak!! You kill the yak! Vehumet accepts your kill. The mystic blast hits the yak! The yak is severely wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall! The yak is severely wounded. The yak gores you but does no damage. You slash the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 1! You slash the yak! The yak is severely wounded. You closely miss the yak. The yak gores you. The yak barely misses you. You hit the yak. The yak is severely wounded. You hit the yak. The yak closely misses you. The yak gores you but does no damage. The yak gores you. The yak gores you but does no damage. You closely miss the yak. The yak is severely wounded. You hit the yak. The yak barely misses you. The yak closely misses you. You barely miss the yak. The yak is severely wounded. You slash the yak! The yak closely misses you. The yak gores you! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. HP restored. You see here a yak corpse. A cane toad comes into view. A cane toad is nearby! A cane toad is nearby! A cane toad is nearby! The magic dart hits the cane toad but does no damage. The cane toad croaks. The magic dart hits the cane toad but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (85% to hit) The searing ray hits the cane toad. The cane toad is lightly wounded. (Press . to maintain the ray.) A cane toad comes into view. The cane toad stings you but does no damage. The searing ray hits the cane toad. The cane toad is moderately wounded. The cane toad croaks. The cane toad stings you! The searing ray hits the cane toad. The cane toad is moderately wounded. The cane toad stings you! You are poisoned. The cane toad poisons you! The searing ray hits the cane toad! The cane toad is heavily wounded. You finish channelling your searing ray. You feel very sick. The cane toad stings you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (heavily wounded, 85% to hit) The searing ray hits the cane toad. The cane toad is heavily wounded. (Press . to maintain the ray.) You feel very sick. The cane toad stings you! The cane toad stings you. The searing ray hits the cane toad. The cane toad is severely wounded. You feel very sick. The searing ray hits the cane toad! The cane toad is almost dead. You feel very sick. The cane toad stings you. The cane toad stings you! You feel sick. You closely miss the cane toad. The cane toad is almost dead. You feel sick. The cane toad stings you but does no damage. x2 The cane toad stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is moderately wounded. The cane toad is knocked back by the mystic blast. The mystic blast hits the cane toad. The cane toad is almost dead. The cane toad is knocked back by the mystic blast. You feel sick. You feel sick. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall! The cane toad is severely wounded. The mystic blast hits the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You feel sick. You have reached level 12! You feel clever. Your scales feel tougher. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (severely wounded, 100% to hit) The sticky flame hits the cane toad! The cane toad is almost dead. The cane toad is covered in liquid flames! You feel sick. The cane toad burns! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. You now have 734 gold pieces (gained 10). E - a ring of willpower Found a knobbly glowing staff. You see here a staff of fire. f - 3 potions of brilliance (gained 1) A basilisk comes into view. A basilisk is nearby! The basilisk hisses angrily. You barely miss the basilisk. The basilisk barely misses you. You slash the basilisk! The basilisk is moderately wounded. The basilisk gazes at you. You resist with some effort. The basilisk misses you. You completely miss the basilisk. The basilisk is moderately wounded. The basilisk gazes at you. You resist with some effort. You completely miss the basilisk. The basilisk is moderately wounded. The basilisk completely misses you. You miss the basilisk. The basilisk is moderately wounded. The basilisk barely misses you. The basilisk bites you but does no damage. You slash the basilisk! The basilisk is severely wounded. The basilisk gazes at you. You are slowing down. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (severely wounded, 100% to hit) The sticky flame hits the basilisk! The basilisk is almost dead. The basilisk is covered in liquid flames! The basilisk burns! x2 You kill the basilisk! Vehumet accepts your kill. You feel your power returning. Your limbs are stiffening. You start resting. You have turned to stone. You turn to flesh and can move again. You start waiting. Done waiting. Unknown command. Found a scale mail. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A bullfrog comes into view. A bullfrog is nearby! There is an open door here. A bullfrog comes into view. You closely miss the bullfrog. Your tail-slap misses the bullfrog. The bullfrog hits you. The bullfrog barely misses you. You barely miss the bullfrog. The bullfrog barely misses you. The bullfrog hits you but does no damage. You slash the bullfrog! The bullfrog is heavily wounded. The bullfrog barely misses you. The bullfrog completely misses you. