ASSERT(fp) in 'command.cc' at line 1341 failed. (Failed to open 'crawl_manual.txt'!) Version: Dungeon Crawl Stone Soup 0.35-a0-1210-gba21c5dd99 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 5712433401575349767, deterministic pregen: 1 Version history: Game started: 0.35-a0-1198-g99b6cdebf7 0.35-a0-1210-gba21c5dd99 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name PurpleRed -rc /var/dcss/gamedata/dcss-weekly-challenge/rc-files/PurpleRed.rc -macro /var/dcss/gamedata/dcss-weekly-challenge/rc-files/PurpleRed.macro -morgue /var/dcss/gamedata/dcss/morgue/PurpleRed/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-weekly-challenge/save/ -webtiles-socket /var/dcss/sockets/PurpleRed:2026-10-05.00:50:30.sock -await-connection -extra-opt-last combo=DsEn -seed 5712433401575349767 RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5a79e55281cf]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5a79e553645a]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5a79e55286ca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ed194445330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7ed19449ec0c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7ed19444527e]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x56682d) [0x5a79e553582d]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12AssertFailedPKcS0_iS0_z+0x1a1) [0x5a79e5535d11]: AssertFailed(char const*, char const*, int, char const*, ...) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x552975) [0x5a79e5521975]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN10help_popup11process_keyEi+0x72) [0x5a79e5521d22]: help_popup::process_key(int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x1b4) [0x5a79e551e6b4]: show_help(int, std::__cxx11::basic_string, std::allocator >) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x1bd8) [0x5a79e5d22838]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xd5016a) [0x5a79e5d1f16a]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xd50b9d) [0x5a79e5d1fb9d]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x5a79e5456e57]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ed19442a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ed19442a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x5a79e5457945]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = corridors, absdepth0 = 7 Level vaults: layout_loops_ring general_overflow_altar david_lair_shrubbed enter_bailey_5 nrook_mini_vaults nicolae_shop_national_dungeon_mall bh_circular_ruins uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is an open door here. Items here: ))) [[[ ÷. There is an open door here. Things that are here: a +0 club; a +0 scale mail; an orc skeleton Items here: )) [ ÷. Things that are here: a +0 hand axe; an orc skeleton Things that are here: a +0 glaive; a +0 plate armour There is a staircase to the Elven Halls here. You climb downwards. Welcome to the Elven Halls! You encounter a dancing +1 broad axe of electrocution and a deep elf pyromancer. Found 2 potions of haste and a potion of resistance. Found a stone staircase leading down. There is a staircase back to the Mines here. There are monsters nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The deep elf pyromancer shouts! The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! The dancing +1 broad axe of electrocution attacks as it pursues you! The dancing +1 broad axe of electrocution completely misses you. Your fulminant prism crackles loudly. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! You see here 2 potions of haste. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the deep elf pyromancer!!! You kill the deep elf pyromancer! Vehumet accepts your kill. You hear a shout! x5 The dancing +1 broad axe of electrocution closely misses you. The dancing +1 broad axe of electrocution barely misses you. Your fulminant prism explodes! The blast of energy engulfs the dancing +1 broad axe of electrocution! The dancing +1 broad axe of electrocution is heavily damaged. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The dancing +1 broad axe of electrocution hits you but does no damage. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sirocco (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +1 broad axe of electrocution (heavily damaged, 100% to hit) You feel a strong surge of power! The scorching wind hits the dancing +1 broad axe of electrocution. The dancing +1 broad axe of electrocution partially resists. The dancing +1 broad axe of electrocution is severely damaged. The dancing +1 broad axe of electrocution is knocked back by the scorching wind. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the dancing +1 broad axe of electrocution!! The dancing +1 broad axe of electrocution falls from the air. Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. There is a staircase back to the Mines here. You see here a +1 broad axe of electrocution. Casting: Sirocco (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 ring mail You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. You encounter an orc sorcerer. It is wielding a +0 dagger. