Punkdog the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of acid (5/15) (11, 1, D) a +0 scale mail a +0 shield a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a box of beasts (49, 37, D) a +4 hunting sling of velocity (50, 25, D) an uncursed staff of energy (50, 36, D) a sack of spiders (50, 37, D) a +2 scale mail of cold resistance (51, 25, D) an uncursed staff of earth (51, 36, D) an uncursed ring of protection from fire (51, 42, D) a black mamba corpse (52, 25, D) a +0 war axe (52, 36, D) a box of beasts (52, 37, D) a +2 hunting sling of velocity (53, 25, D) a +1 robe of positive energy (53, 36, D) a +1 plate armour of magic resistance (53, 37, D) a +1 scale mail of cold resistance (53, 42, D) a black mamba corpse (still there?) a spiny frog corpse (still there?) (53, 43, D) a water moccasin corpse (53, 44, D) a bullfrog corpse (54, 25, D) the Papyrus of Evil Boosts Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Animate Dead Necromancy 4 Trog disapproves of the use of such an item. (54, 36, D) the +0 helmet of Tartarus {rC+ Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (54, 44, D) a +4 antimagic scimitar (57, 43, D) a cursed +0 long sword a +0 robe (57, 44, D) a +2 trident of venom (58, 42, D) a +0 demon trident (58, 44, D) a +2 short sword of freezing a +0 robe (59, 36, D) a phial of floods (59, 37, D) an uncursed ring of magical power (60, 36, D) a +2 scale mail of fire resistance (61, 16, D) a +0 quarterstaff (61, 26, D) a box of beasts (61, 36, D) an uncursed staff of air (61, 37, D) a +3 plate armour of cold resistance (62, 0, D) a +2 naga barding of flying (62, 1, D) a +1 short sword of draining (62, 9, D) a +1 trident of piercing (62, 16, D) a +0 buckler a +0 short sword (62, 17, D) a fan of gales (62, 26, D) an uncursed staff of cold (62, 27, D) a sack of spiders (62, 36, D) an uncursed staff of summoning (62, 37, D) a +1 glaive of protection (63, 4, D) a +0 short sword a +0 buckler (63, 8, D) a box of beasts (63, 16, D) an uncursed staff of earth (63, 17, D) a +6 ring of dexterity (63, 26, D) the +10 war axe "Transmigrator" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (63, 27, D) a +3 scale mail of cold resistance (63, 36, D) a lamp of fire (63, 37, D) a fan of gales (64, 17, D) a +4 ring of evasion (64, 27, D) a +8 short sword of speed (64, 30, D) a +2 blowgun (65, 22, D) a +1 rapier of venom a +0 robe (65, 23, D) a +0 short sword a +0 robe (66, 23, D) a +1 quarterstaff of draining a +0 robe a +0 quarterstaff a +0 robe (67, 0, D) the +11 great sword of Duoreown {freeze, MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. (67, 22, D) a +0 dagger (unseen) (67, 23, D) a +7 trident of piercing (68, 0, D) a +2 robe of the Archmagi (69, 0, D) an uncursed staff of fire (69, 36, D) a +3 leather armour of poison resistance (70, 8, D) a phantom mirror (70, 9, D) a box of beasts (70, 33, D) a +7 great sword of slicing (70, 36, D) a sack of spiders (70, 37, D) a +0 dagger (71, 8, D) a cursed amulet of inaccuracy (71, 17, D) a +2 robe of cold resistance (71, 27, D) a +6 ring of dexterity 4 scrolls of amnesia (71, 36, D) an uncursed staff of fire (71, 40, D) a +1 ring mail of fire resistance (71, 41, D) a +0 hand axe (unseen) (72, 8, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (72, 9, D) an uncursed ring of wizardry (72, 17, D) the ring of Semnat {Fire MP+9} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (72, 23, D) a +4 falchion of draining (72, 26, D) a +4 mace of protection (72, 27, D) a crystal ball of energy (72, 32, D) a +0 spear a +0 robe (72, 37, D) a +0 dagger (72, 39, D) a +0 trident (unseen) (72, 40, D) a +3 hand crossbow of freezing 3 needles of confusion the cursed +2 flail of Uwiylurr {crush, rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. a +0 robe (72, 41, D) a +2 vampiric dagger (still there?) a +1 eveningstar of holy wrath (still there?) (73, 1, D) an uncursed ring of flight (73, 16, D) a +2 ring mail of cold resistance (73, 17, D) the cursed +1 rapier of Deto {freeze, MP+9 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your magic capacity (+9). It has a curse placed upon it. (73, 26, D) a +5 ring of strength (73, 27, D) a crystal ball of energy (73, 36, D) the ring of Miac {rPois Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It protects you from poison. It lets you see invisible. a +2 ring of protection an uncursed ring of protection from fire (73, 37, D) an uncursed staff of conjuration (73, 40, D) the +2 falchion of Anxiety {pain, *Drain rElec SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (unseen) (73, 41, D) a +0 dagger (unseen) (74, 3, D) a cursed +0 long sword a +0 robe