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is severely wounded. You hit the bullfrog. The bullfrog misses you. The bullfrog barely misses you. The bullfrog hits you. The bullfrog barely misses you. You slash the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You slash the bullfrog! The bullfrog hits you but does no damage. You barely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you! The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. The bullfrog hits you but does no damage. You slash the bullfrog! You kill the bullfrog! Vehumet accepts your kill. Your Fighting skill increases to level 8! No target in view! HP restored. You now have 737 gold pieces (gained 3). You open the door. There is an open door here. There is an open door here. 2 yaks come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A yak comes into view. The yak bellows! x2 A yak comes into view. You hear a bellow! A yak comes into view. Found a helmet. Found a runed hunting sling. The yak bellows! You hit the yak. The yak is lightly wounded. The yak gores you but does no damage. You hit the yak. You tail-slap the yak. The yak is lightly wounded. You hit the yak. The yak completely misses you. The yak closely misses you. You slash the yak! The yak is heavily wounded. You hit the yak. The yak completely misses you. The yak closely misses you. You slash the yak! You tail-slap the yak. The yak is severely wounded. You hit the yak but do no damage. The yak barely misses you. x2 The yak gores you! You slash the yak! The yak is severely wounded. You slash the yak! The yak gores you. You slash the yak! You kill the yak! Vehumet accepts your kill. You barely miss the yak. The yak gores you but does no damage. The yak completely misses you. The yak closely misses you. Your Axes skill increases to level 4! Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant. The plant begins to die. The plant is lightly damaged. The mystic blast hits the yak. The yak is lightly wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is heavily wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. You hit the yak. The yak is almost dead. The yak misses you. You slash the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak closely misses you. The yak barely misses you. Your Translocations skill increases to level 4! Your Earth Magic skill increases to level 2! You barely miss the yak. Your tail-slap misses the yak. The yak is heavily wounded. You barely miss the yak. A nearby plant withers and dies. The yak closely misses you. The yak gores you but does no damage. You hit the yak. The yak is heavily wounded. You hit the yak. x2; The yak closely misses you. The yak completely misses you. The yak gores you but does no damage. You slice the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You closely miss the yak. You barely miss the yak. The yak barely misses you. The yak gores you. The yak closely misses you. The yak gores you. You hit the yak. You tail-slap the yak. The yak is severely wounded. You slash the yak! The yak misses you. x2 You slash the yak! The yak is almost dead. You slash the yak! The yak barely misses you. The yak closely misses you. You hit the yak. You kill the yak! Vehumet accepts your kill. You closely miss the yak. The yak closely misses you. The yak misses you. You slash the yak! You kill the yak! Vehumet accepts your kill. You now have 752 gold pieces (gained 15). You now have 758 gold pieces (gained 6). A cane toad comes into view. A cane toad is nearby! A cane toad is nearby! Found a great sword and 11 gold pieces. The cane toad gives a loud, deep croak! You hear an angry hiss. Found an Everburning Encyclopedia. Found a stone staircase leading down. The cane toad stings you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (100% to hit) The sticky flame hits the cane toad. The cane toad is lightly wounded. The cane toad is covered in liquid flames! The cane toad burns! The cane toad stings you! You hit the cane toad but do no damage. The cane toad is lightly wounded. The cane toad burns! The cane toad misses you. The cane toad closely misses you. You barely miss the cane toad. The cane toad is moderately wounded. The cane toad burns! x2; The cane toad barely misses you. You slash the cane toad! The cane toad is severely wounded. The cane toad burns! The cane toad stings you but does no damage. x2 You slash the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Magic restored. Found a hunting sling. F - a scroll of fear You pick up an Everburning Encyclopedia and begin reading... You add the spells Conjure Flame and Ignite Poison to your library. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! Found a scroll of identify. No target in view! You see here 11 gold pieces. A water moccasin is nearby! You now have 769 gold pieces (gained 11). A water moccasin is nearby! The water moccasin barely misses you. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The sticky flame hits the water moccasin. The water moccasin is lightly wounded. The water moccasin is covered in liquid flames! The water moccasin burns! The water moccasin bites you. You barely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is moderately wounded. The water moccasin burns! The water moccasin barely misses you. The water moccasin bites you but does no damage. You slash the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. No target in view! G - a scroll of identify H - a +6 ring of intelligence m - 3 potions of curing (gained 1) Found an escape hatch in the floor. A cane toad comes into view. Drop what? 34/52 slots (_ for help) (? for menu, Esc to quit) You drop a ring of magical power. You drop a +6 ring of intelligence. A cane toad is nearby! The magic dart hits the cane toad. The cane toad is lightly wounded. The cane toad gives a loud, deep croak! A water moccasin comes into view. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. A komodo dragon comes into view. The magic dart hits the water moccasin. The water moccasin is heavily wounded. You barely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. You hit the cane toad. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The cane toad stings you. You are more poisoned. The cane toad poisons you! The water moccasin completely misses you. The cane toad stings you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon! The komodo dragon is moderately wounded. The komodo dragon is knocked back by the mystic blast. The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. The mystic blast hits the water moccasin! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. You feel extremely sick. You feel extremely sick. The cane toad barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon is knocked back by the mystic blast. The mystic blast hits the cane toad! The cane toad is almost dead. The cane toad is knocked back by the mystic blast. The mystic blast hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You feel very sick. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (almost dead, 85% to hit) The searing ray hits the cane toad. The cane toad is almost dead. The searing ray hits the komodo dragon. The komodo dragon is severely wounded. (Press . to maintain the ray.) You feel very sick. The searing ray misses the cane toad. The searing ray hits the komodo dragon! The komodo dragon is almost dead. You feel very sick. The cane toad misses you. The searing ray hits the cane toad. You kill the cane toad! Vehumet accepts your kill. You feel your power returning. The searing ray hits the komodo dragon. You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You feel sick. You start resting. You feel very sick. You feel sick. x7 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. Found a stone staircase leading down. You now have 776 gold pieces (gained 7). A bullfrog comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (asleep, 100% to hit) The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog croaks. The bullfrog hits you. You hit the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. x2 You slash the bullfrog! The bullfrog is almost dead. The bullfrog hits you but does no damage. The bullfrog closely misses you. You barely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. x2 You slash the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You open the door. There is an open door here. There is a staircase back to the Dungeon here. You open the door. There is an open door here. You see here a +1 vorpal hunting sling. You see here a +1 vorpal hunting sling. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - Lair:1, ? - help) You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. The wolf howls! x4 Found a club. There is a stone staircase leading up here. There are monsters nearby! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-1112-g5c4f51b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [PublicAnimeNo1] Species: Grey Draconian Job: Conjurer HP: 103/103; mods: 0/0 MP: 24/24; mod: 0 Stats: 13 (13) 35 (35) 9 (9) Position: (26, 21), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 33 | 8 | 1705 | 192/379 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 16 | 4 | 587 | 87/250 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 7 | 1901 | 237/476 Stealth | X | 0 | 0 | 8 | 1887 | 87/450 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 8 | 2464 | 324/535 Conjurations | X | 0 | 0 | 9 | 2771 | 521/525 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 16 | 4 | 581 | 81/250 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 16 | 3 | 567 | 143/283 Earth Magic | X | 1 | 16 | 2 | 176 | 70/106 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #114: 29 Attributes: #12: 776 #23: 13641 #24: -115499497 #49: 1565 Mutations: cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #24: +7 war axe of the Hated {vorpal, rElec rCorr Str+4} eq slot #2, inv slot #26: +2 hat eq slot #3, inv slot #17: +0 pair of gloves eq slot #4, inv slot #10: +0 pair of boots eq slot #7, inv slot #14: +6 ring of intelligence eq slot #8, inv slot #21: ring "Leovvy" {rPois Int+4} eq slot #9, inv slot #18: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##### #.#.##...# )..h..h@.# .....#...# ... #.h... . h....#.P ###.... ... ##...# .. ...# # .... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (37, 17): {{{{ CLASS: FogMachine pow_min: 8 spread_buildup_time: 1 listeners: spread_rate: 33 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 17 type: turn sub_type: tick delay_min: 25 buildup_turns: 0 listener_only: true delay_max: 25 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 1 at (39, 12): {{{{ CLASS: FogMachine pow_min: 8 spread_buildup_time: 1 listeners: spread_rate: 33 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 17 type: turn sub_type: tick delay_min: 25 buildup_turns: 0 listener_only: true delay_max: 25 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 2 at (44, 19): {{{{ CLASS: FogMachine pow_min: 8 spread_buildup_time: 1 listeners: spread_rate: 33 size_min: 2 size_max: 2 pow_max: 12 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 17 type: turn sub_type: tick delay_min: 25 buildup_turns: 0 listener_only: true delay_max: 25 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 1 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>> ERROR in 'tileweb.cc' at line 261: Socket write error: Bad file descriptor Recursive crash.