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc sorcerer!! You kill the orc sorcerer! Vehumet accepts your kill. You feel your power returning. You feel hot winds gather around you again. You hear a shout! x2 r - 4 potions of resistance (gained 1) h - 6 potions of haste (gained 2) There is a stone staircase leading down here. Things that are here: a +0 long sword; a +0 robe There is a staircase back to the Mines here. You see here a +1 broad axe of electrocution. You encounter an orc warrior. It is wielding a +0 scimitar. Found a dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc warrior!! The orc warrior is severely wounded. Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You hear a shout! You encounter a dancing +2 morningstar of flaming. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your battlesphere fires at the dancing +2 morningstar of flaming! The barrage of energy hits the dancing +2 morningstar of flaming but does no damage. You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. Your fulminant prism crackles loudly. You encounter an earth elemental. Your fulminant prism explodes! The blast of energy engulfs the dancing +2 morningstar of flaming!!! The dancing +2 morningstar of flaming falls from the air. Vehumet accepts your kill. You feel your power returning. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. Your battlesphere fires at the earth elemental! The barrage of energy hits the earth elemental! The earth elemental is moderately damaged. You hear a shout! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your battlesphere fires at the earth elemental! The barrage of energy hits the earth elemental! The earth elemental is heavily damaged. Your fulminant prism crackles loudly. There is a staircase back to the Mines here. You see here a +1 broad axe of electrocution. Your fulminant prism explodes! The blast of energy engulfs the earth elemental!! You destroy the earth elemental! Vehumet accepts your kill. You feel your power returning. You hear a shout! x4 There is a staircase back to the Mines here. You see here a +1 broad axe of electrocution. You start resting. You encounter a deep elf pyromancer. It is wielding a +0 dagger. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf pyromancer!!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. You start resting. You encounter a deep elf pyromancer. It is wielding a +1 dagger of holy wrath and wearing a +1 ring mail of cold resistance. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. You encounter an orc. It is wielding a +0 hand axe. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You hear a shout! x3 You encounter a fire elemental. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your battlesphere fires at the fire elemental! The barrage of energy hits the fire elemental. The fire elemental is lightly damaged. Your fulminant prism crackles loudly. Your battlesphere wavers and loses cohesion. Your fulminant prism explodes! The blast of energy engulfs the fire elemental!!! You destroy the fire elemental! Vehumet accepts your kill. You hear a shout! You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You encounter a deep elf pyromancer. It is wielding a +0 long sword. You encounter an orc sorcerer. It is wielding a +0 dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail Okay, then. There is a staircase back to the Mines here. You see here a +1 broad axe of electrocution. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Mines. You feel a strong surge of power! The bolt of lightning hits the deep elf pyromancer!!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The bolt of lightning hits the orc sorcerer! The orc sorcerer is moderately wounded. The fiery plasma hits the orc sorcerer!! You kill the orc sorcerer! Vehumet accepts your kill. You feel your power returning. You start resting. You encounter a deep elf annihilator. It is wielding a +0 long sword. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Mines. You feel a strong surge of power! The bolt of lightning misses the deep elf annihilator. The fiery plasma hits the deep elf annihilator. The deep elf annihilator is lightly wounded. Your battlesphere fires at the deep elf annihilator! The barrage of energy hits the deep elf annihilator!! The deep elf annihilator is heavily wounded. You encounter an orc high priest. It is wielding a +0 halberd. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf annihilator, wielding a +0 long sword and wearing a +0 robe (heavily wounded) You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf annihilator!!! You kill the deep elf annihilator! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the orc high priest!!! You kill the orc high priest! Vehumet accepts your kill. You feel your power returning. You hear a shout! You encounter an orc warrior. It is wielding a +0 halberd. You swap places with your battlesphere. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail You feel a strong surge of power! The fireball explodes! The fireball engulfs the orc warrior!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. You swap places with your battlesphere. There is a staircase back to the Mines here. You see here a +1 broad axe of electrocution. You start resting. You encounter a deep elf zephyrmancer. It is wielding a +0 dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You start resting. You encounter a deep elf knight. It is wielding a +0 scimitar. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf knight, wielding a +0 scimitar and wearing a +0 scale mail (not watching you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf knight!!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. You start resting. Your battlesphere wavers and loses cohesion. Things that are here: a +0 long sword; a +0 ring mail You see here a +2 morningstar of flaming. Items here: ))) [[[ ††. Items here: )) [[ ††. Found a stone staircase leading down. Items here: )))))) [[[[[[ †††††. Okay, then. Found 2 scrolls of identify. Things that are here: a +0 dagger; a +0 robe You encounter a water elemental. You see here a +0 dagger. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Items here: )))))) [[[[[[ †††††. Items here: )) [[ ††. Items here: ))) [[[ ††. You see here a +2 morningstar of flaming. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental You feel a strong surge of power! The fireball explodes! The fireball engulfs the water elemental!!! The water elemental is burned terribly! You destroy the water elemental! Vehumet accepts your kill. You hear a shout! Things that are here: a +0 long sword; a +0 ring mail Magic restored. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'k'. This spell is mildly dangerous to cast. Vehumet grants you knowledge of Freezing Cloud. You start memorising the spell. You continue memorising. x5 You encounter an air elemental. The air elemental fires a burst of electricity at you. The stunning burst hits your battlesphere. Your battlesphere completely resists. Your memorisation is interrupted. The stunning burst misses you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an air elemental You feel a strong surge of power! The fireball explodes! The fireball engulfs the air elemental! The air elemental is severely damaged. Your battlesphere fires at the air elemental! The barrage of energy hits the air elemental! The air elemental is almost destroyed. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an air elemental (almost destroyed) You feel a strong surge of power! The fireball explodes! The fireball engulfs the air elemental!! You destroy the air elemental! Vehumet accepts your kill. This spell is mildly dangerous to cast. Vehumet grants you knowledge of Freezing Cloud. You start memorising the spell. You continue memorising. x3 You encounter a deep elf pyromancer. It is wielding a +2 dagger of venom. You continue memorising. x2 You finish memorising. You add the spell Freezing Cloud to your library. Spell assigned to 'l'. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +2 dagger of venom and wearing a +0 robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 16! You swap places with your battlesphere. Things that are here: a +0 long sword; a +0 ring mail You see here a +2 morningstar of flaming. Items here: ))) [[[ ††. Items here: ))) [[[ †††. Items here: )))))) [[[[[[ †††††. Things that are here: a +0 dagger; a +0 robe Found Hink's Book Boutique. There is a stone staircase leading down here. Your battlesphere wavers and loses cohesion. i - 11 scrolls of identify (gained 2) Found a long sword. There is an entrance to Hink's Book Boutique here. You encounter a thermic dynamo. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? k - Magic Dart Adjust to which letter? x - Magic Dart Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (100% to hit) You feel a surge of power! The magic dart hits the thermic dynamo but does no damage. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo! The thermic dynamo is moderately damaged. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits your battlesphere! Your battlesphere resists. The rebounding bolt of fire hits you! Your icy defences dissipate! You resist. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (moderately damaged, 100% to hit) You feel a surge of power! The magic dart hits the thermic dynamo. The thermic dynamo is heavily damaged. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. You feel your power returning. HP restored. Your icy envelope is restored. Your battlesphere wavers and loses cohesion. You encounter a thermic dynamo. You see here a parchment of Arcjolt. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. The thermic dynamo revs up and whimsically whirls. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning misses the thermic dynamo. The fiery plasma hits the thermic dynamo. The thermic dynamo completely resists. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! The thermic dynamo is severely damaged. Casting: Plasma Beam (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (severely damaged, 100% to hit) You feel a surge of power! The magic dart hits the thermic dynamo. The thermic dynamo is almost destroyed. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. You feel your power returning. You pick up a parchment of Arcjolt and begin reading... You add the spell Arcjolt to your library. V - 4 scrolls of vulnerability (gained 1) You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. The deep elf zephyrmancer shouts! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 leather armour You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You hear a shout! x2 Found 22 gold pieces. Your battlesphere wavers and loses cohesion. You now have 1438 gold pieces (gained 22). You encounter a deep elf pyromancer. It is wielding a +0 long sword. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 robe (wandering, hasn't noticed you) You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 You encounter an air elemental. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the air elemental!!! You destroy the air elemental! Vehumet accepts your kill. You feel your power returning. You encounter a deep elf knight. It is wielding a +0 short sword. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf knight!! The deep elf knight is severely wounded. Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 Found a stone staircase leading down. Found Zoeffabo's Book Emporium. There is an entrance to Zoeffabo's Book Emporium here. You swap places with your battlesphere. Your battlesphere wavers and loses cohesion. You encounter 2 deep elf zephyrmancers. There is an open translucent door here. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. There is an open translucent door here. You encounter a deep elf pyromancer. It is wielding a +0 dagger. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe You feel a strong surge of power! The sticky flame hits the deep elf pyromancer! The deep elf pyromancer is moderately wounded. The deep elf pyromancer is covered in liquid fire! The deep elf pyromancer burns! The deep elf pyromancer gestures at you while chanting. The bolt of fire hits you! Your icy defences dissipate! You resist. The bolt of fire hits your battlesphere. Your battlesphere resists. The deep elf zephyrmancer shouts! The deep elf zephyrmancer shouts! The deep elf pyromancer burns! You encounter a dancing +2 vampiric trident. The deep elf pyromancer attacks as it pursues you! You block the deep elf pyromancer's attack. There is an open translucent door here. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe (heavily wounded, covered in liquid flames, 100% to hit) You feel a surge of power! The magic dart hits the deep elf pyromancer. The deep elf pyromancer is severely wounded. The deep elf pyromancer burns! You kill the deep elf pyromancer! Vehumet accepts your kill. The deep elf pyromancer stops burning. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning misses the dancing +2 vampiric trident. The fiery plasma hits the dancing +2 vampiric trident. The dancing +2 vampiric trident resists. The dancing +2 vampiric trident is moderately damaged. Your battlesphere fires at the dancing +2 vampiric trident! The barrage of energy hits the dancing +2 vampiric trident. The dancing +2 vampiric trident is moderately damaged. You hear a shout! Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the dancing +2 vampiric trident. The dancing +2 vampiric trident completely resists. The dancing +2 vampiric trident is lightly damaged. The fiery plasma hits the dancing +2 vampiric trident! The dancing +2 vampiric trident resists. The dancing +2 vampiric trident is heavily damaged. Your battlesphere fires at the dancing +2 vampiric trident! The barrage of energy hits the dancing +2 vampiric trident!! The dancing +2 vampiric trident falls from the air. Vehumet accepts your kill. You feel your power returning. You hear a shout! You encounter a thermic dynamo. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning misses the thermic dynamo. The fiery plasma hits the thermic dynamo. The thermic dynamo completely resists. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! The thermic dynamo is almost destroyed. The thermic dynamo hisses and glimmers. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits your battlesphere! Your battlesphere resists. You encounter a deep elf zephyrmancer. It is wielding a +0 short sword. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. The fiery plasma hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. You encounter a thermic dynamo. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the thermic dynamo!!! You destroy the thermic dynamo! Vehumet accepts your kill. You feel your power returning. You encounter a dancing +0 dire flail of holy wrath. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 dire flail of holy wrath (100% to hit) You feel a surge of power! The magic dart hits the dancing +0 dire flail of holy wrath but does no damage. Your battlesphere fires at the dancing +0 dire flail of holy wrath! The barrage of energy hits the dancing +0 dire flail of holy wrath! The dancing +0 dire flail of holy wrath is severely damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 dire flail of holy wrath (heavily damaged, 100% to hit) You feel a surge of power! The magic dart hits the dancing +0 dire flail of holy wrath. The dancing +0 dire flail of holy wrath is severely damaged. Your battlesphere fires at the dancing +0 dire flail of holy wrath! The barrage of energy hits the dancing +0 dire flail of holy wrath! The dancing +0 dire flail of holy wrath falls from the air. Vehumet accepts your kill. You feel your power returning. You encounter a deep elf zephyrmancer. It is wielding a +4 long sword. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +4 long sword and wearing a +0 robe (100% to hit) You feel a surge of power! The magic dart hits the deep elf zephyrmancer. The deep elf zephyrmancer is lightly wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +4 long sword and wearing a +0 robe (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Your icy envelope is restored. You encounter an earth elemental. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an earth elemental (100% to hit) You feel a surge of power! The magic dart hits the earth elemental but does no damage. Your battlesphere fires at the earth elemental! The barrage of energy hits the earth elemental!! The earth elemental is severely damaged. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an earth elemental (severely damaged, 100% to hit) You feel a surge of power! The magic dart hits the earth elemental. The earth elemental is almost destroyed. Your battlesphere fires at the earth elemental! The barrage of energy hits the earth elemental! You destroy the earth elemental! Vehumet accepts your kill. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You imbue your battlesphere with additional charge. You encounter a dancing +4 mace of protection. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +4 mace of protection (100% to hit) You feel a surge of power! The magic dart hits the dancing +4 mace of protection. The dancing +4 mace of protection is lightly damaged. Your battlesphere fires at the dancing +4 mace of protection! The barrage of energy hits the dancing +4 mace of protection!! The dancing +4 mace of protection falls from the air. Vehumet accepts your kill. You feel your power returning. There is an open translucent door here. Items here: )) [ †. Things that are here: a +3 dagger; a +0 robe You swap places with your battlesphere. Items here: )) [ †. There is an open translucent door here. You encounter a deep elf zephyrmancer. It is wielding a +0 dagger. The deep elf zephyrmancer leaves your sight. You see here a +0 dire flail of holy wrath. You see here a +4 mace of protection. Found a parchment of Fulminant Prism. A deep elf zephyrmancer comes into view. The deep elf zephyrmancer shouts! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! The deep elf zephyrmancer leaves your sight. You now have 1460 gold pieces (gained 22). Things that are here: a +4 long sword; a +0 robe A deep elf zephyrmancer comes into view. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 scale mail You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You encounter a deep elf pyromancer. It is wielding a +0 long sword. You swap places with your battlesphere. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf pyromancer!!! You kill the deep elf pyromancer! Vehumet accepts your kill. Your battlesphere wavers and loses cohesion. Things that are here: a +0 long sword; a +0 robe You pick up a parchment of Haunt and begin reading... You add the spell Haunt to your library. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. You swap places with your battlesphere. Found an escape hatch in the floor. You swap places with your battlesphere. You encounter a deep elf pyromancer and a deep elf zephyrmancer. The deep elf zephyrmancer shouts! The deep elf pyromancer leaves your sight. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 rapier and wearing a +0 robe You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You encounter a deep elf pyromancer. It is wielding a +0 war axe. You encounter a deep elf knight. It is wielding a +0 rapier and carrying a +0 longbow. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf knight!! The deep elf knight is heavily wounded. The deep elf knight shouts! The fireball engulfs the deep elf pyromancer!!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. Your battlesphere fires at the deep elf knight! The barrage of energy hits the deep elf knight! The deep elf knight is almost dead. You encounter a deep elf death mage. It is wielding a +3 scimitar. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf knight, wielding a +0 rapier, wearing a +0 leather armour and carrying a +0 longbow (almost dead) You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf knight!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the deep elf death mage!!! The deep elf death mage is severely wounded. Your battlesphere fires at the deep elf death mage! The barrage of energy hits the deep elf death mage!! The deep elf death mage is almost dead. Your battlesphere wavers and loses cohesion. The deep elf death mage beckons forth restless souls! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a strong surge of power! The fireball explodes! The fireball engulfs the deep elf pyromancer!!! The lost soul assumes the form of the deep elf pyromancer and becomes anchored to this world! The fireball engulfs the deep elf death mage!!! Something assumes the form of the deep elf death mage and becomes anchored to this world! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the ghostly deep elf death mage!!! The ghostly deep elf death mage is almost destroyed. The bolt of lightning hits the ghostly deep elf pyromancer!! The ghostly deep elf pyromancer is severely damaged. The fiery plasma misses the ghostly deep elf death mage. The fiery plasma hits the ghostly deep elf pyromancer!!! You destroy the ghostly deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning misses the ghostly deep elf death mage. The bolt of lightning hits the lost soul. The lost soul resists. The lost soul is lightly damaged. The fiery plasma misses the ghostly deep elf death mage. The fiery plasma hits the lost soul!! The lost soul resists. You destroy the lost soul! The lost soul fades away! The ghostly deep elf death mage points at you and mumbles some strange words. The bolt of negative energy misses you. Casting: Plasma Beam (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ghostly deep elf death mage, wielding a +3 scimitar and wearing a +0 leather armour (almost destroyed) You feel a strong surge of power! The fireball explodes! The fireball engulfs the ghostly deep elf death mage!!! You destroy the ghostly deep elf death mage! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure a globe of magical energy. There is an escape hatch in the floor here. You see here a staff of cold. e - a staff of cold Things that are here: a +3 scimitar; a +0 leather armour Found a scroll of fear and a short sword. Items here: ))) [[ ††. Items here: )) [[ †. Your battlesphere wavers and loses cohesion. f - 2 scrolls of fear (gained 1) There is a stone staircase leading down here. You see here a +4 mace of protection. You open the door. There is an open translucent door here. You open the door. There is an open translucent door here. Things that are here: a +0 scimitar; a +0 scale mail Done exploring. Search for what [Enter for "fly", or ? for help]? will Things that are here: a +0 ring mail; a +0 long sword There is a staircase back to the Mines here. You see here a +1 broad axe of electrocution. You climb upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. Things that are here: a +0 plate armour; a +0 glaive Things that are here: a +0 leather armour; a +0 whip; an orc skeleton You see here a +0 trident. Things that are here: a +0 hand axe; an orc skeleton Things that are here: a +0 giant spiked club; an ogre skeleton There is an open door here. You see here a +0 giant club. Things that are here: a +0 plate armour; a +0 mace; an orc skeleton There is an open door here. Items here: )) [ ÷. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a stone. There is an entrance to Ginizup's Jewellery Boutique here. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-1198-g99b6cdebf7 0.35-a0-1210-gba21c5dd99 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [PurpleRed] Species: Demonspawn Job: Enchanter HP: 109/109; mods: 0/0 MP: 36/36; mod: 0 Stats: 9 32 14 Position: (23, 54), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: shop Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 750 | 0/300 Short Blades | X | 0 | 0 | 4 | 594 | 0/297 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 4 | 594 | 0/297 Stealth | X | 0 | 0 | 4 | 613 | 113/250 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 34 | 16 | 9278 | 359/1248 Conjurations | X | 1 | 33 | 16 | 8154 | 654/1050 Hexes | X | 0 | 0 | 4 | 617 | 117/250 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 2 | 205 | 27/178 Fire Magic | X | 1 | 33 | 14 | 7708 | 1019/1070 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 3 | 300 | 0/200 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 1 | 70 | 0/142 Spell bugs: Durations: #33: 1 Attributes: #12: 2198 #13: 738 #49: 2432 #73: 223846 Mutations: hooves: 2 (innate) large bone plates: 2 (innate) foul stench: 3 (innate) icemail: 1 (innate) condensation shield: 1 (innate) Inventory bugs: Equipment: eq slot #10, inv slot #5: amulet of magic regeneration eq slot #6, inv slot #27: +1 pair of boots of stealth eq slot #9, inv slot #8: ring of the Mage {Wiz Archmagi} eq slot #8, inv slot #6: scarf of resistance eq slot #9, inv slot #1: +6 ring of intelligence eq slot #4, inv slot #25: +2 helmet of intelligence eq slot #3, inv slot #29: +5 leather armour "Pawut" {Harm rF+ SInv} eq slot #1, inv slot #34: earth staff "Norovobu" {Fire Earth} eq slot #5, inv slot #32: +1 pair of gloves }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##..##ξ§§.#.################## ##(...##ξ..#.# # ###.#.......##.# # ....##....###.######### # .....##(..............#### # .......#...#.###.####....# #### .............###..###.##.### #... .....#.....................# #.## ....##.ß..∩..⌠..@..⌠..∩..ß.# #.# ...###.....................# #.# #.## #.ß.~~~~~~~~~~~~~~~.ß.# #.# #.# #...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...###.# #.####.ß.~~~~~~~~~~~~~~~.ß..)..# #..........................###### #####..ß..⌠..∩..⌠..∩..⌠..ß.####.. #...........................# #...##....##.###.##.#.####### dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe vaults_end_crystal: false necropolis_difficulty: pre_temple_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (16, 45): {{{{ CLASS: FogMachine listeners: excl_rad: 1 size_buildup_time: 1 spread_rate: -1 size_buildup_amnt: 0 activated: true pow_rolls: 3 spread_buildup_amnt: 0 buildup_turns: 1 pow_max: 20 size_max: 2 pow_min: 15 props: cloud_type: flame triggerers: 1: CLASS: DgnTriggerer type: turn sub_type: tick buildup_turns: 0 countdown: 5 delay_max: 15 delay_min: 15 listener_only: true 2: CLASS: DgnTriggerer type: entered_level listener_only: false activating: false spread_buildup_time: 1 walk_dist: 1 size_min: 2 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 kill_cat: other start_clouds: 1}}}} >>>>>>>>>>>>>>>>>>>>>>